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Flying Tigers in China

I am playing my first serious game of HOI CORE, and when Japan attacked China I wanted to do the Flying Tigers bit. (Send Fighters and pilots to China to help fight the Japanese)
I figguered Ok, send them Expeditionary forces. Ooops, not an availible option. (Guess they need to be your ally to send them exp forces.)

Hmm, I wondered about having an event to do this. So I looked at the events file and after a short look, I didnt see anything that looked like it.

Maybe the scale of the flying tigers is too small to make a difference in the game? On the other hand maybe it is a good way to get a jump on training a few officers in air combat, before the war starts. :)

(Flying tigers had 3 divisions/squadrons. I dont think it ever had more than 100 planes/pilots at any one time)

Later,
BlackHat
 
BlackHat said:
I am playing my first serious game of HOI CORE, and when Japan attacked China I wanted to do the Flying Tigers bit. (Send Fighters and pilots to China to help fight the Japanese)
I figguered Ok, send them Expeditionary forces. Ooops, not an availible option. (Guess they need to be your ally to send them exp forces.)

Hmm, I wondered about having an event to do this. So I looked at the events file and after a short look, I didnt see anything that looked like it.

Maybe the scale of the flying tigers is too small to make a difference in the game? On the other hand maybe it is a good way to get a jump on training a few officers in air combat, before the war starts. :)

(Flying tigers had 3 divisions/squadrons. I dont think it ever had more than 100 planes/pilots at any one time)

Later,
BlackHat


Chenneault and the Tigers are on my "to do" list, and I haven't gotten around to it as yet. China is up for some revisions, and I'll make this a part of it. There are some interesting "what ifs" that go along with this as well.
 
I was just thinking about the German invasion of France, and the decisions made involving it. Now, as a human, the invasion of France isn't really a problem, but the AI tends to kind of flounder.

So I was thinking of an AI-only event called, maybe, "French Invasion Planning". I've kinda fleshed it out in pseudo-code:

Code:
event = {
       id = xxxxxx
       tag = GER
       trigger = {
                poland is conquered
                germany is at war with france
                germany is AI
       }
       date = sometime in 1940?
       name = "French Invasion Planning"
       desc = "Before the invasion of France, the German High Command had several plans of attack into France.  One plan was to reeat the Schlieffen plan of WW1, but with mechanised and armoured forces.  Another option was to wait and bring up one or more rail-bound artillery pieces, and batter the Maginot line until it could be breached.  And some younger, more aggressive officers, with the eventual support of Hitler, proposed to strike through the Ardennes forest."
      action_a = {
                 name = "Repeat the Schlieffen plan"
                 commands =
                    war with Luxembourg
                    war with Belgium
                    switch to AI with high focus on appropriate provinces
     action_b = {
               name = "Level the Maginot line"
               commands = 
                  setflag = railgun
                  switch to ai with high focus on Maginot provinces
     action_c = {
              name = "A more daring approach"
              commands = 
                 war with Luxembourg
                 war with Belgium
                 war with Netherlands
                 switch to ai with high focus on Ardennes and Paris
}

event = {
       id = xxxxxx+1
      tag = GER
      trigger = {
            flag = railgun
            have suitably large guns, probably some form of BB main gun
      }
      date = sometime more than a month after the first
      name = "Deployment of the Rail-Guns"
      desc = "The heavy rail-bound artillery has reached the front.  With these we can begin reducing the Maginot line."
      action_a = {
                name = "Excellent"
                commands =
                   trigger events xxxxxx+2, +3, ...
}
xxxxxx+2, +3, ... = a series of offset events for France, each reducing the fortification of one of the Maginot provinces by 1-4 points.  They can be stopped by a German breakthrough in the West, or by France occupying the German provinces adjacent to the Maginot line.
 
The Green Light Letter

The Green Light Letter (flavor event)
USA, 15 January 1942

"Soon after Pearl Harbor, the Commissioner of Baseball, Kennesaw Mountain Landis, had to decide whether or not to put professional baseball on hold. With the teams about to start spring training in a month, Landis wrote a letter to the President [note: historically FDR, but just in case he's voted out/couped/etc...] on January 14 asking for an opinion on so great a matter as shutting down the national pastime. Soon after, the President responded with what has become known in baseball history as the "Green Light Letter."
In the letter, he urged Landis to keep the game going, citing its positive effect on civilian morale. Historically, the game did go on, despite many stars spending the primes of their careers in the services."

