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Re: RSI events

Originally posted by Copper Nicus
One more thing - I just discovered, that in RSI events chain south part of the Italy becomes ENG, not USA part. In effect all american units present in the area are removed, and Germany got easy job with the conquest of whole Italy.
I know it's a more work, but maybe this event should give southern Italy to USA if it controls Naples ans Sicily, and to UK if they control landing sites? It would help to keep stable front in the Italy - right now creation of RSI desintegrates allied forces in the area. :D
right now this event secede these provinces:
Code:
############################################################################
# 272080 - Italy Surrenders: England's Allies, USA allied (by Generalisimo)
############################################################################

event = { 
	id = 272080
	random = no
	country = ENG
	
	trigger = {
		exists = U01
		event = 462023
		random = 80
		alliance = { country = ENG country = USA }
		}
	
	name = "England's Allies"
	desc = "Immediately after the regime change in Italy, Field Marshal Badoglio, the new italian Prime Minister, started the secret contacts to sign an armistice with the Aliies. After some intense negotiations, it was evident that Italy was in a desperate situation and accepted the hard terms: leave the axis and sign peace with the Allies and the Soviet Union, return the prisioners in italian soil, surrender the arsenal and give the allies control over most of the country, establishing a military government, shared between UK and the USA. At the same time that the armistice was signed, the german troops in italian soil took over most of the northern provinces and established a new Italian fascist government, the 'Repubblica Sociale Italiana', ruled by Mussolini who was rescued from his prision by german paratroopers."
	style = 0

	date = { day = 1 month = january year = 1937 }
	offset = 1
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = {
		name = "Ok"
		command = { type = make_puppet which = ITA } # ITA joins allies
		command = { type = secedeprovince which = USA value = 901 } #Napoli
		command = { type = secedeprovince which = USA value = 908 } #Roma
		command = { type = sleepevent which = 272081 }
		command = { type = trigger which = 462027 } # ITA joins allies
		}
}
 
Re: Re: RSI events

Originally posted by Generalisimo
right now this event secede these provinces:
(...)

In my game it not fired - maybe they were fighting separately? But whole south of Italy become ENG anyway. :D

IMo there should be no event with ENG seceding provinces to USA, but two wariants of Italy seceding south - one to USA (if they control beaches) and one to ENG. Not historicaly, but game-wise.
 
Re: Re: Re: RSI events

Originally posted by Copper Nicus
In my game it not fired - maybe they were fighting separately? But whole south of Italy become ENG anyway. :D

IMo there should be no event with ENG seceding provinces to USA, but two wariants of Italy seceding south - one to USA (if they control beaches) and one to ENG. Not historicaly, but game-wise.
well, it is the same, ENG owns the provinces after the RSI event, the next day, this 2 provinces are transfered to USA... ;)
 
Death of Italian Army...in Albania

Anyone else have the Italians unable to take Albania? The Albanians have built four infantry divisions and fortified the coast. So far the Italians have lost 20+ divisions in each of three games I played trying to make a landing. They are using naval bombardment and air cover, but still not enough. Does Albania have too many resources....I see they have zero army to start.

It makes the rest of play in the Med a zero, as once Italy enters the way they have little army left to face France or do anything.

Thoughts?
 
Originally posted by Copper Nicus
I volunteer for implementing New Order East. Not easy job, but it will be really fun to see at least some of those events in CORE.
Well, i think that if we include that, a lot of balancing/sleeping/tweaking must be done...
Probably it is better to work on the west first that it looks more easier. ;)
Also, a lot of discussion could start about events that were designed upon "author decisions" (well, like all events here :D, but most of the events were discussed, Yogi's events were made upon Yogi's decisions ;) ).
 
Re: Re: Re: Re: RSI events

Originally posted by Generalisimo
well, it is the same, ENG owns the provinces after the RSI event, the next day, this 2 provinces are transfered to USA... ;)

2 provinces in the middle of ENG territory, and only in case of alliance (somehow USA often fights alone - weird, but sometimes happen). In current version:

- removes US forces from Italy giving GER easy ride,
- gives US two territories but AFTER removing them from Italy (so in case UK presence on those territories this time UK froces will be removed).

