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Playing as Germany I have a bug to report, I don't know if it's fixed or what but. After defeating russia and the Ukraine has been formed, When Mahknovschina has their event try to fire the game crashes to the desktop. That and events for ending the war with Japan and the US are still missing. Another thing I don't like is the Monroe Doctrine, I mean I puppetted the US and they still force me to hand over Curacao and Paramaribo and French Guiana. I don't think that would happen if the US were Puppetted.
 
Jack99 said:
Playing as Germany I have a bug to report, I don't know if it's fixed or what but. After defeating russia and the Ukraine has been formed, When Mahknovschina has their event try to fire the game crashes to the desktop.

Well that's a pain in the arse. I never have any problems with that any more. What version are you playing?


Jack99 said:
I don't think that would happen if the US were Puppetted.

They are extraordinary circumstances. Well spotted, nevertheless.
 
Allenby said:
Well that's a pain in the arse. I never have any problems with that any more. What version are you playing?

The fixed 1.05b version, but it happened in the previous version too.


Allenby said:
They are extraordinary circumstances. Well spotted, nevertheless.

Gonna do anything to fix that one? It also happens if you ally with the US, that wouldn't happen there either I don't think, maybe have the Monroe events check for an alliance with Germany? If so then they don't fire? Or give the player the option to try and negotiate, like maybe negotiate for Germany to keep Curacao(Which is all I ever really want as a naval base.).



On another note, ar PM's available? I'm trying to send one to you Allenby, one with an apology.
 
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Jack99 said:
Gonna do anything to fix that one? It also happens if you ally with the US, that wouldn't happen there either I don't think, maybe have the Monroe events check for an alliance with Germany? If so then they don't fire? Or give the player the option to try and negotiate, like maybe negotiate for Germany to keep Curacao(Which is all I ever really want as a naval base.).

NOT = { alliance = { country = USA country = GER } } will do the trick, yes :)


Jack99 said:
On another note, ar PM's available? I'm trying to send one to you Allenby, one with an apology.

I've received a few PMs today, so I don't think there's a problem with them. What's the apology for? I don't think you've done anything to upset me. ;)

...at least, I hope not.
 
Allenby said:
NOT = { alliance = { country = USA country = GER } } will do the trick, yes :)




I've received a few PMs today, so I don't think there's a problem with them. What's the apology for? I don't think you've done anything to upset me. ;)

...at least, I hope not.


Whatever the problem was it's fixed, I've sent you a basic PM. Where do I put that line to make it work?
 
Jack99 said:
Whatever the problem was it's fixed, I've sent you a basic PM. Where do I put that line to make it work?

As for a temporary fix for Mahknovschina(Or however it's spelled) I just changed the trigger dates to dates ahead of the current time so it won't fire.
 
I also have a problem.
I made a clean install as descibed in the instructions and I'am playing as Austria-Hungary (november 1914 scenario) and it is great fun but the game always crashes on 24th November 1915 to desctop. I reinstalled but it didn't help... :(
Is there anything I can do?
 
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Zero said:
I also have a problem.
I made a clean install as descibed in the instructions and I'am playing as Austria-Hungary (november 1914 scenario) and it is great fun but the game always crashes on 24th November 1915 to desctop. I reinstalled but it didn't help... :(
Is there anything I can do?
Probably the same bug that has been repeatably reported in this thread (which is the thread you are supposed to report bugs in I think). :)

You did play November 1914 scenario right?
 
Sorry for posting in the wrong thread. Didn't see the other one.
Yes it is the November 1914 scenario and the problem is the same as discribed in the other Bug thread...
 
Hmm.. I just played a game where I won as Germany.. sorry if you guys picked up on these bugs before. Anyhow, when I defeated russia, it collapsed and I chose not to send lenin over to russia, so no soviet union. However, the communist Ukraine breakaway still formed.

When Britain was defeated, independent ireland, nepal and bhutan were still at war with me! Britain revoked military access so I couldn't even get to those damn little countries. Also, when I chose to not implement the Schlieffen plan (or at some point), I was set back to -999 diplomatic influence so I was incapable of doing anything diplomatically.. er, this may have been intentional, but whatever.

