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Ok, finally got title & diocese stats up. If anyone has any questions, sees anything missing, or wants to change anything, feel free to bring it up now. :)
If may I ask, will be there detailed info about pronvincial economic situation for start?
I'm afraid that pure data about domain's size and amount of filled holdings isn't everything, on which I'd really about.
The basics like what province produces (in terms of basic goods and resourses) would be a think for which I'd ask for.
 
Just here to point out that I'm still interested in joining. I've just been so busy that I totally forgot about this game. :p
I'll create a new house this evening, that's okay?
Not a problem; we're still in the pre-game phase right now anyway, and even once we start players will always be welcome to join. :)

If may I ask, will be there detailed info about pronvincial economic situation for start?
I'm afraid that pure data about domain's size and amount of filled holdings isn't everything, on which I'd really about.
The basics like what province produces (in terms of basic goods and resourses) would be a think for which I'd ask for.
There may be a trade system or the like someday, but right now all of that just falls under Holding Court: Your realm will require you to hold court every so often, and if you go above and beyond that your realm can prosper. Adding in-character details to this can have a huge influence on the result, but it's not really kept track of mechanically since it would just complicate things and distract from the main focus of the game.

The big focus of the game is on politics and intrigue. That doesn't mean you need to constantly wage war and stab people in the back of course, but the game is about interacting with players — even if that interaction is just so you can run your realm in peace: Supporting a strong king because a peaceful realm is a wealthy realm, undermining a powerful neighbor since he's starting to look a little greedy, giving another realm tribute or a favorable trade deal to gain allies to keep your realm safe, etc.

And, of course, the rules shouldn't be taken as an end-all limitation: If you can think of something you want to do in-character and a mechanical effect that should have, feel free to ask. We might not have a full-blown mechanic designed around whatever you're trying to do, but that doesn't mean we can't reflect it in the stats somewhere.
 
And, of course, the rules shouldn't be taken as an end-all limitation: If you can think of something you want to do in-character and a mechanical effect that should have, feel free to ask. We might not have a full-blown mechanic designed around whatever you're trying to do, but that doesn't mean we can't reflect it in the stats somewhere.
Thank you for answer. That point was most explaining for whole.
I don't want to do powergaming, abusing game or whatever, I just want to live in security and in good riddance with neighbours. I know that few of those can be considered aggresive and greed ones, but as long as I'll find someone who could secure me from military treats (probably @BlackCrown, as I know him rather good from another OT - even if I failed there) I feel I'll try my best at politics.
You also told in mechanics that everything is based about orders, which can be only one per turn. I'm of those rather active and if may I ask, is there possible to get most important reports and court meetings (I'm "parliamentary" player, I just prefer open court sessions instead of fludging propaganda wars and schemes) without losing an opportunity to plant orders for provincial development?
 
Nope; I just explicitly noted it since there are actually two diocese in the one province, so I decided to have the Archbishop of Canterbury be more of an England-wide role and not be on the diocese map.

And your stuff looks good. I'll put together some character stats and you can open a court. :)

EDIT: Actually, having the two earl-titles and a bishop is too much. I limited the earldom to just Sussex in the stats, but if you want to change something we can figure that out.
No problem at all, Sussex alone is fine.
 
House of Warwick

UJiPULD.png

Realized after making this that nothing indicates that Wulfric is a bastard. Whatever, you know it after reading the text.
Alfred I, Count of Warwick and Worcester (age 36):
A man without physical strength nor intellectual brilliancy, Alfred isn't the best person to rule two counties. And on top of his mediocrity he is also a known drunkard. In fact, the only reason he is a Count is his luck. A year ago the Count of Warwick was Alfred's older brother Godwine. Sadly he passed away two years ago due to an unknown disease. His young son, Oswine, became the new ruler. But then one morning he went missing... He wasn't found anywhere and after weeks of searching, the court gave up and came to the conclusion that the little Oswine had been a target of an assassination. It was time to decide who was the successor to Oswine's short reign. This is the point where Alfred stepped in. He had spent most of his life in the province of Worcester, representing his brother there by collecting taxes and such. Alfred had put some of the tax money into his own pocket and now with this little treasure he was able to ensure the title of Count upon himself.