I know that in theory all looks all right, but in practice Allied units in Italy became braindead after territory ownership change or were removed to start pools. In effect playing without this event gives better effects, since units are not removed and are able to reach Alpes. :D
 
Re: Re: Re: Re: Re: RSI events

Originally posted by Copper Nicus
2 provinces in the middle of ENG territory, and only in case of alliance (somehow USA often fights alone - weird, but sometimes happen). In current version:

- removes US forces from Italy giving GER easy ride,
- gives US two territories but AFTER removing them from Italy (so in case UK presence on those territories this time UK froces will be removed).

I know that in theory all looks all right, but in practice Allied units in Italy became braindead after territory ownership change or were removed to start pools. In effect playing without this event gives better effects, since units are not removed and are able to reach Alpes. :D
well, but what would happen if both are fighting?
none of the 2 events (1 for USA to inherit the south, 1 for UK) will trigger... :rolleyes:
You must know to who secede the provinces, that's why it was coded that way. ;)
Then, if some "special" conditions happen ;) , you secede the provinces to the other country.
:D

which is the chain that you suggest?
 
Re: Re: Re: Re: Re: Re: RSI events

Originally posted by Generalisimo
well, but what would happen if both are fighting?
none of the 2 events (1 for USA to inherit the south, 1 for UK) will trigger... :rolleyes:
You must know to who secede the provinces, that's why it was coded that way. ;)
Then, if some "special" conditions happen ;) , you secede the provinces to the other country.
:D

which is the chain that you suggest?


You got the point.
But maybe we should simply secede those provinces at once to USA (and later give some territory to UK)? Most of the time (against, my experience) Yankees are the ones that land on Sicily - they have high priority for this place. Besides, UK very rarely invades in late game stages - it sends units to Burma, Afghanistan, Norway... and it it lands, it is France.
 
Re: Re: Re: Re: Re: Re: Re: RSI events

Originally posted by Copper Nicus
You got the point.
But maybe we should simply secede those provinces at once to USA (and later give some territory to UK)? Most of the time (against, my experience) Yankees are the ones that land on Sicily - they have high priority for this place. Besides, UK very rarely invades in late game stages - it sends units to Burma, Afghanistan, Norway... and it it lands, it is France.
well, the problem is that the UK could invade Italy before USA joins the war, then we have a problem with that. ;)
 
Re: RSI events

Originally posted by Generalisimo
well, the problem is that the UK could invade Italy before USA joins the war, then we have a problem with that. ;)

Then the event won't fire and UK will annex Italy. Big deal. ;) :D

But seriously - in current version this event effectively destroys front in Italy. I've seen it 3 times, and in only one case Allies were able to stop German steamroller... on Sicily. In all other cases US G.I. were removed from Italy and Germans simply took the land with no resistance. :(
 
Re: Re: RSI events

Originally posted by Copper Nicus
But seriously - in current version this event effectively destroys front in Italy. I've seen it 3 times, and in only one case Allies were able to stop German steamroller... on Sicily. In all other cases US G.I. were removed from Italy and Germans simply took the land with no resistance. :(
Well, i've never seen that... :(
Maybe we could add some events for USA, that check if USA controls all the south... but the problem is how to connect it with the current chain... :(
When italy surrenders, they secede the provinces to UK, if we delete that, we will need to:
-ITA Surrrenders -> triggers a flag event
-USA / UK inheritance -> checks for that flag event
-ITA secedes province according to the event that had triggered (USA or UK inheritance)

This will require some time to trigger because of the engine (due to offset and all that), but we could test it. :D
 
re: New Order East

I don't think it is fair to add a New Order East the way it is currently implemented in Version 3.1 of Yogi's Mod. It assumes the war is won by the Germans and only the Germans; Italian effort in the war is ignored. Shouldn't it be possible to implement an event that triggers regardless of Germany?

My thoughts were of three events.

One inwhich Italy fights a war against Britain alone and wins. Where Britain offers Italy a bigger role in the Med; Egypt is shrunken and made a puppet of italy; malta, corsica; but they maintain gibraltar, etc and get military access through egypt.

Second, Italy (AXIS) fights a war against Britain but is unable to make major advances; then the New Order East events could be implemented as they are now.

Third, Italy (AXIS) fights a war against britain and makes major advances; they are get a domineering presence in the mediterranian.

