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On the vassals tab, the box that shows the opinion for bishops has "UI Missing Text" in it instead.

I've also got a "UI Missing Text" as the 14th item on the Demense section of my outliner when I only have 13 titles in my demense. I can upload a save if you want.
 
On the vassals tab, the box that shows the opinion for bishops has "UI Missing Text" in it instead.

I've also got a "UI Missing Text" as the 14th item on the Demense section of my outliner when I only have 13 titles in my demense. I can upload a save if you want.

Same
 
Not sure if it's a vanilla bug or what, but no matter how many months this goes, it still says it hasn't been 5 years:

fj6PCPAVQ2_djGXawZf8sg.png
 

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Event 313 from birth_events can give your child the ill trait, even if you have Reaper's Due. The code should read:

Code:
            30 = {
                if = {
                    limit = {
                        NOT = {
                            has_dlc = "Reapers"
                        }
                    }
                    add_trait = ill
                }
                if = {
                    limit = {
                        has_dlc = "Reapers"
                    }
                    add_symptom_effect = yes
                }
            }
 
I'm lookin into this now. Probably the cleanup event doesn't remove delayed events.



You're telling me that that after you recreate the kingdom you get revokation law?
Yep, pretty sure that would work. Revocation works with freshly made kingdoms.

EDIT: Found a new bug I didn't notice last week. When I want to declare a war on anyone (probably anyone) I get the "Declaring a war on an ally costs 100 prestige" thing, even though I am not allied with these characters. Examples in imgur album http://imgur.com/a/3u2vP . How can I unbug my save?
 
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Yep, pretty sure that would work. Revocation works with freshly made kingdoms.

EDIT: Found a new bug I didn't notice last week. When I want to declare a war on anyone (probably anyone) I get the "Declaring a war on an ally costs 100 prestige" thing, even though I am not allied with these characters. Examples in imgur album http://imgur.com/a/3u2vP . How can I unbug my save?

reload.
 
Wolf child event (the one that gives you 2 choices making you have either +5 or -5 opinion with your child) can fire multiple times for the same kid, which is annoying. It can do so up to somewhat ridiculous levels, I got myself to have extra +35 opinion of my child with this
 
Wolf child event (the one that gives you 2 choices making you have either +5 or -5 opinion with your child) can fire multiple times for the same kid, which is annoying. It can do so up to somewhat ridiculous levels, I got myself to have extra +35 opinion of my child with this

celtic or non-celtic?
 
Normally I play the 768 start but instead of preventing the schism I wanted to mend it as Orthodox so I played as Byzantium on the 1066 start.

The catholic power was the HRE. After mending the schism Catholicism became a heresy as normal and the HRE emperor remained catholic and so became an heretic. The HRE was elective and as the emperor's son was catholic (heretic) an orthodox french duke was chosen as successor.

The problem is that when the emperor dies (I plotted to kill him), the HRE gets destroyed, the emperor's son becomes a count and the duke that should be emperor remains a duke.

In the code there is an event to transform the HRE into the German Empire if the Emperor is Germanic and into an emergency titular empire if not, if the emperor becomes non-catholic (or replacement heresy).

Instead of converting the Empire it just gets destroyed and the counts and the dukes become independent.

I wanted to see if the problem was due to low CA so I loaded a save as the HRE and that's not the problem.

What is curious is that it only happens to the AI heir, if you play as the french duke and the emperor dies you get the HRE, get the event that as a non-catholic you cannot have the HRE and you get the titular empire of France.

To make it short, if a non-catholic player inherits the HRE the event works correctly and you get a replacement empire, yet if the same happens to the AI it just gets destroyed.

The logs don't show anything about the HRE disappearing.

The game and the mod is updated and the only other mods are rex teutonicorum (1.5) and CPRPlus Patch
 

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The Checksum is correct (+India) and i have not altered anything.
I am updated to the current patch and DLC.
I have no other mods installed.
Game cache is validated.

The game keeps crashing soon after loading the save, most commonly at July 17th, but sometimes on other dates. The crashing first appeared a couple of in-game years before that, but reloading the game 2 times made the crash disappear. This one doesn't go away though.

the error.log looks like this:

[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/muslim_interface/laws_inheritance_bg
[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/muslim_interface/laws_entry_bg
[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/muslim_interface/laws_entry_bg4
[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/muslim_interface/council_laws_entry_bg
[eu3idler.cpp:13357]: Attempting to interface texture on inexistent sprite type: GFX_ally_orders_bg
 

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Also, if you have the rule for non-dynastic heirs on, and are playing a merchant republic, on succession, you will play the winner of the election, rather than sticking with your dynasty.

EDIT:

Adding this to the trigger of event Plus.1761 fixes the problem:

Code:
        OR = {
            is_merchant_republic = no
            NOT = {
                any_dynasty_member = {
                    NOT = { character = ROOT }
                    is_adult = yes
                    is_female = no
                    same_realm = ROOT
                }
            }
        }
 
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I just had the Balkans jurisdictional dispute ( Event Plus.2281 ) happen with the mercenary band the Bulgarian Company as the disputed area. Perhaps that event should be changed to exclude landless characters like mercenaries.

What? Again? It is changed, that's the wierd bit. Which version are you running?

Also, if you have the rule for non-dynastic heirs on, and are playing a merchant republic, on succession, you will play the winner of the election, rather than sticking with your dynasty.

EDIT:

Adding this to the trigger of event Plus.1761 fixes the problem:

Code:
        OR = {
            is_merchant_republic = no
            NOT = {
                any_dynasty_member = {
                    NOT = { character = ROOT }
                    is_adult = yes
                    is_female = no
                    same_realm = ROOT
                }
            }
        }

Yeah, I know... I've been trying to figure out a better way to do this, but what we really need is a dynastic heir scope for it.
Disabled it is then.
 
What? Again? It is changed, that's the wierd bit. Which version are you running?



Yeah, I know... I've been trying to figure out a better way to do this, but what we really need is a dynastic heir scope for it.
Disabled it is then.

I'm running the latest version with the latest patch.
 
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