Hilda, Countess of Warwick and Worcester (age 28):
Wife of Alfred, the two have been married for 9 years already. Hilda is a kind and rather good looking woman with calm nature. She is known for her excellent self-control even when dealing with his drunk husband. Everyone likes her, expect for Alfred. He thinks that his spouse sometimes gets too much attention compared to himself.


Wulfric of Warwick (age 18):
Bastard son of Alfred. As Wulfric is a brawny lad with excellent skills of fighting, he would make a great general. Apart from his military brilliancy, he's a rather slow person who has never appreciated books or literature.

Godric of Warwick (age 8):
Son of Alfred and Hilda. He's the first and (at least thus far) the only legitimate son of Alfred. Godric has a lot pressure to excel in his studies as many expect him to be the successor to his father one day.

Whitney of Warwick (age 4):
Daughter of Alfred and Hilda. She's quite often sick, making many believe she won't live to adulthood.


Godwine I (died 769 at the age of 40):
Late brother and predecessor of Alfred. Died of an unknown disease.

Oswine I (died 769 at the age of 9):
Late nephew of Alfred and son of Godwine. Was the previous Count for couple of months. Went mysteriously missing without a trace and thus was declared dead.

Wassa (age 21):
The only living offspring of Gowine. Wassa spends most of her time alone. She never speaks too much nor does she ever talk about irrelevant things. She is a mysterious young lady. When both of her father and brother passed away, she didn't mourn but rather voiced her desire to become the Countess. She doesn't appear to be mad at the court for choosing Alfred with his bribe moneys, but she surely hasn't given up with her claim on the title. She lives unmarried in the court of Warwick.


I mostly just copied the earlier family I had made (lazy, I know). Hope everything's okay.

(I was also wondering if the province of Herford in the English-Welsh border is misplaced on the wrong side of the border in the provinces map mode.)
 
Last edited:
pqAKW4w.png

Also, I quickly made a banner prototype to show what kind of thing I am looking for.
if I could get a banner that looks something like this (much red and black, dragon or something like, yeah no, dragon it must be) that'd be awesome, thank you!​
 
pqAKW4w.png

Also, I quickly made a banner prototype to show what kind of thing I am looking for.
if I could get a banner that looks something like this (much red and black, dragon or something like, yeah no, dragon it must be) that'd be awesome, thank you!​

P8HudsU.png

8MpPlMg.png


Hope this works.
 
You also told in mechanics that everything is based about orders, which can be only one per turn. I'm of those rather active and if may I ask, is there possible to get most important reports and court meetings (I'm "parliamentary" player, I just prefer open court sessions instead of fludging propaganda wars and schemes) without losing an opportunity to plant orders for provincial development?
The in-character / mechanical stuff can be fudged a little bit when it comes to location and timeline: It can take weeks for what in-character is a short discussion, and it's kind of absurd to penalize players for having those.

I'm going to make a mini-ruling now and say that, in general, character location can be interpreted as representing where their attention is focused: It's assumed they at least visited the province during the turn and have their most trusted men there to report and act on their behalf, but they can afford to "slip out" of the province and have meetings elsewhere, so in-character interactions don't usually need to rely on a character's position.

I mostly just copied the earlier family I had made (lazy, I know). Hope everything's okay.

(I was also wondering if the province of Herford in the English-Welsh border is misplaced on the wrong side of the border in the provinces map mode.)
Everything looks fine, but I need to know which one or two characters you actually want to have stats: I'm assuming Alfred and Wulfric, but I just want to be certain.

