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To simplify things. I'd suggest that we don't do this by event - we adjust the starting values of all units. Most of the fighting even in 1914 was characterised by futile frontal assaults on defended positions.

The biggest exception - the German advance to the Marne - happened because there were hardly any Entente troops in position to block them, not because the Germans had a special skill in offensive warfare which they suddenly forgot in November 1914...
 
Playing the Ottaman Empire i got the event where the Dreadnaught Rio de Janiro is being offered for sale.

I paid the price but the ship never turned up.

Is there a secret dry dock location that i need to go to claim my newest ship??

regards
 
Trelling said:
Playing the Ottaman Empire i got the event where the Dreadnaught Rio de Janiro is being offered for sale.

I paid the price but the ship never turned up.

Is there a secret dry dock location that i need to go to claim my newest ship??

regards

You have to wait a few months for an event 'The sultan Osman I is complete' Historically, the ottomans modified the rio de janeiro for their own purposes and then renamed in Sultan Osman I
 
The Rio de Janeiro was actually only half-built (in a British shipyard) when the Brazilians offered her for sale. The ship was scheduled for completion and delivery in August 1914, and a crew of Turkish sailors was sent to England ready to take over the ship when she was ready.

Perhaps something on these lines should be added to the event description?
 
Questions on whether any/all of the following are bugs...

Playing as the Ottoman Empire, v1.04b.

1) I chose 'no' for the event about trying to buy the Almirante LaTorre. Yet, when war was declared on August 2nd, the British seized her from me, also giving me a walloping percentage over to 'fascism'. WAD or bug?

2) The event 'The Reshadieh is Complete'. Well, I received the Sultan Osman I. WAD or bug?

3) Should the Hejaz and Yemen occupation forces simply be doomed to expire from a lack of supplies. Lots of the Turkish forces are originally placed in provinces without the minimum '34' infrastructure. Could someone be polite enough to explain just what the idea was about doing that without providing some kind of relief?

4) The 'Ottoman Declaration of War' event. The 'no' choice displays 'ACTIONNAME41012B' instead of the actual description.

5) A-H has 'Vienna Falls', surrenders, new nations arise. Montenegro, Austria, Hungary, Czecholslovakia. Not long afterwards game CTD's. Is the CTD related to the large number of internal operations required in such a short period of time for the AI? Could the new nation creation be 'spread out' over a few weeks to mitigate the AI problems? Please explain the probable cause for a CTD like this.

I'm off to try to get it up and running again. Go TGW!
 
ArmdChair said:
1) I chose 'no' for the event about trying to buy the Almirante LaTorre. Yet, when war was declared on August 2nd, the British seized her from me, also giving me a walloping percentage over to 'fascism'. WAD or bug?
Looks like a mistake in the (very complex) event chain.

Action b in the Turkish event 41006 (saying no to buying the ship) should sleep both the British event to seize the ship and the Ottoman event to receive it.

Code:
    action_b = { 
        name = "ACTIONNAME41006B" 
        command = { type = sleepevent which = 56354 } 
        command = { type = sleepevent which = 41007 } 
        command = { type = sleepevent which = 41008 } 
	}

2) The event 'The Reshadieh is Complete'. Well, I received the Sultan Osman I. WAD or bug?
As far as I can see from the unitnames.csv file, the first battleship Turkey gets (whether through actually building it, or by event) will be called Sultan Osman I, and the second Resadiye. You can't actually specify the name of a unit in an event, so this problem can't be fixed. If it really bothers you, manually rename the ship. :)


3) Should the Hejaz and Yemen occupation forces simply be doomed to expire from a lack of supplies. Lots of the Turkish forces are originally placed in provinces without the minimum '34' infrastructure. Could someone be polite enough to explain just what the idea was about doing that without providing some kind of relief?
I'm not the expert here (paging Allenby...) but presumably the Ottoman forces are located in their historical locations. Either move them, or keep on reinforcing them back up to strength with replacements. (Which is presumably what the Turks had to do in real life, too).


4) The 'Ottoman Declaration of War' event. The 'no' choice displays 'ACTIONNAME41012B' instead of the actual description.
Cut-and-paste error by the writer of event 41013. The description is given as:
name = "EVT_41012_NAME" should be: name = "EVT_41013_NAME"
desc = "EVT_41012_DESC" should be: desc = "EVT_41013_DESC"
and likewise the action choices should be "ACTIONNAME41013A" and "ACTIONNAME41013B".


5) A-H has 'Vienna Falls', surrenders, new nations arise. Montenegro, Austria, Hungary, Czecholslovakia. Not long afterwards game CTD's. Is the CTD related to the large number of internal operations required in such a short period of time for the AI? Could the new nation creation be 'spread out' over a few weeks to mitigate the AI problems? Please explain the probable cause for a CTD like this.
Sounds like one of the 'Day of Defeat' events... so, once more, paging Allenby (or Ptan). I suspect a missing tech problem - the game (now) copes perfectly well with the even larger number of new countries caused by the Russian Revolution.

