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TheArchduke said:
And we need to include the tech group reduction for acquiring Persia, too.
Yeah, and while you're at it... you can check your mailbox again... I think I sent something... it's for Central Asia, so perhaps I'm a bit too expansive when Aberrating things...
 
No, Asia has seen way too few changes, we must get there somewhen. Question is how much we aberrate them and if, do we include it in the options to have Asia default?
 
I personally think you should have an Aberrated RotW without including it as an option. But I know that most people would probably disagree with me. It's just that I think that maintaining the Aberrated RotW files and maintaning the non-Aberrated ones at the same time could get hard.
 
tombom said:
I personally think you should have an Aberrated RotW without including it as an option. But I know that most people would probably disagree with me. It's just that I think that maintaining the Aberrated RotW files and maintaning the non-Aberrated ones at the same time could get hard.
Agree... we should have basic RotW Aberration in the same way as Europe.
but if there's extensive work in some RotW area we could start a discussion on whetever to include it straight away or with an option.
 
RotW is open, thing is I haven't actually thought about it, too much..:p
 
Kaigon said:
Agree... we should have basic RotW Aberration in the same way as Europe.
but if there's extensive work in some RotW area we could start a discussion on whetever to include it straight away or with an option.

If there is no way to avoid using Aberrated RoTW then I won't d/l the mod anymore..
 
Nikolai II said:
If there is no way to avoid using Aberrated RoTW then I won't d/l the mod anymore..

Easy there, it was supposed to be optional and it will stay that way.
 
Johan said:
I thought the idea was that outside Europe was the same.

And it still is, but outside of Europe Aberration's would have been a nice idea to have as an option, but seeing the discussion here, maybe we should start a thread to sort this out.
 
Kaigon said:
Is it ok if I ask for an explanation?
If you're lucky you might even be able to convert me. :)

I have no problems with it being included as an option.

But for me aberrating RoTW will take it away from an Aberrated world into a fantasy world - good for thoose who like that, but how can I benchmark my 'Aberrated Europes' behaviour in how they manage to conquer the Incas when it turns out that they actually went to fight "Zheng He's Mercantile Republic" or the "Pan-African Congress".

YMMV, but for me the mod is already crossing into EEP territory with gazillions of events for every minor, removing the feel of EU2 where majors and a few select minors get events and the others can be played if you'd fancy a 'cleaner' game with less disturbances (and usually greater challenge).
 
Personally, I find the game can get a tad dull playing without a robust event set (in SP at least).

Moreover, I find one of the drawbacks of the regular grand campaign (or AoE) is the uniformity that tends to creep into it after awhile. In a serious MP game, certain countries *must* be played and everyone tends to stick to their historical agendas, with some allowance for variation. I can't fault EU for it but you will tend to see certain things happen 1000 times.

To me, a tangible strength of the Aberration is that it will have between 12-16 countries (possibly more) that can actually develop into major powers, if they are played well. In a game of MP, maybe only 8 will be played, but there will be a lot of possible scenarios.

Also important is that a narrow group of countries do not have a leadership monopoly. For Example: Spain's enormous historical advantage in the colonial race is a huge normalizer in most games. Any game with even a remotely competent player controlling Spain is going to have certain constants. In Abe, all of the viable countries are not equal in all things, but they do all get something to work with.

Having said all that, I do agree with Nikolai on a few points:

Firstly: The Aberration is intended as an alternate history not a complete fantasy. We should stick to what is at least remotely plausible.

Second: I think the RoTW should be an add-on at best. It will be really hard to do interesting scripting for RoTW countries, and make them viable, without flying outside the realms of possibility.

Third: Nikolai has a point about overdoing events. I loved the EEP, but some aspects of it did not work very well. Too many multi-level, interlocking event chains and over-complecated triggers.
If we are intending the Aberration to be for a larger audience, we should make sure that the event chains are simple/logical enough that a person doesn't have to read a handful of files to figure out how to play a country.

So far, I think Abe is in pretty good shape. However, reading some of Nikolai's comments makes me realize exactly how close I am to running off into the reeds and bullrushes myself. I think once I have Genoa squared away, I'm going to start or contribute to- a big picture thread of some sort. We need to firm up our scope for this project and decide about how detailed we want epochal events to be.

Cheers.
 
Nikolai II said:
YMMV, but for me the mod is already crossing into EEP territory with gazillions of events for every minor, removing the feel of EU2 where majors and a few select minors get events and the others can be played if you'd fancy a 'cleaner' game with less disturbances (and usually greater challenge).

Have no fear, we won't go where EEP is.
Seems you have some issues with some of the stuff, Nik.
 
Medicine Man said:
So far, I think Abe is in pretty good shape. However, reading some of Nikolai's comments makes me realize exactly how close I am to running off into the reeds and bullrushes myself. I think once I have Genoa squared away, I'm going to start or contribute to- a big picture thread of some sort. We need to firm up our scope for this project and decide about how detailed we want epochal events to be.

Cheers.

I couldn't agree more on that.
 
TheArchduke said:
Seems you have some issues with some of the stuff, Nik.

Not with anything in particular (since my spare time is waay to low for what I'm using it to right now) - just a vague worry about what I see when I have time to browse.
 
CTDs

I don't know if it's a bug or if it's just my installation but I've tried Aberation with a few countries and they all crashed to desktop within a year...

Is it better to do a copy of the whole EU2 directory and install Aberation there? Currently, it's all in the "Abe" subdir, I also have AGCEEP and BP-AI installed (both in moddirs).
 
Pascal_LeChauve said:
I don't know if it's a bug or if it's just my installation but I've tried Aberation with a few countries and they all crashed to desktop within a year...

Is it better to do a copy of the whole EU2 directory and install Aberation there? Currently, it's all in the "Abe" subdir, I also have AGCEEP and BP-AI installed (both in moddirs).
There shouldn't be any difference with a new EU2 install if all other mods or vanilla EU2 runs fine. Sorry I can't help, but I might save you from doing some unnecessary work.
 
I just found that the crash happens when I save. It always happened within a year because of the autosave actually.

IIRC, there was no "Save Games" folder in the zip. The lack of this folder has caused crashes in another mod (I don't remember which one).
I created it, but it still crashed to desktop when saving.

Do you have a clue as to what I need to do?

Thanks
 
In the latest patch, playing as Ukraine I got constant crash to desktops in 1600. It didn't seem to be a certain month/day, just as I was going along suddenly it would randomly crash. I got through it my saving each month, and if it crashed just reloaded and continued the process until 1601 when it mysteriously stopped. :confused:
 
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