Gwalcmai, historically, what was the point of having East Timor? What resources where there? Where there alot of Timorese in the Portugese military? Maybe we could put something in their if there was anything there
Semi-Lobster said:Gwalcmai, historically, what was the point of having East Timor? What resources where there? Where there alot of Timorese in the Portugese military? Maybe we could put something in their if there was anything there
Gimmick Account said:This event chain is very interesting and has great potential, but it still needs a lot of refining.
What happens if Germany wins this two-front war? Currently you can only annex Poland and occupy France or have it go Vichy. Perhaps there should be an additional option of 'reversing the Versailles treaty' for both countries, where Germany would get all of its pre 1918 territory back (except for the colonies currently controlled by the British of course), along with a resource and IC transfer from the defeated powers (war reparations). This would put Germany in a strong position to prepare for the real war some years down the line.
I tried scripting a bunch of events that dealt with this some time ago, but then I realized that I had no idea what amount of resouce/IC swap would be historically 'appropriate'. So I'll have to pass and wait for the CORE geniuses to help me out![]()
#########################################################################
# Vichy France
#########################################################################
event = {
id = XXXXXX [b][i](<-- I'll leave the numbering to more knowledgable people)[/i][/b]
random = no
country = GER
trigger = {
control = { province = 527 data = -1 } # Paris
lost_national = { country = FRA value = 25 } # At least 25% of national provinces lost
event = 432011 [b][i](<-- French declaration of War possible in this event, I think it should also trigger an
effectless flag event that we can put in here as a trigger in its stead)[/i][/b]
random = 25
OR = {
control = { province = 915 data = FRA } # France controls Vichy
control = { province = 915 data = GER } # Germany controls Vichy
}
war = { country = GER country = FRA }
NOT = {
OR = {
year = 1942 # Year < 1941
event = 2021
event = XXXXXX [b][i](<-- event must not have fired already)[/i][/b]
war = { country = GER country = SOV }
war = { country = GER country = ENG } [b][i](<-- WW2 proper must not have started yet)[/i][/b]
puppet = { country = VIC country = GER }
puppet = { country = FRA country = GER }
}
}
}
name = "EVT_XXXXXX_NAME"
desc = "EVT_XXXXXX_DESC"
style = 0
date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every three days
deathdate = { day = 30 month = december year = 1947 }
action_a = {
name = "ACTIONNAMEXXXXXXA" # Set up French Puppet Government in Vichy
command = { type = trigger which = 2800 } # FRA
}
action_b = {
name = "ACTIONNAMEXXXXXXB" # Total conquest is preferable
command = { type = secedeprovince which = GER value = 554 }
command = { type = secedeprovince which = GER value = 555 }
command = { type = secedeprovince which = GER value = 542 }
}
action_c = {
name = "ACTIONNAMEXXXXXXC" # Reverse the Treaty of Versailles
command = [b][i]{ And this is where I need your help, badly. Certainly necessary is the return of Metz,
Strassburg and Colmar (554, 555, 542); then we have the now French-owned former German colonies which should also
change hands (1111, 1116, 1120, 1118, 1060, 1061, 1112, 1113, 1117, 1114, 1124, 1126, 1128, 1127, 1074, 1319,
1322, 1329); French disarmament (mostly scuttling the navy I guess); finally there is the matter of reparations,
which should consist of a resource and IC transfer over the course of the next few years (which cease immediately
and permanently once a state of war exists again between the two countries). The biggest problem here is that I
have absolutely NO idea what a 'realistic' amount of indemnities would be in game terms, were such a situation to
occur. I also don't know how much the original Versailles-treaty was in game terms. }[/i][/b]
}
}
HistoryMan said:Actually, I wouldn't use the Vichy event for the model here - Vichy France seems to cause ALL sorts of problems in the game.
I would tend to make an event that changed the current French Government to a more peace seeking/appeasement style one - you may well take inspiration for who the ministers might be from later events, but just realise that some of the people who became Vichy Ministers etc are probably not sufficiently senior to be Ministers in 1936 or so.
I believe if you force the French to make peace, they will (automatically) return any provinces Germany may have a claim on. The former German colonies certainly don't start out as such, so you would have to add them. As for reparations, well, France is actually pretty poor, resource wise, and you will almost certainly have seized all its stockpiles, so you would be talking about ongoing events thereafter - maybe 1 every 3 mths, as you say, transferring a chunk of coal/steel/oil/rubber/supplies to Germany - though I would also expect every such payment to significantly raise French War Entry, and push them towards Democracy and the Allies ASAP, since (effectively) the French are s*****d by almost any level of resource extraction, let alone the loss of units, men, and provinces.
Alternatively, as Germany, you might want to go for an option that installs a Right Wing fascist Government in France, and makes them an Axis partner from 1936 - now that would make the Allies wonder ! The reparations option actually probably shoudl push England etc furtehr towards War Entry, but also further towards rearmament and quickly.. it might also affect how they look at Czechoslovakia, etc.
Anyway - hope those comments stimualte some ideas.
Tim
HistoryMan said:Is Mers el-kebir an "acceptable" event, by the way ? I can't see how you might implement it in game, but there should be at least some flavour text and a shift of alignment in French (both Vichy & Free) feelings perhaps.
Tim
Gimmick Account said:With the 1.06b patch being out, I'd like to start a new game sometime soon, regardless of the implementation of my event in CORE. So could someone, if possible, please give me an approximate size for the war reparations I mentioned above so I can engineer some crude event around them just for personal use?
DF123 said:Two Questions:
1) How does the Inherit Command Work. I am trying to create an event where there is a small chance for political union between the Scandinavian nations under Sweden, so there force all armed Forces, Monthly MP will become national Sweden. (Also has anyone ever noticed that Sweden is the only marginal power that lacks a Tank Buster, most countries do.)
Das Reich said:Perhaps one way for Germany to cop out of the war with the West early would be to have a third option, gaurenteeing Frances territorial integrity/political sovereignty (minus Alsace-Lorraine of course) and perhaps liberating occupied Western nations.
DF123
Two Questions:
1) How does the Inherit Command Work. I am trying to create an event where there is a small chance for political union between the Scandinavian nations under Sweden, so there force all armed Forces, Monthly MP will become national Sweden. (Also has anyone ever noticed that Sweden is the only marginal power that lacks a Tank Buster, most countries do.)