Thanks for letting us know about the problems - it's very helpful.
 
I've got a bug of my own to report.

In a recent game (as Russia, incidentally), war broke out as normal, and for a few days Italy was fighting alongside the Central Powers. During that time, the Alpine Front trench warfare event fired, putting fortifications all along the Franco-Italian border. A day or two later, the event fired taking Italy out of the war and making them neutral again...

As a suggestion, could we get rid of the current Italian 'Leaving the Central Powers' events which are triggered randomly, and instead have a similar event which is automatically triggered if Austria-Hungary chooses any of the 'Declare war on Serbia' options in their July Crisis events? Doing that would ensure that Italy never actually goes to war, which does seem very odd.

Incidentally, they should probably be given military access to A-H (and vice-versa) for a short period after the alliance is cancelled, because they seem to have a habit of exchanging expeditionary forces all the time, and these then get stuck in each others' territory.

Alternatively (**controversy alert**) get rid of Sanusia from the game, and have a couple of random Italian events - "Sanusid raids" - which hit supplies and cause dissent.
 
ArmdChair said:
3) Should the Hejaz and Yemen occupation forces simply be doomed to expire from a lack of supplies. Lots of the Turkish forces are originally placed in provinces without the minimum '34' infrastructure. Could someone be polite enough to explain just what the idea was about doing that without providing some kind of relief?

I think the situation for the game is quite realistic for a force supplied via a single track railway line running through generally hostile territory. :)


ArmdChair said:
5) A-H has 'Vienna Falls', surrenders, new nations arise. Montenegro, Austria, Hungary, Czecholslovakia. Not long afterwards game CTD's. Is the CTD related to the large number of internal operations required in such a short period of time for the AI? Could the new nation creation be 'spread out' over a few weeks to mitigate the AI problems? Please explain the probable cause for a CTD like this.

I haven't had any problems with the collapse of Austria-Hungary, but I'll test it to make sure that there are no problems. As Stephen says, it is most likely to be a problem regarding ownership of tech advances.

StephenT said:
As a suggestion, could we get rid of the current Italian 'Leaving the Central Powers' events which are triggered randomly, and instead have a similar event which is automatically triggered if Austria-Hungary chooses any of the 'Declare war on Serbia' options in their July Crisis events? Doing that would ensure that Italy never actually goes to war, which does seem very odd.

Splendid idea.


StephenT said:
Incidentally, they should probably be given military access to A-H (and vice-versa) for a short period after the alliance is cancelled, because they seem to have a habit of exchanging expeditionary forces all the time, and these then get stuck in each others' territory.

I disagree here - I think the solution to this lies in tweaking the Austrian AI file, and the Italian one if necessary. Unfortunately, I'm not entirely sure which part to alter to ensure that Austria doesn't persist in this annoying behaviour.
 
Thanks for all the quick replies.

Re: Hejaz and Yemen garrisons. Point taken.

Re: 'The Reshadieh is Complete' event. If there is a better than 50% chance that another ship will appear, would it be outrageous to ask the event description to become more generic? Like "Splendid New Battleship is Operational"? True, it is a minor point. But, everything is in the details.

Re: CTD's. I have found (through recent experimentation) that CTD's diminish if I perform a 'save game' right after intricate event combinations. It may just be my own PC setup causing problems, but the 'save game' may be clearing out the cache memory, and preventing my PC from having those problems.
 
mm, well its not really a graphical error or bug but...

I did notice the other day that in this mod its is spelt 'RUMANIA' but isn't the county's name 'ROMANIA' (with an O not U),
correct me if i am wrong or if this has been mentioned before or is being sorted out but this is a spelling mistake, isnt it or is it ment to be like that?????

biosis :rofl:
 
Allenby - Score Table

hi,

I know that it may seem that i moan alot but i have found another thing that is wrong (not that i have been right before).

I noticed the other day after quitting the game (playing as Soviet Russia) that the flag on the score (legd) table has the wrong flag on it as the Russian flag has been changed in the GTW mod. Therefore i have changed it in my game and would be willing to provide it Allenby if he wishes. i will email it to him.

Biosis :rofl:

Allenby please reply

P.s :D GREAT NEW VERSION OF THE MOD :D
 
biosis123 said:
I noticed the other day after quitting the game (playing as Soviet Russia) that the flag on the score (legd) table has the wrong flag on it as the Russian flag has been changed in the GTW mod. Therefore i have changed it in my game and would be willing to provide it Allenby if he wishes. i will email it to him.

A minor matter, but worth changing.

send it to dsw6000[a]hotmail.com


biosis123 said:
GREAT NEW VERSION OF THE MOD

Thanks!

:)
 
*Mega-Pimp jumps up and down*
I found a bug! Well I found two, one between my teeth and one in the game.

The sixtus affair...I was discouvered and made a puppet, and the game crashed.
I load the game some days before the event and it crashes again after it fires.
Even tried deleting the whole event series but it still fired...and crashed...