When y'all said you were overhauling CK2+, I thought the 3.1.1 beta patch was the last one. Glad to see yall are keeping up with updates while rewriting the mod. Thanks!
I think I read in the forum that Whizzer was "keeping it on life support"When y'all said you were overhauling CK2+, I thought the 3.1.1 beta patch was the last one. Glad to see yall are keeping up with updates while rewriting the mod. Thanks!
Here's another bugfix, for matrilineal marriage (partially a vanilla bug) and Byzantine coronation. Also includes the special option when inviting a smith, if you have an Armory upgrade in a Grand Fortress. Also includes various other small fixes, too insignificant to mention.
Checksum: ICAB
Please let me know if the smith event chain still works as expected, as a few things have changed, to catch up with vanilla changes that were initially skipped.
It works the same way, yes. Perhaps you don't use archiving software that supports 7-Zip files. I'll stick to regular old Zip-files with Deflate compression for now.
Yes, it's the full mod, so delete all old files and then put in the new version.
Small problem, in the first few start dates, the EREmperor is Iconclast in country full of Chalcedonians, which also causes issues with the Patriarchs
Small problem, in the first few start dates, the EREmperor is Iconclast in country full of Chalcedonians, which also causes issues with the Patriarchs
Hi
Not sure if this is a bug or intended, however I can only build 2 buildings per construction level.
Now I don't mean 2 buildings per holding, I mean 2 buildings altogether. If I buy a building in my castle and then build a building in my hospital, I can't build anything in any of my other holdings, even in different counties. That's my two buildings used up.
I don't know if it's supposed to be 2 per holding or 2 in total so I figured 'd post it.
If it is supposed to be limited to 2 buildings in total per construction level, I don't really like this idea. It would limit a player to a total of 16 buildings. 16 buildings per holding would make things interesting, but 16 buildings in total really breaks the game for me as someone who likes developing his land. Also from a roleplay standpoint it makes no sense. That's just how I feel on it.
But hey, I appreciate that you're trying new stuff and working hard on reworking everything. So I hope things turn out great and your efforts are well rewarded.
Whizzer, ive got a question about government types. Does CK2+ contain its own descrition/conditions of government type as "Anarchy"? After 300+ years game gave it to me, and i cant change it and succession law (stays tanistry).
Or its from original game files? Im using bunch of small mods (like Bigger Interface or Battle Captives), so maybe problem is in this too.
Yes, the latest one. Maybe its particular case, cause I presume it has to do something with specific start game rules i have chosen (unlimited demesne size etc.)The problem with succession should have been fixed a while ago. Are you using the latest version, from page 12?
Yes, the latest one. Maybe its particular case, cause I presume it has to do something with specific start game rules i have chosen (unlimited demesne size etc.)
Btw, three of four crown laws are also uneditable, only first one available. "Prestige is greater or equal to 250" has red X in conditions, while prestige exceeds 1K.
PS With this, i didnt have any CTD from beta-5.
PPS I can upload latest save, encrypted or not, if it helps.
Hi there new here, used CK2+ on Patch 3.1.1. At 12. February 881 (12 days after the beginnning of a regency due to pregnancy), the game freezes. Can still move the mouse, still hear music, but evering else stands still.
Also the option for matrilineal marriage was available at gamestart, but vanished when I wanted to marry my widow again later on.
Tried playing on patch 3.2.0, tried disabling all mods exept CK2+, but does not work unfortunately
Thank you, works way more smothely. The matrilineal marriage bug still occurs after day 2 of every campain I play tho.There is a version compatible with 3.2.1 on page 12, beta6.
Danubia1226_11_11.rarI can certainly have a look, but I won't promise anything beyond that.
Thank you, works way more smothely. The matrilineal marriage bug still occurs after day 2 of every campain I play tho.
Never occured me at vanilla (someone mentioned that it might be a vanilla bug)
Does this newest version of CK2Plus work on older patches of CK2? Like does this 408Beta6 work with 3.2.0 and older? What I understood was that newer patch doesnt work with older version of the mod, but does it work vice versa?
EDIT: Just asking, because on my current game Im having an issue with legendary journey event not popping after legendary bar got filled 100% (worked perfect on first warrior lodge bloodline but not the second and now after waiting for about 40years with legendary bar full, nothing still has happened), and would like to get rid of this problem, but wouldnt like to trade it in with other major problems like game crashing after 10 or so years.
EDIT2: And yes, I know about the mighty rewriting plan ( which is SUPER!!!), just looking for a "meanwhile" solution.
It should work fine on 3.2.0 and may work without issues on 3.1.1 and 3.1.0, but further back would cause issues due to 3.0 not having the Great Works feature. Still, untested and not intended to be used on older versions, so use at your own risk.
This Legend bar bug is vanilla, correct?
What do you mean by vanilla? It worked without the CK2+ Mod, but after the Mod version for HF got out, I updated the game and installed the mod, started a new game, and then this happened.