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Gwalcmai, historically, what was the point of having East Timor? What resources where there? Where there alot of Timorese in the Portugese military? Maybe we could put something in their if there was anything there
 
Semi-Lobster said:
Gwalcmai, historically, what was the point of having East Timor? What resources where there? Where there alot of Timorese in the Portugese military? Maybe we could put something in their if there was anything there

Well, if you take a look at the map there's the answer: it was solely the strategic position (just north of Australia) that was disturbing to the allies. They were afraid japan would use this "neutral" area to launch operations against australia and the other isles in the region. They thought portuguese Dili wasnt able or willing to defend itself from japanese invasion.

It seems to me, the allies over-estimated the ability of the other colonial powers in the area to defend themselves, as japan didnt really need that stretch of land as they conquered all of the Dutch territories anyways. However, they couldn't know that when Dutch and Aussie troops moved into Dili to defend it. (Not a large number by the way.... about 2000 dutch/aus troops saw battle in the area)

Edit: the following link describes the action in detail, for those who would like to know :) http://www.geocities.com/dutcheastindies/timor_dutch.html
 
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Semi-Lobster, if you mean "what did Portugal want East Timor for", then the answer is probably "It's ours, all ours, and you can't have it!" Most portuguese possessions were pretty pointless. :D

Timor produced mainly sandalwood and coffee, I think. And as for troops, I don't think timorese troops were raised too extensively.
 
The Portuguse lost the fleshy parts of the Spice Islands to the Cloggies, just like they lost most of India that was worth having to the French, Dutch and Brits, leaving weird backwaters like Timor, Goa and Macao.

What do people think of my Blackshirts-in-the-East-End events then?
 
The following is a quote from a post of mine pertaining to the 1936 Rhineland crisis event chain that has a possibility of leading to a war between Germany on one side and France & Poland on the other.

Gimmick Account said:
This event chain is very interesting and has great potential, but it still needs a lot of refining.

What happens if Germany wins this two-front war? Currently you can only annex Poland and occupy France or have it go Vichy. Perhaps there should be an additional option of 'reversing the Versailles treaty' for both countries, where Germany would get all of its pre 1918 territory back (except for the colonies currently controlled by the British of course), along with a resource and IC transfer from the defeated powers (war reparations). This would put Germany in a strong position to prepare for the real war some years down the line.

I tried scripting a bunch of events that dealt with this some time ago, but then I realized that I had no idea what amount of resouce/IC swap would be historically 'appropriate'. So I'll have to pass and wait for the CORE geniuses to help me out :(

Ghost_dk then suggested that I post this here so I can get some professional help, if you know what I mean :wacko:


For defeated France, I suggest an alternative version of the standard Vichy event, with the additional option of restoring the western 1914 borders of Germany

Code:
#########################################################################
#  Vichy France
#########################################################################
event = {
	id = XXXXXX [b][i](<-- I'll leave the numbering to more knowledgable people)[/i][/b]
	random = no
	country = GER

	trigger = {
		
		control = { province = 527 data = -1 } # Paris
		lost_national = { country = FRA value = 25 }	# At least 25% of national provinces lost
event = 432011 [b][i](<-- French declaration of War possible in this event, I think it should also trigger an
effectless flag event that we can put in here as a trigger in its stead)[/i][/b]
		
		random = 25
		
		OR = {
			control = { province = 915 data = FRA } # France controls Vichy
			control = { province = 915 data = GER } # Germany controls Vichy
		}
		
		war = { country = GER country = FRA }
		NOT = {
			OR = {
				year = 1942 # Year < 1941
				event = 2021
				event = XXXXXX [b][i](<-- event must not have fired already)[/i][/b]
				war = { country = GER country = SOV }
				war = { country = GER country = ENG } [b][i](<-- WW2 proper must not have started yet)[/i][/b]
				puppet = { country = VIC country = GER }
				puppet = { country = FRA country = GER }
			}
		}
	}

	name = "EVT_XXXXXX_NAME"
	desc = "EVT_XXXXXX_DESC"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every three days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "ACTIONNAMEXXXXXXA" # Set up French Puppet Government in Vichy
		command = { type = trigger which = 2800 } # FRA
	}
	action_b = {
		name = "ACTIONNAMEXXXXXXB" # Total conquest is preferable
		command = { type = secedeprovince which = GER value = 554 }
		command = { type = secedeprovince which = GER value = 555 }
		command = { type = secedeprovince which = GER value = 542 }
	}
	action_c = {
		name = "ACTIONNAMEXXXXXXC" # Reverse the Treaty of Versailles
		command = [b][i]{ And this is where I need your help, badly. Certainly necessary is the return of Metz,
Strassburg and Colmar (554, 555, 542); then we have the now French-owned former German colonies which should also
change hands (1111, 1116, 1120, 1118, 1060, 1061, 1112, 1113, 1117, 1114, 1124, 1126, 1128, 1127, 1074, 1319,
1322, 1329); French disarmament (mostly scuttling the navy I guess); finally there is the matter of reparations,
which should consist of a resource and IC transfer over the course of the next few years (which cease immediately
and permanently once a state of war exists again between the two countries). The biggest problem here is that I
have absolutely NO idea what a 'realistic' amount of indemnities would be in game terms, were such a situation to
occur. I also don't know how much the original Versailles-treaty was in game terms. }[/i][/b]
	}
}

Poland would be a lot simpler, you'd simply have to decide whether to keep the annexation in place (A option) or merely restore the eastern 1914 borders and install a friendly regime (not sure if this should be a puppet, but probably. On the other hand, if they don't go for the full thing they might as well not piss the UK off more than necessary). With Poland being significantly poorer than France and not really the traditional 'rival' of Germany, reparations on that side would be much lower I suppose.

Both of these two initial events would reduce war entry for Britain and (especially) the United States by a noticable margin. However, successive reparation payments (in 3-month increments perhaps?) would drive French war entry up rather quickly (naturally, it would be in France's interest to rejoin the allies at some point to stand a chance... something will have to be scripted if they don't eventually do it automatically).


Summary for the lazy: have idea, need finished event, he;lp
 
1936 defeated France

Actually, I wouldn't use the Vichy event for the model here - Vichy France seems to cause ALL sorts of problems in the game.

I would tend to make an event that changed the current French Government to a more peace seeking/appeasement style one - you may well take inspiration for who the ministers might be from later events, but just realise that some of the people who became Vichy Ministers etc are probably not sufficiently senior to be Ministers in 1936 or so.

I believe if you force the French to make peace, they will (automatically) return any provinces Germany may have a claim on. The former German colonies certainly don't start out as such, so you would have to add them. As for reparations, well, France is actually pretty poor, resource wise, and you will almost certainly have seized all its stockpiles, so you would be talking about ongoing events thereafter - maybe 1 every 3 mths, as you say, transferring a chunk of coal/steel/oil/rubber/supplies to Germany - though I would also expect every such payment to significantly raise French War Entry, and push them towards Democracy and the Allies ASAP, since (effectively) the French are s*****d by almost any level of resource extraction, let alone the loss of units, men, and provinces.

Alternatively, as Germany, you might want to go for an option that installs a Right Wing fascist Government in France, and makes them an Axis partner from 1936 - now that would make the Allies wonder ! The reparations option actually probably shoudl push England etc furtehr towards War Entry, but also further towards rearmament and quickly.. it might also affect how they look at Czechoslovakia, etc.

Anyway - hope those comments stimualte some ideas.

Tim
 
HistoryMan said:
Actually, I wouldn't use the Vichy event for the model here - Vichy France seems to cause ALL sorts of problems in the game.

I would tend to make an event that changed the current French Government to a more peace seeking/appeasement style one - you may well take inspiration for who the ministers might be from later events, but just realise that some of the people who became Vichy Ministers etc are probably not sufficiently senior to be Ministers in 1936 or so.

I believe if you force the French to make peace, they will (automatically) return any provinces Germany may have a claim on. The former German colonies certainly don't start out as such, so you would have to add them. As for reparations, well, France is actually pretty poor, resource wise, and you will almost certainly have seized all its stockpiles, so you would be talking about ongoing events thereafter - maybe 1 every 3 mths, as you say, transferring a chunk of coal/steel/oil/rubber/supplies to Germany - though I would also expect every such payment to significantly raise French War Entry, and push them towards Democracy and the Allies ASAP, since (effectively) the French are s*****d by almost any level of resource extraction, let alone the loss of units, men, and provinces.

Alternatively, as Germany, you might want to go for an option that installs a Right Wing fascist Government in France, and makes them an Axis partner from 1936 - now that would make the Allies wonder ! The reparations option actually probably shoudl push England etc furtehr towards War Entry, but also further towards rearmament and quickly.. it might also affect how they look at Czechoslovakia, etc.

Anyway - hope those comments stimualte some ideas.

Tim

Currently OHGamer is reworking and fixing the Vichy France events
 
French Surrender / Vichy events

Good to hear these are being reworked. Can I mention once again my thought for a "Hitler Parades through Paris" event, to give a GER dissent reduction, also perhaps a "French Surrender" event that triggers either Vichy or possibly an Axis France or the "fight to the end" reply. The French Surrender event should have some text about the railway carriage in Compiegne used for the WW1 Armistice agreement now being used for France's Armistice.

Hopefully, these events will give Vichy France some more troops, too ! As a minimum, Vichy had 100,000 men (but no tanks or heavy equipment)

Is Mers el-kebir an "acceptable" event, by the way ? I can't see how you might implement it in game, but there should be at least some flavour text and a shift of alignment in French (both Vichy & Free) feelings perhaps.

Tim
 
HistoryMan said:
Is Mers el-kebir an "acceptable" event, by the way ? I can't see how you might implement it in game, but there should be at least some flavour text and a shift of alignment in French (both Vichy & Free) feelings perhaps.

Tim

Mers-el-Kebir has the same problem as trying to implement Pearl Harbor. The event comands just aren't refined enough to allow for a proper modelling of the event. That and the usual AI factors (will the Vichy Fleet even be at Mers?), make it nealry impossible to do. As for the flavor factor, while it would be nice, the diplomatic engine of HoI won't really allow for this to be properly modelled either. The lack of nation specific relations (as in Eu2 and Vicky), truly rpevents this from ebing anything more than a pop up box on the screen. Given the Alpha shots, and hints and such for HoI2, I expect that this will be more appropriate and do-able in that.
 
With the 1.06b patch being out, I'd like to start a new game sometime soon, regardless of the implementation of my event in CORE. So could someone, if possible, please give me an approximate size for the war reparations I mentioned above so I can engineer some crude event around them just for personal use?
 
Gimmick Account said:
With the 1.06b patch being out, I'd like to start a new game sometime soon, regardless of the implementation of my event in CORE. So could someone, if possible, please give me an approximate size for the war reparations I mentioned above so I can engineer some crude event around them just for personal use?

Ermmm..the answer is "no", really, since France was never defeated like this, there is no historical basis to even begin to guestimate the war reparations. Any "decent" level of reparations (ie something that you will actually notice) will probably cripple France so much that the later game will be extremely boring in the West, IMO. France is an easy kill anyway in 1940 or so - weakened by the loss of units and territory (the Maginot forts all go) and the loss of resources too, she will just roll over and look like road kill.

I know that sounds really "killjoy" and that wasn't my intent, but I really can't offer any figures for reparations - you might try playing France, and seeing how many resources they have, then figure on taking out maybe ? 5-10% of what they receive - any more, and you might as well have just annexed France in 1936/7.

Sorry for the negative sound of this post - it really isn't my intention to put you off experimenting with events, etc - let us know if you manage to produce something and what the outcome is.

Tim
 
It's okay. :)

I'm working on it, but it's quite a bit of work and several existing events need to be modified as well for the chain to 'fit in' and there is the chaotic event numbering scheme and this and that.

But seeing as I don't have to work in the next two days, I'll have some time to experiment around and see if it's feasible.
 
Two Questions:

1) How does the Inherit Command Work. I am trying to create an event where there is a small chance for political union between the Scandinavian nations under Sweden, so there force all armed Forces, Monthly MP will become national Sweden. (Also has anyone ever noticed that Sweden is the only marginal power that lacks a Tank Buster, most countries do.)

2) I Know this isn't the right place, but can one create an ANZAC tech, to represent their tenacity, such as the bushido (to a lesser extent). After all these nations (SA, AUS, NZ) were populated with rugged outdoorsman (I should know as a former SA Soldier(yes, a little Bias). Their tenacity is still held in high regard in todays military circles (SA lesser though :( )

As in a little more Org and defence values (c'mon if they have a Polish tech then this is possible). I will be willing to create it if someone can show me how to manipulate techs, I already know how to manipulate events (mostly, see above). Aactually now that I think about it I have never tried (yet); scurries of to go and try. Will report back!
 
