• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
That's a relief to know! I was going bonkers trying to figure out what the heck the issue was.

You probably should care so much about checksums in beta. I already know that checksum doesn't get calculated properly, but this time it threw a wrong value on an i5. Ijust...

<let's pretend this is a neil degrasse tyson gif>
 
Neat. Is there a way to distinguish them? My screen's only showing black lines for the routes.

Province modifiers are the only way to tell, so click on a province that has the route you are wondering about
 
You probably should care so much about checksums in beta. I already know that checksum doesn't get calculated properly, but this time it threw a wrong value on an i5. Ijust...

<let's pretend this is a neil degrasse tyson gif>

Yeah it just bugged me to know that I perhaps did not have the same version of the mod. I thought perhaps something else was corrupting or changing the files without my knowledge.
I wanted to be on the same page as the team, so in playtesting the Beta I would have a correct version to test and any bugs or discrepancies found would be from a valid Dev installation and not something already changed/corrupted.
 
I'm finding that my trade posts seem to vanish on succession. I think what's happening is that they're removed because they bring the inheriting character over the limit (they have trade posts in their own land) and it's removing the inherited trade posts first? (If that's what's happening the problem is going to be getting the game to know when to remove one trade post and when to remove another; perhaps -assuming this is what the problem is- it'd be worth making it not remove trade posts when you're over limit?)
 
I'm finding that my trade posts seem to vanish on succession. I think what's happening is that they're removed because they bring the inheriting character over the limit (they have trade posts in their own land) and it's removing the inherited trade posts first? (If that's what's happening the problem is going to be getting the game to know when to remove one trade post and when to remove another; perhaps -assuming this is what the problem is- it'd be worth making it not remove trade posts when you're over limit?)

There is a maintenance event that removes extra trade routes upon succession for non merchant republics, Plus.311, so it seems like it's working as the designers intended.

Our event doesn't get triggered, vanilla has stricter hardcoded controlls in place.
 
Hey, I don't know if this is intentional, or an oversight, or if it has to do with me using NWO to shatter the world, but the starting tech levels in Dunhuang and the surrounding provinces are way lower than in vanilla, and in fact lower than in the provinces a little to the west of them.
 
I wrote a little bug report here about an event that fires repeatedly when it really shouldn't. I found it in 2.7.2 (checksum was NFAR, I think? I'll check next time I boot the game up and correct it if it isn't right) but since the changelog doesn't seem to say it's fixed, I figured I'd post it in here anyway just to make sure it's noted as a bug.
 
Do you remember exact event text? Even just two words in sequence would help.
If it can help in any way, starting as a count in the Kingdom of Jerusalem in circa 1160/70, I also got weird conversion message. I've had messages of courtiers converting to a heresy, the heresy being noreligion (Christian). This stopped I think when my liege became the Seljuk Sultan.
 
Yeah got also heresy of no religion after they should get a hersey i got the event that some of my folks tried to convered to another religion and i should force them to rejoin their former religion.
 
I don't know if it's a bug per say, but I'm getting pretty severe stuttering with Beta2 that didn't exist in pre 2.8 versions of CK2plus.

Fresh install of Ck2, no other mods. Vanilla has no stutter.
 
Probably an oversight or something that you guys are working on but i noticed that certain mixtures of culture's (examp: kurdish and armenian) have a shared cultural retinue but no specific cultural building for castles that usually buffs cultural troops . Also i noticed that Saka characters have absolutely no retinue they are able to recruit.
 
I don't know if it's a bug per say, but I'm getting pretty severe stuttering with Beta2 that didn't exist in pre 2.8 versions of CK2plus.

Fresh install of Ck2, no other mods. Vanilla has no stutter.

That's OK for now, I haven't even begun optimising anything yet. Hopefully soon.
 
Status
Not open for further replies.