#A Fight, A Random list with many possibilities, determined based off martial score, triggers the following
character_event = {
id = gladiators.13
picture = GFX_evt_colosseum
trigger = {
trait = gladiator
}
mean_time_to_happen = {
years = 5
modifier = {
factor = 1.5
trait = humble
}
modifier = {
factor = 1.5
trait = gregarious
}
modifier = {
factor = 0.6
trait = brave
}
modifier = {
factor = 0.5
trait = wroth
}
modifier = {
factor = 0.2
trait = duelist
}
modifier = {
factor = 0.6
martial = 15
}
modifier = {
factor = 1.8
trait = scholar
}
modifier = {
factor = 0.8
trait = proud
}
modifier = {
factor = 0.5
trait = tough_soldier
}
}
option = {
name = "EVTOPTAgladiators.13"
if = {
limit = {
martial = 8
}
random_list = {
60 = {
death = {
death_reason = death_duel
}
liege = {
character_event = { id = gladiators.16 }
}
}
20 = {
add_trait = maimed
liege = {
character_event = { id = gladiators.15 }
}
}
10 = {
add_trait = wounded
liege = {
character_event = { id = gladiators.15 }
}
}
5 = {
prestige = 100
liege = {
character_event = { id = gladiators.14 }
}
}
}
}
else if = {
limit = {
martial = 10
}
random_list = {
50 = {
death = {
death_reason = death_duel
}
liege = {
character_event = { id = gladiators.16 }
}
}
30 = {
add_trait = maimed
liege = {
character_event = { id = gladiators.15 }
}
}
15 = {
add_trait = wounded
liege = {
character_event = { id = gladiators.15 }
}
}
5 = {
prestige = 100
liege = {
character_event = { id = gladiators.14 }
}
}
}
}
if = {
limit = {
martial = 12
}
random_list = {
40 = {
death = {
death_reason = death_duel
}
liege = {
character_event = { id = gladiators.16 }
}
}
30 = {
add_trait = maimed
liege = {
character_event = { id = gladiators.15 }
}
}
20 = {
add_trait = wounded
liege = {
character_event = { id = gladiators.15 }
}
}
10 = {
prestige = 100
liege = {
character_event = { id = gladiators.14 }
}
}
}
}
else if = {
limit = {
martial = 14
}
random_list = {
25 = {
death = {
death_reason = death_duel
}
liege = {
character_event = { id = gladiators.16 }
}
}
15 = {
add_trait = maimed
liege = {
character_event = { id = gladiators.15 }
}
}
10 = {
add_trait = wounded
liege = {
character_event = { id = gladiators.15 }
}
}
30 = {
prestige = 100
liege = {
character_event = { id = gladiators.14 }
}
}
}
}
else if = {
limit = {
martial = 16
}
random_list = {
20 = {
death = {
death_reason = death_duel
}
liege = {
character_event = { id = gladiators.16 }
}
}
10 = {
add_trait = maimed
liege = {
character_event = { id = gladiators.15 }
}
}
5 = {
add_trait = wounded
liege = {
character_event = { id = gladiators.15 }
}
}
40 = {
prestige = 100
liege = {
character_event = { id = gladiators.14 }
}
}
}
}
else if = {
limit = {
martial = 18
}
random_list = {
15 = {
death = {
death_reason = death_duel
}
liege = {
character_event = { id = gladiators.16 }
}
}
10 = {
add_trait = maimed
liege = {
character_event = { id = gladiators.15 }
}
}
5 = {
add_trait = wounded
liege = {
character_event = { id = gladiators.15 }
}
}
60 = {
prestige = 100
liege = {
character_event = { id = gladiators.14 }
}
}
}
}
else = {
#limit = {
# martial = 20 # No useful is implicit!
#}
random_list = {
10 = {
death = {
death_reason = death_duel
}
liege = {
character_event = { id = gladiators.16 }
}
}
10 = {
add_trait = maimed
liege = {
character_event = { id = gladiators.15 }
}
}
10 = {
add_trait = wounded
liege = {
character_event = { id = gladiators.15 }
}
}
70 = {
prestige = 100
liege = {
character_event = { id = gladiators.14 }
}
}
}
}
}
}