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Found it

I found what was causing the crashed, in case someone has the same problem, here is what I did.

This line
name = "The Aberrated Grand Campaign"
was missing from the .eug scenario file. Maybe the file was from an older version of the mod and wasn't overwritten or something... Anyway, now it saves correctly and the game with Aberation hasn't crashed to desktop since.

It needs to be added inside the header = { *here* }.

Pascal, currently playing as aberrated Byzantium.
 
I played around a bit with Ukraine and noticed that they got their Steppes-cores in 1580s. What I do think is that they shouldn't get Turgai (517) and Karsak (1535) as cores. IMO, Ukraine shouldn't go so much south as Russia did on the eastern shores of the Caspian. The altai-mongol culture border is enough IMO.
 
@ Pasqual: Thanks and I hope you enjoy playing the Aberration.

@ Kaigon: This is a valid concern, I will check it, as far as I know I moved altai a bit south anyway to allow for a two province corridor.
 
TheArchduke said:
@ Pasqual: Thanks and I hope you enjoy playing the Aberration.

@ Kaigon: This is a valid concern, I will check it, as far as I know I moved altai a bit south anyway to allow for a two province corridor.
Then I am happy to inform you that neither Turgai nor Karsak is needed to have a two-province corridor. :)
 
Kaigon said:
Then I am happy to inform you that neither Turgai nor Karsak is needed to have a two-province corridor. :)

And begone they are. As soon as I have some things changed I will upload a new version. This time a sep working thread, though.
 
Getting several CtDs during the year of 1600 I started to check some events to see if they were responsible for the crash.
In the end I found that event 200550 causes a CtD when triggered (through the console).
Event 200550 is the Granada event named The Pillars of Hercules. Triggers during 1600 if both Tangiers and Gibraltar is owned.
 
Further studies revelead that it was not event 200550 that was erroneous, rather event 200553, triggered by 200550.
Event 200553 creates a navy in the capital of Savoy... Can't be of much use except for a CtD if you ask me. Preferably set it to -1 rather than -2. :)
 
Could this be our nasty 1600 crash bug?:)
 
TheArchduke said:
Could this be our nasty 1600 crash bug?:)
That's what I thought as well... I hope I solved it (although I experienced some crashed later during the 17th Century, but since they didn't repeat upon load, I couldn't tell if it was an event or just bad luck).
 
Got rid of that one.
 
Debug version:
- These event IDs have double entries: 200206, 200207, 200208 and 200804
- Revolt in Transylvania event (the second of 200804 id events in major_hun) has too long description

Also, all random leaders of Finland are named Finland, because there is no random_leaders.csv. You could take a copy normal random_leader.csv and add these lines into it:
Code:
FIN;Rautakoura
FIN;Tulikoura
FIN;Hämeenherra
FIN;Punahammas
FIN;Valkeapää
FIN;Savonvouti
FIN;Pohjanvouti
FIN;Karjalanherra
FIN;Hollolalainen
FIN;Koivistolainen
FIN;Tuukkalalainen
FIN;Rautasydän
FIN;Tiurilainen
FIN;Tulijoki
FIN;Vaarnakallio
FIN;Teräsjoki
FIN;Takovaara
FIN;Suurmoukari
FIN;Tappara
FIN;Kirvesvuo
 
Is in.

But thing is how to make the desc shorter? Bleh...
 
Kaigon said:
Further studies revelead that it was not event 200550 that was erroneous, rather event 200553, triggered by 200550.
Event 200553 creates a navy in the capital of Savoy... Can't be of much use except for a CtD if you ask me. Preferably set it to -1 rather than -2. :)

Crap, that's right. There was a person on earlier noting that event 200550 was causing problems -- and now we know why. It would probably be a good idea to change all of the naval unit events to -1 (GEN and SIC also), just in case one or more is out as a revolter.
 
I'm quite sure that the Savoie event 200972 sleeps the wrong event. It sleeps event 200978 The Governmental Reforms of King Eugene I. while it probably should sleep 200977 Italian influence lessens.

Also the georgian event 201600 is never triggered. That one should be added as a trigger in Golden Horde disintegration.
While at the Golden Horde, option B in that event makes them lose mongol culture, although they don't have it. They should probably lose altai culture instead.
And lastly, I doubt the Golden Horde event is supposed to trigger 201599 The fate of Gotland. Instead of just adding 201600, change this one to it.
 
Further "corrections":
When converting to a new religion through events, it's generally better to use the command provincereligion rather than conversion, since conversion doesn't seem to target correctly.
Changes are "needed" for event:
200224 and 200225 (major_HSA.txt)
 
Is this conversion problem only with events that change country religion at the same time or with conversion command in general?

Also when I looked, 200224 has only one conversion effect, that is targetted at it's capital. Does it misfire when targeted at capital as well?
 
Byakhiam said:
Is this conversion problem only with events that change country religion at the same time or with conversion command in general?

Also when I looked, 200224 has only one conversion effect, that is targetted at it's capital. Does it misfire when targeted at capital as well?
It only seems to be a problem if you change religion in the same event. The game might not be sure what religion it should convert the province to. The old one or the new one. About the capital, I guess it will always target the capital, but I'm not sure if it always will turn reformed (or whatever it was). It might also happen that conversion targets a non-current-statereligion province although of the same religion to the one you're converting too. This is not a big problem apart from looking bad and wasting a conversion.
I haven't tested all that thouroughly though.
 
Kaigon said:
It only seems to be a problem if you change religion in the same event. The game might not be sure what religion it should convert the province to. The old one or the new one. About the capital, I guess it will always target the capital, but I'm not sure if it always will turn reformed (or whatever it was). It might also happen that conversion targets a non-current-statereligion province although of the same religion to the one you're converting too. This is not a big problem apart from looking bad and wasting a conversion.
I haven't tested all that thouroughly though.

But if you use provincereligion command and want to use -1 or -2 as target for randomness, will it target only provinces not of the religion mentioned in the command?
 
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