Also, I had to fight a ridiculous war against Japan since they were still at war with me after I defeated the entente. I understand a new event for a treaty with Japan after the defeat of the entente is in the works, but it still sucked. When A-H and I occupied Japan, there was no defeat event, so we ended up annexing Japan (haha).

Anyhow, that's it. Your mod is awesome and I enjoy it much more than HOI! Time for a new country to play!
 
Delthalazon said:
Also, I had to fight a ridiculous war against Japan since they were still at war with me after I defeated the entente. I understand a new event for a treaty with Japan after the defeat of the entente is in the works, but it still sucked. When A-H and I occupied Japan, there was no defeat event, so we ended up annexing Japan (haha).

I can answer this one:

*Clears my throat*

"Allenby, may he live long, descided in His infinite mod leader wisdom that the defeat even for Japan should not be triggered by occupying Japan, but rather upon the defeat of Britain."
 
Zuckergußgebäck said:
"Allenby, may he live long, descided in His infinite mod leader wisdom that the defeat even for Japan should not be triggered by occupying Japan, but rather upon the defeat of Britain."

It's much less to do with that, more to do with this:

Code:
event = {
country = BUL
id = 8476
random = no
style = 0
name = "We have been defeated (Britain defeated)"
desc = "With the defeat of the alliance leader, it has been decided that our nation can no longer viably carry on fighting the war."

trigger = {
OR = { alliance = { country = FRA  country = BUL }
alliance = { country = ENG  country = BUL }
}
NOT = { alliance = { country = FRA country = GER } } <----
NOT = { puppet = { country = FRA country = GER } } <----
NOT = { alliance = { country = ENG country = GER } }
NOT = { puppet = { country = ENG country = GER } }
OR = {
event = 56810
event = 56451
event = 56453
}
}

date = { day = 0 month = january year = 1914 }
offset = 1
deathdate = { day = 0 month = january year = 1925 }

action_a = {
name = "Defeat"
command = { type = leave_alliance }
command = { type = peace which = GER value = 1 }
command = { type = dissent value = 10 }
}
}

I suspect that by the time Britain has been taken to the cleaners, the Germans have already turned France into a puppet. Thus, removal of the lines indicated above for each event in the irritating defeat*spit*.txt file should sort the problem out.
 
Zuckergußgebäck said:
Might I inquire to why you have chosen the Bulgarian defeat and NOT the Japanese?

Because all the minor powers' defeat events are exactly the same, so I picked one at random.
 
I thought we had scripted a special defeat event for Japan, in which she gave up Okinawa and something more...

Or is all the crap whiskey destroying your brain and memory functions?
 
Zuckergußgebäck said:
I thought we had scripted a special defeat event for Japan, in which she gave up Okinawa and something more...

That's a peace treaty event you're talking about. :)
 
Sorry, I have never managed to draw a line between dfeat event and peace treaty. But I think this feller wondered why the peace treaty didn´t fire AND why he still was at war with Japan...
 
Delthalazon said:
Hmm.. I just played a game where I won as Germany.. sorry if you guys picked up on these bugs before. Anyhow, when I defeated russia, it collapsed and I chose not to send lenin over to russia, so no soviet union. However, the communist Ukraine breakaway still formed.
If you don't send Lenin to Russia, it reduces the chance of the Bolshevik revolution happening, but it doesn't prevent it outright. (There were other Communists, and it's possible Lenin could find an alternative route there later).

However, the Ukrainian anarchists led by Makhno started their careers as resistance fighters against the pro-German Ukrainian government, before allying with Soviet Russia to fight the Whites, and eventually being betrayed by them, conquered, and annexed into the USSR. In other words, it's not wrong for them to appear even if Soviet Russia doesn't.

Also, when I chose to not implement the Schlieffen plan (or at some point), I was set back to -999 diplomatic influence so I was incapable of doing anything diplomatically.. er, this may have been intentional, but whatever.
I agree that this is strange. I think it was an attempt by whoever wrote that event to prevent the AI doing unhistorical things, such as choosing a 'Russia first' policy then immediately declaring war on Belgium and the Netherlands anyway. If Germany has no DI, then it can't do that. However, it can't do anything else either for the rest of the game, so this seems like serious overkill to me.
 
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Awesome solutions, guys.. I just hope they will be implemented in the next upgrade. Uh.. what about Nepal and Bhutan, the last members of the Entente? I guess they don't have defeat events.