Re: Cruisers
If the player wants to devote the resources to developing gun nuclear cruisers after the development of the guided missile, I am not sure that it shouldn't be allowed. I would tend to lean towards keeping those options available where they aren't mutually exclusive.
Makes sense. The extra 1000 tons of displacement were due to the ommision of the aluminum superstructure that was planned for the Cleveland. That caused stability problems for the class throughout their lives, and was the reason for their disposal before older heavy cruiser after the war.
That makes sense. I think that there has to be a cost increase to account for the added displacement and complexity of those designs.
maybe a +2 attack over a standard heavy cruiser? That would bring them up to 10 (12 with gunnery bonus). That would make them almost competitive for ships with 12" guns. The pre-dreadnaught battleship has a rating of 12 without any bonuses.
See my above for my thoughts about disabling gun cruisers. Early guided missiles weren't all that great. Remember that 5" DP guns were added to the Long Beach for AA protection. This was on a cruiser built in the 1960s. I think that there would be some hesitance to completely end the construction and design of new gun cruisers in war inflated naval budgets in reality.
Should we increase the total range of the attack and defense rating for all of the ships? Right now the range goes from 1 to around 22. If we increase the total range of the values, that would allow for some finer differences between classes. What do people think of that idea? What would be a good range of values that would fit in to the other tech trees? MDow
Originally posted by Engineer
* These classes would only be availble to a power that selected the gunnery doctrine since the 12" and rapid fire 8" main batteries would not be researched by a power without a gunnery emphasis.
** Unavailable to a power that selected Guided Missile Doctrine
*** Available to a power that selected Guided Missile Doctrine
If the player wants to devote the resources to developing gun nuclear cruisers after the development of the guided missile, I am not sure that it shouldn't be allowed. I would tend to lean towards keeping those options available where they aren't mutually exclusive.
Model 8: Better air attack and defense compared to a model 5 but the same sea attack. The main batteries for the Cleveland's were 12x6" vs. 15x6" on the older Brooklyn's, and had the same model of gun. Slightly thicker armor and a extra 1000 tons of displacement.
Makes sense. The extra 1000 tons of displacement were due to the ommision of the aluminum superstructure that was planned for the Cleveland. That caused stability problems for the class throughout their lives, and was the reason for their disposal before older heavy cruiser after the war.
Model 9: Better air attack and much better defense compared to the model six but the same sea attack. (I'd consider the super heavy shell that Baltimores & Oregon City's could fire as tangible consequence of the gunnery doctrine and the so the reason for a +2 sea attack versus vanilla Model 9 cruisers). The standard for war time heavy cruiser construction was 8 to 9 eight inch guns.
That makes sense. I think that there has to be a cost increase to account for the added displacement and complexity of those designs.
Model 10: Much better sea attack and somewhat better defense compared to the model 9. These ships were about 4000 tons bigger than the Baltimores. Part of that was the new Mark 16 was a much heavier weapon, but it was also better protection.
maybe a +2 attack over a standard heavy cruiser? That would bring them up to 10 (12 with gunnery bonus). That would make them almost competitive for ships with 12" guns. The pre-dreadnaught battleship has a rating of 12 without any bonuses.
There might also be a guided missile doctrine at the end of the Late War Doctrines that disables future pure gunship development (Type 12, 13, 14 cruisers and the appropriate battleships) and is a pre-requisite for getting the Type 11 and Type 15 cruisers and appropriate battleships.
See my above for my thoughts about disabling gun cruisers. Early guided missiles weren't all that great. Remember that 5" DP guns were added to the Long Beach for AA protection. This was on a cruiser built in the 1960s. I think that there would be some hesitance to completely end the construction and design of new gun cruisers in war inflated naval budgets in reality.
Should we increase the total range of the attack and defense rating for all of the ships? Right now the range goes from 1 to around 22. If we increase the total range of the values, that would allow for some finer differences between classes. What do people think of that idea? What would be a good range of values that would fit in to the other tech trees? MDow