Hi guys!
I've found a little issue with the ruler "Abdication" decision. I was playing as a female ruler, seeking Sainthood. When the event fired, I chose to abdicate to my son. The problem I found was that a book artifact which my son inherited from me after the abdication, called "Keeping Feudal Court" (id: keeping_government_court), was broken. It could not activate for my son.
The reason is because the book relies on government information stored under its creator's character id record. ie: the book needs to be able to reference "gov=feudal_government" tag of the book's original creator (my character's mother, in my case). This tag is missing after the book's creator abdicated, and became a spectit="NUN_SISTER" type.
I found that adding the gov= tag back fixed the issue and the book activated.
Hope that's clear enough. If you need any more details, just say.
Just to be clear:
oh, and I'll just mention this here to: 6 out of the last 7 Popes in my current game have been made Saints. I don't know if that rate is intentional but I've never seen so many. Most of them are not particularly "saintly" either, some real monsters getting Sainted
I've found a little issue with the ruler "Abdication" decision. I was playing as a female ruler, seeking Sainthood. When the event fired, I chose to abdicate to my son. The problem I found was that a book artifact which my son inherited from me after the abdication, called "Keeping Feudal Court" (id: keeping_government_court), was broken. It could not activate for my son.
The reason is because the book relies on government information stored under its creator's character id record. ie: the book needs to be able to reference "gov=feudal_government" tag of the book's original creator (my character's mother, in my case). This tag is missing after the book's creator abdicated, and became a spectit="NUN_SISTER" type.
I found that adding the gov= tag back fixed the issue and the book activated.
Hope that's clear enough. If you need any more details, just say.
Just to be clear:
Code:
1000280036=
{
bn="Aliken"
spectit="NUN_SISTER"
fem=yes
b_d="1005.8.21"
d_d="1062.2.1"
lge=1000307281
fat=40713
mot=1000271908
spouse=1000286068
spouse=1000293728
att={8 5 9 8 7}
traits={7 53 205 203 400 63 291 142 72 80 94 74 76 188 86 }
cul="dutch"
dnt=432
dna="aaizgwyqqed"
prp="dk0g0h000000000000"
gov=feudal_government <---------- THIS IS THE FIX
}
oh, and I'll just mention this here to: 6 out of the last 7 Popes in my current game have been made Saints. I don't know if that rate is intentional but I've never seen so many. Most of them are not particularly "saintly" either, some real monsters getting Sainted
Last edited: