Epoe Nimistedt said:I haven't played a complete game with CORE v0.81 yet, but after viewing your post, I thought to verify tech files for cruiser. I remember once I posted about being able to build cruiser at 0 IC! (with v0.71)
This is something that slipped in. I haven't actually seen this myself, but I don't doubt that it happens.
Well, searching for the line "build_cost which = cruiser" I found this command in naval_tech.txt (at tech 6955 "Advanced Secondary Battery Directors"):
command = { type = build_cost which = cruiser value = -5 }
It's a joke!?This command it's still present in v0.81! :wacko:
What is the reason for this? I will immediately cancel this from naval_tech file!
That is supposed to be a -5 for build time, not cost. It also was supposed to give a -1 cost. In hindsight, it would be better to increase the time benefit and eliminate the build cost bonus. I am planning on going through the tech file and fix those cost errors which reduce the build cost of smaller types. These will be compensated with higher build time reductions which are possible with the higher build times.
However IC/BT of most naval units needs to be rebalanced, and related techs too. Industrial advances must reduce BT, not total cost. If you lower both BT and IC about by 15/20% you reduce total cost by 25/35%, this results in an enormous boost for player economy (considering that many industry/electronics techs improve production yet).
In the late game you don't know how to invest your IC surplus!
As I mentioned in an earlier post, this is being done and the results tested. It will probably be combined with a doctrine for streamlined shipbuilding which will lower the times of construction. The US would have this tech at the beginning of the game to recreate their quicker shipbuilding times.
I wish I'll can soon check my changes in HoI, and, by your suggestion, I'm going to introduce much greater SD values for carrier also. But perhaps HoI2 will be relased before I can complete it.![]()
I have been testing slightly higher carrier defence ratings. This has resulted in carriers surviving combat with surface ships when they shouldn't have. These are combats happening in storms and at night where aircraft wouldn't be used. In those conditions, carriers caught at close range by battleships wouldn't live long. If the ratings are made higher, the carrier will be unkillable by surface warships. One of the big problems that I have seen that is undercutting the effectiveness of carriers is the lack of attacks by carrier aircraft. I don't know if this is because of the size of the sea zone or some other problem, but it is a problem. I don't think that we should have super high defence ratings which are unbalancing. MDow