Do you guys think these would be reasonable. I'm sorry, I've been lurking on these pages since June of last year, but have never gotten involved in any projects. I'm not sure if my suggestions are appropriate. But I absolutely love C.O.R.E.

Just another note: The territorial claims on France; do you think they are realistic? When Mussolini invaded Ethiopia, he gave up those claims inorder to keep France from making any hard concessions. The problem I guess you guys face is between official claims and what the Italian people themselves would have wanted.

Last last note: In the event of the annexation of Yugoslavia by Italy, which was always a possibility. Don't you think a similar event to Germany's dividing up of the provinces would be in order? Italy should be able to annex the territories that they have claim too and perhaps more, but perhaps a puppet state could have an option to be made like with Germany; if not; similar events to Ethiopian freedom fighters?

I'd be more than happy to create such events; would you guys be willing to take a look?

- MVSN
 
Re: re: New Order East

Originally posted by mvsnconsolegene
I don't think it is fair to add a New Order East the way it is currently implemented in Version 3.1 of Yogi's Mod. It assumes the war is won by the Germans and only the Germans; Italian effort in the war is ignored. Shouldn't it be possible to implement an event that triggers regardless of Germany?

My thoughts were of three events.

One inwhich Italy fights a war against Britain alone and wins. Where Britain offers Italy a bigger role in the Med; Egypt is shrunken and made a puppet of italy; malta, corsica; but they maintain gibraltar, etc and get military access through egypt.

Second, Italy (AXIS) fights a war against Britain but is unable to make major advances; then the New Order East events could be implemented as they are now.

Third, Italy (AXIS) fights a war against britain and makes major advances; they are get a domineering presence in the mediterranian.

Do you guys think these would be reasonable. I'm sorry, I've been lurking on these pages since June of last year, but have never gotten involved in any projects. I'm not sure if my suggestions are appropriate. But I absolutely love C.O.R.E.

Just another note: The territorial claims on France; do you think they are realistic? When Mussolini invaded Ethiopia, he gave up those claims inorder to keep France from making any hard concessions. The problem I guess you guys face is between official claims and what the Italian people themselves would have wanted.

Last last note: In the event of the annexation of Yugoslavia by Italy, which was always a possibility. Don't you think a similar event to Germany's dividing up of the provinces would be in order? Italy should be able to annex the territories that they have claim too and perhaps more, but perhaps a puppet state could have an option to be made like with Germany; if not; similar events to Ethiopian freedom fighters?

I'd be more than happy to create such events; would you guys be willing to take a look?

- MVSN
ok, point taken against New East Order.
About Yugoslavia, yes, i was thinking how to secede those provinces to Italy without breaking things... :D

The problem with the rest (italy winning alone, italy axis, etc), is how to model the Ahistorical options... it will be widely opened to discussion... :rolleyes:
 
Yugoslavia & Ahistorical Options

Yes, I'm realizing that with Yugoslavia there are some difficult issues to deal with. I.e. Say, if Austria, Hungary, Romania, Bulgaria, anybody, etc, etc annexes them in reality there would probably be the creation of a serbian puppet state; only some of the territories would be annexed. I realize we can't make an event for the dividing of yugoslavia by every single nation.

Isn't it possible to craft an event that triggers if Yugoslavia ceases to exist? The only problem with this is that there is no real way to single out which country does the actual dividing. The event may trigger, but the computer wouldn't know how to divide it up. I.e. who gets control of the puppet, etc. Except a whole bunch of if's, etc, etc.

With regards to Ahistorical options, I'm currently putting together some events that I think would be appropriate. Maybe I'll post the events when I'm done and maybe we can see if people like them or not. If you think that is a good idea.

I realize the problem with all this is that we don't want anything to be too ahistorical....i.e. "Italy marches into the Suez canal and Britain surrenders unconditionally event"; like the one I implemented to piss off my friends in multiplayer. Ha; I called it the "New Roman Empire Event" and Italy annexed all of Europe no matter what in 1941. They didn't think it was funny, I did :). So any "New Italian Order" events would have to have some pretty hard specifications; like Italy controls malta, the suez canal, corsica, crete, gibraltar. - and the event expands Italy's control but doesn't make it unrealistically overbearing, as it never would. Unless Germany was landing in London; Britain would not unconditionally give up the Suez, and Gibraltar under any circumstances.

