Damn, I hoped there was some magic trick to make it work before Johan delivers 1.06 
Originally posted by MateDow
Has anyone noticed any major problems with unit balance in any of the games that they have played or watched? I have heard a couple people mention that submarines vs destroyers might be unbalanced, but I just wanted to get a little more information before deciding on a fix (if one is necessary). I also want to know about general impressions on unit strength to see if some fixes have to made before 0.6. Thank you for your help. MDow
Originally posted by MateDow
Has anyone noticed any major problems with unit balance in any of the games that they have played or watched? I have heard a couple people mention that submarines vs destroyers might be unbalanced, but I just wanted to get a little more information before deciding on a fix (if one is necessary). I also want to know about general impressions on unit strength to see if some fixes have to made before 0.6. Thank you for your help. MDow
Originally posted by MateDow
Has anyone noticed any major problems with unit balance in any of the games that they have played or watched? I have heard a couple people mention that submarines vs destroyers might be unbalanced, but I just wanted to get a little more information before deciding on a fix (if one is necessary). I also want to know about general impressions on unit strength to see if some fixes have to made before 0.6. Thank you for your help. MDow
Originally posted by Steel
Certainly in v0.51 you can use just the starting German submarine force (600 points) and defeat a 2700 point British force. IIRC the battle lasted about 2 or 3 days, the Brits had ships of every type including carriers with air squadrons on board but lost about 1800 points compared to about 150 points for the subs.
It is supposedly working in 1.05b according to the readme. Haven't tried it yet.Originally posted by FrEDa
What? Is aircraftcapacity working now??????
/F
Originally posted by Icer
On a side note how about giving Germany the unlimited sub.war doctrine since it was AFAIK invented by germans and used in WWI.
Originally posted by Icer
Also what bugs me is that I cant install Donitz as an naval minister. I suspect that you can do that later in the game but I normally dont play much further than the bitter peace. So any chance that there would be an event where I could choose to install donitz early? IIRC there was much debate in Germany in 1930's about which way they should develop their navy. They chose the Z-plan i.e. the BB:s and surface ships but they could have opted to build large sub fleet instead.
Originally posted by Icer
BTW what happened to the MKShep's sub techs?
well, but we should help Germany AI a bit ... it is very easy for the UK because no one stops your convoys... no matter if you don't even build one ship, you can sink all German navy at the start and your convoys are totally free... Germany should have more subs to make your life harder...Originally posted by Steel
Note that all the blockade events are not intended to replace the convoy battles in game but just to add some flavour and represent the food shortages impact on morale. I'm slightly against the German blockade events because they would still occur even if Germany has no navy...
Originally posted by Generalisimo
well, but we should help Germany AI a bit ... it is very easy for the UK because no one stops your convoys... no matter if you don't even build one ship, you can sink all German navy at the start and your convoys are totally free... Germany should have more subs to make your life harder...![]()
![]()
About the unlimited sub warfare you can just as easily argue that this was a political decision and that the doctrine should not be available until 17th August 1940. I don't think it should be known in 1936 as Donitz had only just returned to working with the submarine branch at the end of 1935 and had a lot of work ahead of him. While WWI experience is relevant I don't think it quite translates into an automatic 15% org bonus
If we want to go into more detail on this subject and offer this doctrine to Germany via an event then one possible solution could be to expand the Allied Blockade events. I think a revised event chain would go like this:
Note that all the blockade events are not intended to replace the convoy battles in game but just to add some flavour and represent the food shortages impact on morale. I'm slightly against the German blockade events because they would still occur even if Germany has no navy...
Originally posted by Sonic
I know that a lot of you have read the treads of Math Guy. Are you intending to take some of his proposals (org value of subs,..) in account when you reconsider the sub tech tree?
Originally posted by Copper Nicus
Someone on that forum posted info about CV "Yorktown" being build (and finished) in 1937.
Maybe it should be added to the US construction queue?