More info (off the Baseball Hall of Fame website):
http://www.baseballhalloffame.org/h...2003/030918.htm
 
I don't know if many of you know about this but there was an offer by the British to merge France and Britain into a single state during the dark days of 1940 when the Germans were closing in on Paris. The suggestion was rebuffed but I think it'd make an interesting event chain


A.British event on whether to offer or not. Historic choice offer leads to event B


B.French response 1.Historic choice No 2.Allow Uk to secure our colonies triggers event D 3.full union triggers event C

C.Union event, UK gains all French territories plus claims on all french territories triggers event E

D.Colonies event uk gains colonies- triggers a chance for Neverlands to do the same

E.Neverlands and Belgium offered chance to join Union (if they exist and are allied)? Brits decide 1. yes trigger event F and G 2. no

F.Netherland's response 1.yes trigger H, 2 no
G.Belgium's responce

H.Neverlands accepts- Uk annexes Neverlands and gains claims on its claim territories

I.Belgium accepts- UK annexes Belgium and gains claims on its territories

J. Neverlands rejects event
K.Belgium Rejects event

Then there should be an event along these lines where the Duchy of Luxembourg's government in exile agrees to this if such a union had already been agreed on

Additionally, when Norway falls there should be a leave to UK event where the UK gains claims on its territory (which would lead to a future UK gains and gives independance to norway event at the war's end.

Anyway do these interest anyone?
 
danielshannon said:
I don't know if many of you know about this but there was an offer by the British to merge France and Britain into a single state during the dark days of 1940 when the Germans were closing in on Paris. The suggestion was rebuffed but I think it'd make an interesting event chain


A.British event on whether to offer or not. Historic choice offer leads to event B


B.French response 1.Historic choice No 2.Allow Uk to secure our colonies triggers event D 3.full union triggers event C

C.Union event, UK gains all French territories plus claims on all french territories triggers event E

D.Colonies event uk gains colonies- triggers a chance for Neverlands to do the same

E.Neverlands and Belgium offered chance to join Union (if they exist and are allied)? Brits decide 1. yes trigger event F and G 2. no

F.Netherland's response 1.yes trigger H, 2 no
G.Belgium's responce

H.Neverlands accepts- Uk annexes Neverlands and gains claims on its claim territories

I.Belgium accepts- UK annexes Belgium and gains claims on its territories

J. Neverlands rejects event
K.Belgium Rejects event

Then there should be an event along these lines where the Duchy of Luxembourg's government in exile agrees to this if such a union had already been agreed on

Additionally, when Norway falls there should be a leave to UK event where the UK gains claims on its territory (which would lead to a future UK gains and gives independance to norway event at the war's end.

Anyway do these interest anyone?


We've explored this before as I remember, but opted not to include it for game balance purposes. Britain gaining control of Metropolitain France and her colonies has some serious in game implications. The biggest IMO is the way it would impact the World Market, especially the rubber trade. As it is now, France must trade some of that rubber from her colonies after the fall to get Steel, Coal, and supplies. If Britain gets a hold of it all, it throws the whole WM off by more than a bit. Second is supply lines in Africa, and other military aspects, such as the large boost to British ICs and MP. As a further issue, it is a major task to get the AI's to react properly across the board in order to handle such a merger. Limited use of a similar scheme with Belgium and the Netherlands has given the AI enough problems, let alone if we do this for France.
 
some suggestions for events

Allied Terror bombing rallies the German people closer together.

Historically strategic bombing was supposed to brake the morale
of the opponent and cripple the industry. While the industry part
succeeded to a degree, the population considered the bombing of
their cities as terror attacks and reinforced their believe that Germany
was in a struggle for survival and instead came closer together.
Hitler's propaganda regime (who had initially started this line of thinking with their attack on Coventry) exploited this and bomber crews that had to bail out over Germany on the ground often had to be rescued from hostile
crowds (not Krauts :rolleyes: )

In game terms this could be triggered after a certain date by allied
strategic bombing and reduce unrest by 1.