- MVSN

- MVSN
 
Re: Yugoslavia & Ahistorical Options

Originally posted by mvsnconsolegene
Yes, I'm realizing that with Yugoslavia there are some difficult issues to deal with. I.e. Say, if Austria, Hungary, Romania, Bulgaria, anybody, etc, etc annexes them in reality there would probably be the creation of a serbian puppet state; only some of the territories would be annexed. I realize we can't make an event for the dividing of yugoslavia by every single nation.

Isn't it possible to craft an event that triggers if Yugoslavia ceases to exist? The only problem with this is that there is no real way to single out which country does the actual dividing. The event may trigger, but the computer wouldn't know how to divide it up. I.e. who gets control of the puppet, etc. Except a whole bunch of if's, etc, etc.

With regards to Ahistorical options, I'm currently putting together some events that I think would be appropriate. Maybe I'll post the events when I'm done and maybe we can see if people like them or not. If you think that is a good idea.

I realize the problem with all this is that we don't want anything to be too ahistorical....i.e. "Italy marches into the Suez canal and Britain surrenders unconditionally event"; like the one I implemented to piss off my friends in multiplayer. Ha; I called it the "New Roman Empire Event" and Italy annexed all of Europe no matter what in 1941. They didn't think it was funny, I did :). So any "New Italian Order" events would have to have some pretty hard specifications; like Italy controls malta, the suez canal, corsica, crete, gibraltar. - and the event expands Italy's control but doesn't make it unrealistically overbearing, as it never would. Unless Germany was landing in London; Britain would not unconditionally give up the Suez, and Gibraltar under any circumstances.

- MVSN

- MVSN
Well, now it looks better... :D
You can suggest any event that you want, then after some discussion it will be decided if it is included or not. ;)

I see that you are a "fan" of Italy, do you know which italian military leaders were "disabled" when R.S.I. was created? (because they changed sides, they retired, they were killed, etc... )
Here you got the link if you want to check the list of leaders:
http://www.europa-universalis.com/forum/showthread.php?s=&threadid=72398&perpage=25&pagenumber=12
(you have to scroll down a bit to find it ;) )
the list is huge (352 leaders), so, any help is apreciated. :D
 
RSI Military Leaders

I can offer some help on that; I'll see what information I have on that. Unforunately my interest in Italy dissipates somewhat after 43; but I have some books on the the whole mess of a civil war they had. Nobody likes to call it that, but that is exactly what it is. So I might have some relevant RSI information.

- MVSN
 
Re: RSI Military Leaders

Originally posted by mvsnconsolegene
I can offer some help on that; I'll see what information I have on that. Unforunately my interest in Italy dissipates somewhat after 43; but I have some books on the the whole mess of a civil war they had. Nobody likes to call it that, but that is exactly what it is. So I might have some relevant RSI information.

- MVSN
ok, thanks!. :D
 
Italian Invasion of Yugoslavia

Hello; Well, This is what I am currently emplying to simulate a peace settlement in a pre-war invasion of yugoslavia by Italy.

The Rationale:
Basically, Italy did have some historical claims in the area. It is not, realistic to think, however, that the Allies would have sat by while Italy annexed the entire region. Also, even though Italy funded a lot of partisan movements to keep the area unstable, there would have been quite a it of civil unrest to deal with. Instead of implementing a civil war type scenario like has been implemented with ethiopia; I simulated such things with dissent increases. Not that this is better; but until partisans can pop up regardless who conquers the nation, it is the most realistic way to implement.

Anyways; Here are my three events. These activate in succession AFTER a successful annexation of Yugoslavia by Italy.

