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Fintilgin said:
I get a consistent crash in 1600, which (after some fiddling) looks to be caused by anyone (AI or human) choosing option A in the Granada event concerning the `Pillar's of Hercules'. I don't know enough about scripting to tell what's crashing, so I just disabled it in my copy.

Also, one of the events for the tag STE (Golden horde?) I think called `Odo's Folly', dosn't have a tag limiting it to just that country, so as Erie and the KoJ I was getting this event.

This is a great mod though, I'm having a blast! :)

Ordo should be fixed in July 3rd version but I will recheck. The big Yurt building across Europe was somewhat funny but awful for AI nations.:)

Hmmm, did you check if you could play beyond 1600 with this?

Please fetch me the save close to 1600 and I check what happened!
 
TheArchduke said:
On the DP reminder events, I never seen them in action are they worthwhile?
In case you're not familiar with what they're doing, they're a bunch of events, triggering on any 1XX9 year. For instance, the first one triggers in 1419, then in 1429, then in 1439 and so on. All of them triggers in february (to no disrupt or be disrupted by any autosaving). The event has two option, first one is just OK, the other one is to disable all further DPslider events. You're supposed to pause the game, press OK, change your DPs and then run again.
I like them a lot... ;)
 
Well, as they give the option to be turned off easily, why not.:)
 
aleppo.jpg


seems like only the name and graphics are wrong, as the revolt entry includes only provinces in that region (Morocco, Gibraltar etc.). What country it does represent, I dunno.
 
Will check Bohemia and Aleppo, yup.
 
Hola. I did a fresh install of the July 14th Aberration and I seem to be getting a couple of event-ID conflicts when I try to run it. Most of the events are from the major_iberia.txt and major_granada.txt. Disturbing, because I wrote much of the latter...

The problem appears to be duplicate ids used in the iberia file (200532-35). Let me know what you want to do about this and I'll fix it if you want.

EDIT: And the event IDs 200529, 30, 31, and 35 are all used twice in the major_iberia.txt. Most problematic.

Cheers,
MM
 
Avernite said:
aleppo.jpg


seems like only the name and graphics are wrong, as the revolt entry includes only provinces in that region (Morocco, Gibraltar etc.). What country it does represent, I dunno.

Gotcha, many thanks this was an ugly one. Both Aleppo and Almohad?? having the same Abbrevation but Almohad insane amounts of Cbs..
 
Ok, now that I've got the new version to start it still won't let me run the scenario so I took the liberty of parsing the new events for the july 29th beta.
This is what I came up with, aparently there's more somewhere as I still can't launch the scenario, hope you don't mind :)

event id 200106 (Advisors of Dauid II) (byz)

command = { type = DIP which = 120 value = 3 }

Should be the other way around. (which=3 value=120)
Goes for all dip/mil/adm adjustments in this event

event id 200616 (The Prince of Wales) (eir)
command = { type = casusbelli which = SCO }

Should have a value (how many months) :
command = { type = casusbelli which = SCO value = 24 }

Event id 200617 (Atlantic Trade) (eir)

command = { type = gainbuilding which = -1 value = refinery }

Should be:
command = { type = gainmanufactory which = -1 value = refinery }

Event id 200211 (The naval reforms of Alexander Masser) (HSA)
command = { type = warships which = 10 value = -2 }
Should be the other way around:
command = { type = warships which = -2 value = 10 }

Event id 200213 (The creaton of the Grosse Werften) (HSA)
Same problem:
command = { type = warships which = 20 value = -2 }
Should read:
command = { type = warships which = -2 value = 20 }

Event ID 200215 (The eightteenth great Hansetag in 1517) (HSA)
command = { type = stability which = -3 }
Should read:
command = { type = stability value = -3 }

Event id 201593 (The Bergslagen is the best copper mine in the world) (KAL)

Apart from the fact that you should remove "The" in the title (bergslagen is allready in that form) this line contains an error:
command = { type = provincetax which = 257 value = 12 }
Acording to Havards event scripting bible the value must be equal to a number between -10 and +10.
Like this:
command = { type = provincetax which = 257 value = 10 }

And the line:
command = { type = provincetax which = 257 value = 12 }
Should be adjusted in the same way.
command = { type = provincetax which = 257 value = 10 }

Event id 19902 (New Veins Discovered in Mine) (More_random_events.txt)
command = { type = mine value = 3 }
Should have a "which = x" in it.
command = { type = mine which = -1 value = 3 }


Same for 19903 (Mine is drying out)
command = { type = mine value = -3 }
Should read:
command = { type = mine which = -1 value = -3 }
 
Last edited:
There are commands in the colony events with "independence = U13" etc, but those nations have no entries in revolt.txt
 
Found some more in the Major_Iberia.txt

Event id 200533 (An envoy from Leon), event id 200534 (An envoy from Porto), event ID 200532 (An envoy from Leon) all miss their ending bracker '}' for action_b.
 
Trin Tragula said:
Event id 201593 (The Bergslagen is the best copper mine in the world) (KAL)

Apart from the fact that you should remove "The" in the title (bergslagen is allready in that form) this line contains an error:
command = { type = provincetax which = 257 value = 12 }
Acording to Havards event scripting bible the value must be equal to a number between -10 and +10.
Like this:
command = { type = provincetax which = 257 value = 10 }

And the line:
command = { type = provincetax which = 257 value = 12 }
Should be adjusted in the same way.
command = { type = provincetax which = 257 value = 10 }

Havard's guide doesn't mention anything about any +10 or -10 limits and testing of the event shows that it adds +12 taxes.

Chad's event validator puts limits at +10 and -10 though, but that is not necessary and complaints from the validator about that can be ignored.

Spelling is another issue though, anything goes there ;)
 
Nikolai II said:
Chad's event validator puts limits at +10 and -10 though, but that is not necessary and complaints from the validator about that can be ignored.

Ah, heh, I was sure I had read it somewhere :)

And yes it does seem strange that you wouldn't be allowed to add more than 10... I seem to recall that the vanilla sound due event adds more than that...
 
Trin Tragula said:
Ah, heh, I was sure I had read it somewhere :)

And yes it does seem strange that you wouldn't be allowed to add more than 10... I seem to recall that the vanilla sound due event adds more than that...
IIRC Vanilla Sound Due adds exactly 10 to basetax... the reason (I see it) for including that in the event validator is to make sure you didn't mix up value and which...
it wouldn't be "balanced" if you raised the basetax of province 10 with 257 (! :eek: )
 
If you have time/energy I would appreciate if a small bug in the .eug was fixed.
The pictures for BYZ, FIN and UKR should be changed from latin_data to orthodox_data
The pictures for GRA, MAM and CAL should be changed from latin_data to muslim_data
 
Kaigon said:
IIRC Vanilla Sound Due adds exactly 10 to basetax... the reason (I see it) for including that in the event validator is to make sure you didn't mix up value and which...
it wouldn't be "balanced" if you raised the basetax of province 10 with 257 (! :eek: )

That actually sounds like a great reason to do it that way :D
 
One little thing we need to do. We need to add this command:

command = { type = ai which = finland2.ai }

To this Finland event:

id = 200011

Otherwise Finland will never colonize.
 
The AI change command is already in event 200009, which will fire anytime Finland is at peace after 1555. The AI change from 1 to 2 changes other things than just colonization, so that's why it triggers in the reign of warrior king Mikael.
 
Will dig through it today and upload a bug-free version asap.
 
Johan said:
There are commands in the colony events with "independence = U13" etc, but those nations have no entries in revolt.txt

Artemis promised to provide them somewhen. I will prolly need to figure this one out alone.
 
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