1) We didn't edit the Swedish leaders, they're like that in 1.06 aswell

2) SA wasn't part of ANZAC, it was only Australia and New Zealand. Do yuo have any sources on the ANZAC forces? A lot of country's fought with tenacity, we Canadians have been fighting hard and well since the 1st Canadian Infantry Division had been fighting hard since they first landed in France in 1939 and we where the only beach to achieve all our objectives at D-Day. But do I think Canada should get an org raising tech? Not really? The Japanese fought with exceptional tenacity compared to other nations, and was one of the main strengths of the Japanese Army. But if you can convince us that the ANZAC's fought like lions (which I'm no saying they didn't :) ) and more harder and better then normally expected then of course we'll consider it! :D As for the Poles, well, you'll have to ask Copper Nicus and Halibutt ;)
 
DF123 said:
Two Questions:

1) How does the Inherit Command Work. I am trying to create an event where there is a small chance for political union between the Scandinavian nations under Sweden, so there force all armed Forces, Monthly MP will become national Sweden. (Also has anyone ever noticed that Sweden is the only marginal power that lacks a Tank Buster, most countries do.)

See the Anschluss events for Austria / Germany for an example of how this works - the actual line itself is :-

command = { type = inherit which = AUS }

just replace AUS with the tag for Norway, etc.

Be aware that Germany is set up as a civil war claimant on Austria in the original inc file, so that it then gets all the units, etc. I'm not sure if this is strictly necessary, mind you.

I wrote a series of events to unify the Baltic states into a "super Latvia" under German influence, and didn't use the civil war option, and things seem to have worked ok - though I did manually add the relevant provinces as Core provinces, which you might not get otherwise. Of course, these events only fire if you choose the limited or No MR Pact options (otherwise you have agreed these areas are in the USSR's SoI)

For general info on commands, etc, try http://editing.hearts-of-iron.com/?page=index I found it quite useful on letting you know what commands exist, how they function, etc (better than the "event commands" file in the game folders). Hope that helps !

Tim
 
Third option after Germany defeats France

After rolling into Paris, I get the option of either puppeting Vichy and occupying the north or total occupation. Perhaps one way for Germany to cop out of the war with the West early would be to have a third option, gaurenteeing Frances territorial integrity/political sovereignty (minus Alsace-Lorraine of course) and perhaps liberating occupied Western nations. If France and England accepts this, the war with the Allies is over, Germany loses dissent, and Allied war readiness plummets to the point where the AI wouldn't go to war again for several years. If England doesn't accept, which hopefully shouldn't be very likely, then France just leaves the Allies and remains neutral.

Assuming both nations accept, The threat to Germany's western border virtually evaporates, although Western industry/resources wouldn't aid the war effort against Russia. Perhaps if Japan is at war with the Allies and joins Axis there can even be a German-Allied treaty similar to the Russo-Japanese treaty that keeps the peace in Manchuria.

I've fooled with the text files a bit, but I'm in no way experienced enough to write an event like this. I just think it would be a nice addition to CORE in order to facilitate Germany players who would like at least a sometimes solution to the normal two-front war. :)
 
Das Reich said:
Perhaps one way for Germany to cop out of the war with the West early would be to have a third option, gaurenteeing Frances territorial integrity/political sovereignty (minus Alsace-Lorraine of course) and perhaps liberating occupied Western nations.

Like it :)
 
DF123
Two Questions:

1) How does the Inherit Command Work. I am trying to create an event where there is a small chance for political union between the Scandinavian nations under Sweden, so there force all armed Forces, Monthly MP will become national Sweden. (Also has anyone ever noticed that Sweden is the only marginal power that lacks a Tank Buster, most countries do.)

Check out my Viking Empire Scenarios
 
I'd like to see an event for Britan that allows an invading nation to Annex the Home Islands without taking the rest of the commonwealth. Maybe make it a small chance... Simialar with the Vichy France. Which now that I really think about it I'll have to look at. Note that While i rarely play Germany I tend to find myself at War with Britian and the allies often... Regardless of who I play... I had a weierd Side effect in my Viking Empire Campiagn. I was at War with the Allies... Invade and took Ireland, Parts of Spain, and Egypt. But when Canada invaded and captured Greenland, thus ending the Oslo Trade aggrement I found my self not only at War with the Allies but a member of the allies at war with Germany. The only way to prevent this was for me to Ally Denmark with Germany or the USSR prior to this or use my limited manpower to defend the frozen real estate of Greenland. None of those options are really in line with my grand plan of a Global Viking Empire.