England Coventry
It has now become a matter of accepted fact, at least among the British public, that on the night of 14 - 15 November 1940, rather than compromise a decisive source of intelligence, Winston Churchill allowed the city of Coventry to be left to the mercies of the German Air Force.
According to Group Captain Winterbottom the name Coventry came through in clear type on an "Ultra" decrypt on the afternoon prior to the raid. According to the evidence presented in the book the name of the city came through at 3 PM on 14 November 1940 and was immediately telephoned by Winterbottom to one of the Prime Minister's private secretaries in Downing Street. (THE ULTRA SECRET pages 82-84.)

This briefly is the position of those writers who believe that the city of Coventry was left by Churchill to the mercy of the Luftwaffe, rather than reveal the secret that the German codes had been broken.

in game terms
British can decide to give up ultra secret and intercept the raid ( maybe gain
2 fighter squadrons while the Germans gain some electronic tech)
or let it commence.


Maybe strategic bombing of England by Axis bombers can trigger
a small manpower gain.


Germany boys for the antiair defenses (Luftwaffenhelfer).
Late in the war 1944 a German event could be the mobilization of school
kids for the anti air defenses of major German cities. The lack of man
led to the recruitment of 14 - 16 year old boys to man the anti air craft
guns. (Raise some AA level in German cities.
a good source for some background is this website
http://www.hco.hagen.de/ruhr/uk/uk-3.htm

Germany The last Stand
When Russian forces came closer to the German heartland and reports about Russian war crimes where distributed by the German propaganda in a last
desperate measure the Volkssturm was fully mobilized and any male from
12 up and that was not already in the armed forces were given a Kar98
and a Panzerschreck to defend their local village/city. While in the West these units were usually not very effective in the East against the Red Army they usually fought to the best of their abilities.

In game terms whenever Russia takes certain German provinces in the East
like Koenigsberg then single Volksturm units are spawned in the Eastern provinces.

England The V2 terror
The V2 attacks on London truly terrified the population because the rockets speed gave civilians no time to search for cover. In contrast to the V1 they couldnt be shot down easily and so the city felt helpless against the arbitrary rocket attacks.

in game term raise the english discontent by 1 for the 1st V2 attack against the british.
 
Axisadvancing said:
in game term raise the english discontent by 1 for the 1st V2 attack against the british.

Not possible in HoI; there's no way to check for battles like the dropping of the atom bombs on Japan, or V-weapons against England.

Ilkhold said:
Nonsense. The germans were just as scared as everyone else.

Exactly - they weren't. Strategic bombing was very useful for hitting industry and resources, like the Ploesti oil fields or Ruhr factories, but it was generally worthless for breaking the will of the population when used by either side. British morale, either civilian or miliotary, didn't break during the Blitz, and German morale didn't break several years later under even greater punishment. The idea that it would goes all the way back to Italian Air General Douhet in the early 1920s, when he suggested the next war could be won by bombing alone to break the enemy's will to resist. At various times people bought into this for various reasons - Goering because he was a glory-seeking fatso, Churchill because it was all that Britain could do in Europe before D-Day - but it never did break morale. (A German said that Douhet came up with this theory because he knew how the Italians would react to strategic bombing, and thought that everyone else would be just as scared.)
 
Axisadvancing said:
no doubt they were scared too, but instead of turning against the Nazi
regime they blamed the enemy for their misery.
As I said, "like everyone else". Terror Bombing didn't work at all in WW2, we just don't need any country specific events for that.
 
Assassination attempt on Hitler / suicide of Gen. Rommel

another thought, is there already an event that depicts the assassination
attempt on Hitler by Stauffenberg. If it had succeeded it could be used
as an alternative political shakeup, with Rommel and other generals
coming to power and creating an autocratic Germany.

Also if it fails forever lose the service of Rommel, (forced to suicide)
and a crackdown on the conspirators.
 
Axisadvancing said:
Assassination attempt on Hitler / suicide of Gen. Rommel

another thought, is there already an event that depicts the assassination
attempt on Hitler by Stauffenberg. If it had succeeded it could be used
as an alternative political shakeup, with Rommel and other generals
coming to power and creating an autocratic Germany.

Also if it fails forever lose the service of Rommel, (forced to suicide)
and a crackdown on the conspirators.

