Richmond516 said:
A suggestion. What if we combine the AA/AT brigades into a 'support brigade' and use the extra brigade space as Army HQ (brigades) or something like that? I mean AA/AT units were, at least in most major nations, both presenent as support elements and many AA guns were used in the AT role, not just the famous 88s, there was a British 'equivalent' - heck their 25pdrs sometimes did double duty as AT guns in the Western Desert but I digress - and they were armed with both HE 'flak type' ammo but AP 'anti-tank' ammo as well. Then you could add doctrine and techs to determine whether you make your army 'AT heavy (at cost to your air defense capabilities)' or 'AA heavy (costing you defense and hard attack values). One thought that keeps coming back to me is, for all the fame of Rommel and his 88mm DP guns smashing Matilda counterattacks, it was his denudation of his supply heads, air bases and ports that heavily contributed to his defeat for want of supply.
Interesting idea, but while I can agree that AA were usually very good in AT/anti-personnel work (20mm quad guns, Soviet 85mm 'zenitovka') it can't be said in the opposite way. This means, that support brigade would be usually much more representing AA guns then for example regiment of Stug.IV/70 or PAK/40's... While I would like to see more brigades in game, I'm not sure if it's the right way. Besides, in 0.7 AA brigades actually do the dual role of AT/AA.
Richmond516 said:
If that's the case then I would very respectfully suggest that cavalry be considered except in the cast of the USSR or under developed nations, mechanized cavalry. While some nations, notably USSR maintained horse cavalry, by the 1930's cavalry had developed into a semi-mechanized force in many major armies. Britain and France were drawn to the concept of 'infantry' tanks (such as the massive Matilda and Char B) and 'cavalry' tanks such as the British cruisers and French Somua/Hotchkiss designs. The US 1st Cavalry Division that fought in the Pacific and occupied Manila and Tokyo was mechanized cavalry. The 14th Cavalry Group that held the Loshiem Gap at the Bulge was mechanized cavalry. The German Leichte divisions (such as the 5th Leichte w/c became an elite Panzer division in the Afrika Korps) were ex-cavalry. Even the Soviets were experimenting with combining light armour and cavalry for their deep battle strategies. I would propose that parachute/airborne, armour and cavalry divisions be ground up buildable as they developed the most during the war, not just minor doctrinal changes and tech improvements like most foot soldier based units, but their entire nature/techs were developed during the war meaning what many countries started out with in 1936/1939/1941 they did not end up with by 45/46/etc. Perhaps the problem with techs that are available to arm/mech/moto could be solved by (this happens usually late war or after a certain doctrinal tech is researched) having one or a few techs that give these advantages to the cavalry once they mech up.
I see it that way - if we want to create logical chain of cavalry -> mot. division -> mechanized division, we would have to overhaul whole system of the technology bonuses. In return we would get 2 units slots (motorized and mechanized) to use for any new units we want (not that I have any idea, what those units could be
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).
Problems:
- even the lowest cavalry unit would benefit from the most advanced mechanization techs,
- players would have to use counters, as cavalry in HoI is represented by one sprite (can't use more, like tanks or planes),
- late war mechanized units would be soft targets (as the former cavalry),
- unknown effects of the game code (for example infantry units never use oil, even if we add oil usage to their stats).
While it's very true from the historical point of view, I'm not sure if it not stretches too much HoI moddability potential. I know, I've made precedence myself by using torpedo plane type of unit as a base for CAG's, but still...
Damn, why I always have to be 'devil's advocate'?!
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