Hi, everyone! The team is back with yet another converter for you to enjoy. If you aren't aware what these do, this tool will allow you to convert a CK3 game into an EU4 mod.
If you'd like to join the team, feel free to hop on over to the
development thread.
The converter has detailed documentation available at its
wiki page, please read it if you need any explanation on how the conversion works.
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0.2B - Baltic: Latest Stable Release (Download)
View attachment 634830
Just In Time Release
Hot on the heels of both the Adamite release and the CK3 1.1 update that followed
the next day, we have managed to sync the converter to updated province mappings as well as shove in a significant amount of hotfixes. This version should hold water long enough for us to dive deeper into the game balance and other expansions.
Latest Development Release (Download)
View attachment 634831
This is the most recent development build of the
CK3 to EU4 Converter. You should choose this version if you want access to the latest experimental features of the converter. Because these features are experimental, you may run into some problems with your save during conversion or while playing your save in
Europa Universalis 4. However, with the exception of errors, you should be on the cutting edge of converter technology and get to play with new features.
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Past Releases
0.1B - Baltic
0.1A - Adamite
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FAQ
Q: Is this the official converter?''
A: This converter has been done by the same team that specializes in other Paradox converters:
CK2->EU4, EU4->Vic2, Vic2->HoI4, CK2->EU3, EU3->Vic2, Vic2->HoI3, and relatively soon, Imperator->CK3
It is not official, but it produces as accurate conversion as possible.
Q: I have an ironman save. Can it be converted?
A: Yes.
Q: What about mods?
A: Unless they change how cultures, religions or flags work, sure, use mods. Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder.
Q: How can I customize my game after converting?
A: Use the guide in after_converting.txt in the converter subdirectory. Scan through configurables/ folder and look into the myriad of configuration files - a great majority of these files is intended to be modified by users to achieve specific conversion results.
Q: Is linux supported?
A: The converter does compile on Linux, and you need to compile it from source it to run it. Clone the github repository + all submodules, and run build_linux.sh. If you already have ImageMagick 7 installed, delete relevant commands from the script. Also you'll need to export LD_PATH for the imagemagick libs so the converter can find them. You may need to export the path even when compiling and installing ImageMagick from source.
Q: Is OSX supported?
A: No, none of the developers has a Mac and we cannot do a port. If you have experience in coding and are willing to help us, we're always interested.
Q: I have found errors / bugs / glitches / wrong provinces / culture mismaps / religion mismaps / broken names /...
This is good! We need user input to see where we mapped stuff wrong. Please report any bugs on this thread. When reporting upload your ck3 save, converter's log.txt and describe in detail what is wrong. Screenshots always help. We fix user reported bugs as priority.
Q: I want to help!
We always need help. Not only for this converter, but all others. As they share the same pool of developers we're often stretched thin. We need experienced coders, with working knowledge of C++ and git. We also need modders willing to scour through our mapping files, verify the events, triggers, general data files and so on. If you think you could contribute, please visit our
development thread and say hello.
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Quick Troubleshooting
Q: The generated mod was in a different language than my savegame.
A: At the moment, CK2ToEU4 only guarantees english localisation, but german, french and spanish are nominally supported.
Q: Some/all country names appear as X25, FRA etc.
A: This is an issue with the localisation. Only english is guaranteed, and you may be running EU4 in some other localization. Also, CK3 often lacks named and adjectives for various titles in non-english languages. We try to use english localisation when this happens.
Q: I loaded my mod, but nothing changed. What's wrong?
A: Is the mod enabled in the launcher? If so, then EU4 refused to load it due to possible errors. Come to PDX forums and upload your save, log.txt and errors.txt so we may debug.
Q: The country crashes upon selecting a country and pressing play (at map selection)
A: Upload your save, log.txt and errors.txt to PDX forums for further study.
Q: The game forbids me to select nations.
A: Upload your save, log.txt and errors.txt to PDX forums for further study.
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