##########################################
# 462080 - ITA & YUGO 1
##########################################
event = {
id = 462080
random = no
country = ITA

trigger = {
owned = { province = 624 data = ITA }
owned = { province = 742 data = ITA }
owned = { province = 740 data = ITA }
owned = { province = 745 data = ITA }
owned = { province = 744 data = ITA }
owned = { province = 747 data = ITA }
owned = { province = 743 data = ITA }

NOT = {
OR = {
exists = YUG
exists = CRO
}
}
}
name = "Italian Annexation of Yugoslavia (Unhistorical) Pt. 1"
desc = "The Italian Army marches through the streets of Beograd; National memories of the Unvanquished Army return. However, the Kingdom of Italy has inhereted quite a number of problems; foremost in the form of partisans (the Reds & Chetniks). Secondly, the aggressive moves on Italy's part may have completely alienated her from the Democracies of the the west. A possible answer for both lies in the creation of a Croat State; taking care of the partisan problem and perhaps lessening the damage done to international relations."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "Yes! Create Croatia!"
command = { type = independence which = CRO value = 1 }
command = { type = trigger which = 462081 }
command = { type = influence value = 2 }
command = { type = alignment which = democratic value = 50 }
}
action_b = {
name = "No! We Will Take It All!"
command = { type = influence value = -1 }
command = { type = dissent value = 5 }
command = { type = alignment which = democratic value = -100 }
}
}


#########################################################################
# 462081 Independent Croatia - Through Italy
#########################################################################
event = {
id = 462081
random = no
country = CRO

#Triggered by ITA462080

name = "We Have Independance! (Unhistorical)"
desc = "Italy has given us independance!"
style = 0


action_a = {
name = "ACTIONNAME2032A" # We got Independence!
command = { type = alignment which = fascist value = 100 }
command = { type = manpowerpool value = 20 }
command = { type = coalpool value = 20000 }
command = { type = steelpool value = 10000 }
command = { type = oilpool value = 5000 }
command = { type = rubberpool value = 5000 }
command = { type = supplies value = 5000 }
command = { type = headofstate which = 30001 }
command = { type = headofgovernment which = 30002 }
command = { type = foreignminister which = 30003 }
command = { type = armamentminister which = 30004 }
command = { type = ministerofsecurity which = 30005 }
command = { type = ministerofintelligence which = 30006 }
command = { type = chiefofstaff which = 30007 }
command = { type = chiefofarmy which = 30008 }
command = { type = chiefofnavy which = 30009 }
command = { type = chiefofair which = 30010 }
}
}



##########################################
# 462082 - ITA & YUGO 2
##########################################
event = {
id = 462082
random = no
country = ITA

trigger = {

owned = { province = 738 data = ITA }
exists = CRO

}

name = "Italian Annexation of Yugoslavia (Unhistorical) Pt. 2"
desc = "The young Croatian State is soon to be standing on it's own two feet, and although they are grateful to Italy for their independance, who knows where fortune will blow them. Now is the last oppertunity to solidify Italian rule of the region; a coup of Croatia and the setting up of a pro-Italian Regime. This is bound to cause some upset, as well as unrest in the region. However, it will permanently bring the area under the Italian Sphere of Influence."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 100
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "Yes! Proceed with the Coup!"
command = { type = dissent value = 1 }
command = { type = make_puppet which = CRO }
command = { type = influence value = -1 }
command = { type = alignment which = democratic value = -50 }

}
action_b = {
name = "No! We Dare Not!"
command = { }
}
}

Conclusion: Basically these events let Italy expand it's sphere of influence in the region; with several options to somewhat satisfy the western powers; although not completely. I'm not sure if these stipulations are harsh enough or not.

- MVSN

P.S. - There are other events I have crafted regarding the annexation of yugoslavia by Italy, Aappropriate to C.O.R.E. - Sale of Prisina to Albania, Skopje to Greece or Bulgaria, and Novi Said to Hungary. All optional for resources. I'll post them if you like, I think these events would have been quite realistic.
 
Last edited:
Re: Re: re: New Order East

Originally posted by Generalisimo
ok, point taken against New East Order.
About Yugoslavia, yes, i was thinking how to secede those provinces to Italy without breaking things... :D

The problem with the rest (italy winning alone, italy axis, etc), is how to model the Ahistorical options... it will be widely opened to discussion... :rolleyes:

You mean New Order West, right? :confused: Sorry, but New Order East is the part of Yogi mod concerning Barbarossa operation.
I think we can safely work on NEE as it is now (some adjustments are needed of course - we already have Vlasov, Ukraine and volunteers from the east), but western part needs more work for sure.
 
N.E.E.

Yes; New Order East is not what concerns me. New Order West does; this is because it comes from German point of view and assumes that the Italians weren't able to succeed at all in the war.

- MVSN