Steel said:It's not as simple as that... there's national techs and some exclusive OR choices in the tech tree.
I know, but just trying to get a feel for where we are overall compared to v1.05c.
Steel said:It's not as simple as that... there's national techs and some exclusive OR choices in the tech tree.
Copper Nicus said:Still on the design stage. Many techs still got the bonuses changed and there is discussion what should be the attack:defense ratio in the high end units... When we reach some consensus here, posting "final" values of the land units will have sense.
Full info about the air units stats is posted on wiki, in the "website" (as it's supposed to go on-line) thread.
2Coats said:Paxmondo - Not that important, but Im not involved with developing C.O.R.E, just infuriatingly addicted to playing it!![]()
PaxMondo said:Thanks, I have access to the wiki [thanks Steel!]. Not looking for the models.csv file, but rather, with all of the techs researched, what the unit values are. Just wondering if you have that handy to save lazy me the pain of going through all of the tech files and summing all the bonuses up.
Copper Nicus said:I know what are you refering to - best source up to date is posted in the "website" thread (access it from the Home Page). There are no final values, but all the starting ones plus all the bonuses listed, so counting that will be much easier then in case of the "raw" game files.
So far I've posted air and tank unit "manuals" - when we finish the work on the infantry and artillery values, similar "manual", covering all the "soft units" will be posted.
Have you tested? According to Mithel (back on page 3):Maximilian I said:you can add fuel consumption through techs.
Don't know if he used tech or the unit files but it shouldn't make a difference given the behavior he saw. C.O.R.E. adds fuel consumption to brigades though tech which I assume works although I haven't tested.Mithel said:Mathguy, I don't think you can make Infantry consume oil. I tried making "cavalry" use a little oil (to represent a shift to light mechanized divisions) and all my in game testing indicated that they did not actually consume oil (even though they said they did).
Penta said:It seems odd that things like a standard service rifle, standardization in general, and especially things like many of the doctrines don't effect militia units.
markpalm1 said:You would have to raise the IC cost of raising militia then. In real life you would basically have lavishly equipped units that suck.
I think you should be able to customize your divisions by "turning off" weapons that you don't want, thereby reducing the IC and supply costs of raising and maintaining them, at a reduction in combat power.
MateDow said:Has anyone else noticed how bad motorized infantry is? It has gotten to the point where I don't even build it becuase it isn't effective. I just wanted to rant for a moment and wonder if there is anything that we can do about it, or it is hardcoded. MDow
I don't think it's hardcoded, just a matter of the modifiers and combat values. Modifiers in CORE 0.64 are mostly the same as mech inf which means large attack penalties compared to infantry in mountain/hill/jungle/swamp but they don't have mech's advantage of hard target status. Not sure how the attack/defense/org compare after several years of tech upgrades.MateDow said:Has anyone else noticed how bad motorized infantry is? It has gotten to the point where I don't even build it becuase it isn't effective. I just wanted to rant for a moment and wonder if there is anything that we can do about it, or it is hardcoded. MDow
Junkyard_Pope said:Also for militia- perhaps a nation-specific tech for militia enhancement: something like "Militia Based Army"-
markpalm1 said:Militia should not be a unit, it should be an improvement like AA or infrastructure. Provinces with the militia improvement would liberate unless garrisoned when occupied.
Or various units of territorial defence, border guards, police-formed divisions and so on.Pkunzipper said:Militia in HOI isn't a unit formed by "uprising citizens", but a military formation made up men with an average age >50 or <16, with few MG, automatic rifles or other advanced toys!
Halibutt said:Or various units of territorial defence, border guards, police-formed divisions and so on.
Cheers