Already in the game. ;)
 
Right, time I added a new event. I don't like the massive cheesiness possible as Germany with the Maginot Line...wait until 1939 for our DI to build up, demand territory from France, and within a few tries they'll give you the Maginot Line, with level-10 forts in all provinces, making you essentially invulnerable against the AI, who won't use Fortress Busters except by accident and who will probably never attack that good a fort anyway. The "Reduction of Maginot Line in..." events still fire, but since they're French events, and the provinces in question are neither French-owned nor controlled, their events cannot affect them. I propose a new event:

Code:
event = {
	id = BLAHBLAHBLAH
	random = no
	country = GER

	trigger = {
		NOT = {
			war = { country = GER country = FRA }
			event = 2021
			exists = FRA
		}
		owned = { province = 542 data = GER }
		owned = { province = 554 data = GER }
		owned = { province = 555 data = GER }
	}

	name = "The Maginot Line in Alsace-Lorraine"
	desc = "France has given into our territorial claims, including Alsace-Lorraine, but the sections of the Maginot Line in those areas face east and north, and are much less useful against threats from the west."
	style = 0

	date = { day = 1 month = january year = 1936 } 
	offset = 5
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "Well, at least the French can't use them"
		command = { type = land_fort which = 542 value = -7 }
		command = { type = land_fort which = 554 value = -7 }
		command = { type = land_fort which = 555 value = -7 }
	}
}

This lets me use Demand Territory without feeling like a cheesemonger. I believe I've managed to set it up so that it will only fire before the war starts and after the provinces have been recieved in a Demand Territory, even if France gets into some very odd wars against other players in a MP game.
 
Permanganate said:
Heck, it's already in the vanilla game (the mark of a big-deal event)...how'd you miss it, Axisadvancing? :)

honestly I played the game quite often but it never happened to me. :eek:
So I thought I just throw it out there.

What makes core so enjoyable besides the better tech/unit development
are the gazillions of historical events.

Another thing i use to do while playing is run old German Wochenschau
videos in the background, so you have some German commentary and
fighting sounds while playing. It ads alot to the atmosphere.
You have to register and the clips are 25 - 30 minutes mostly in German
but they have an english interface on the site. YOu have to register
for the high quality videos , takes a day but its worth watching if
you speak or understand German.

The website is http://www.wochenschau-archiv.de/
and has all the German WOchenschauen (monthly propaganda/ warfootage they showed during WW2) Especially interesting are the late 44/45 movies because the regime had a hard time hiding the desperate situation.

The new nuclear tree was also highly educational.
 
Me said:
####################################################
# The Per Albin Hansson line
####################################################
event = {
id = 999999999
random = no
country = SWE
trigger = {

}
name = "The Per Albin Hansson line"
desc = "In 1939, the swedish government felt threatened by the germans and started to build a line of sea-forts all along the swedish coastline, this was later to be known as the Per Albin Hansson line."
style = 0

date = { day = 1 month = june year = 1939 }

action_a = {
name = "Au furore germanum, libera nos domine"
command = { type = coastal_fort which = 653 value = 1 }
command = { type = coastal_fort which = 654 value = 1 }
command = { type = coastal_fort which = 660 value = 1 }
command = { type = dissent value = -5 }
command = { type = supplies value = -100 }
command = { type = manpowerpool value = -5 }
}
action_b = {
name = "Too costly"
command = { type = dissent value = 3 }
command = { type = sleepevent which = 1000000000 }
}
}

####################################################
# Completion of the Per Albin Hansson line
####################################################
event = {
id = 1000000000
random = no
country = SWE
trigger = {

}
name = "Completion of the Per Albin Hansson line"
desc = "The Per Albin Hansson line was built with a stunning speed between the cities of Helsingborg and Båstad, now the line is completed"
style = 0

date = { day = 1 month = october year = 1940}

action_a = {
name = "I am invincible!"
command = { type = coastal_fort which = 653 value = 1 }
command = { type = coastal_fort which = 654 value = 1 }
command = { type = coastal_fort which = 660 value = 1 }
command = { type = dissent value = -5 }
command = { type = supplies value = -100 }
command = { type = manpowerpool value = -5 }
}
}





I am still waiting for any reaction at all. I have failed to see this in CORE so far, is it really that difficult to sort out the commands?