And yes, the kingdom border on the provinces map is wrong. (The provinces map isn't even supposed to have the kingdom border, actually; welcome to the nightmare that is having a bunch of map modes in a Photoshop file. :p )
 
Question if people like this map more than the current title map:
vFjJ70U.png


A few reasons I'm leaning toward this map:
• Lists characters instead of titles, which I feel is more in line with the theme of the game. We could always add "of Anglia", "the Wise", etc. if things ever get ambiguous.
• Loyalty, character location, & armies can all be on the same map (Rook, Pawn, & Knight icons, respectively). This means the one map gives a pretty good overview of the area a player controls and where they're acting.
 
Question if people like this map more than the current title map:
vFjJ70U.png


A few reasons I'm leaning toward this map:
• Lists characters instead of titles, which I feel is more in line with the theme of the game. We could always add "of Anglia", "the Wise", etc. if things ever get ambiguous.
• Loyalty, character location, & armies can all be on the same map (Rook, Pawn, & Knight icons, respectively). This means the one map gives a pretty good overview of the area a player controls and where they're acting.
Sounds like a good idea to me, Can't wait to see the chaos when the vikings arrive and the savages invade.
 
I'm going to make a mini-ruling now and say that, in general, character location can be interpreted as representing where their attention is focused: It's assumed they at least visited the province during the turn and have their most trusted men there to report and act on their behalf, but they can afford to "slip out" of the province and have meetings elsewhere, so in-character interactions don't usually need to rely on a character's position.
Thank you.
 
Question if people like this map more than the current title map:
vFjJ70U.png


A few reasons I'm leaning toward this map:
• Lists characters instead of titles, which I feel is more in line with the theme of the game. We could always add "of Anglia", "the Wise", etc. if things ever get ambiguous.
• Loyalty, character location, & armies can all be on the same map (Rook, Pawn, & Knight icons, respectively). This means the one map gives a pretty good overview of the area a player controls and where they're acting.
Efficient in terms of geographical planning.
 
That map looks good and indeed, I want Alfred and Wulfric as my characters with stats.
Approved, then. I put together some character stats (I made Wulfric the more skilled character based on the description you gave), and the map will hopefully be updated in the next few days (the main computer died; I'm hoping to have it fixed tonight, but I can move the hard drive over to another machine if that can't be done). In the mean time, feel free to open a court. :)
 
Approved, then. I put together some character stats (I made Wulfric the more skilled character based on the description you gave), and the map will hopefully be updated in the next few days (the main computer died; I'm hoping to have it fixed tonight, but I can move the hard drive over to another machine if that can't be done). In the mean time, feel free to open a court. :)
My one is open. If may I ask:
May I send messengers or go to neighbours' province with my court without the need of spending order? I know that you've time, but I'm also interested in keeping my councilmans going with me just to open parliamentary session each time when needed.
I know that it can be called as weird question, but I just want to make sure if everything what I do is ok towards rules.
 
My one is open. If may I ask:
May I send messengers or go to neighbours' province with my court without the need of spending order? I know that you've time, but I'm also interested in keeping my councilmans going with me just to open parliamentary session each time when needed.
I know that it can be called as weird question, but I just want to make sure if everything what I do is ok towards rules.
Hmm, this is making me think over the whole movement setup, actually. :/

New Movement Rules
Every character has a Base where they meet with their agents, messengers, etc. when not performing orders or in-character actions. A character's base acts as their location for most mechanical purposes. Minor characters' locations are generally not tracked; if it ever matters, the GMs can make a ruling based on in-character posts.

Characters can access anywhere within 2 provinces of their base for Orders and In-Character purposes. Changing a character's base is a free order, but that character cannot perform orders on the same turn they change bases.
 
Theoretically, does it have to be in the Kingdom of England? Could I be a Pict?
 
Nope, just England for the time being (although we do have a character that defected to England). We may expand in the future, though.
 
Theoretically, does it have to be in the Kingdom of England? Could I be a Pict?

Nope, just England for the time being (although we do have a character that defected to England). We may expand in the future, though.

Would there be any rule against him being a Pictish ruler in England? Hell, we've already got Silesians.
 
Would there be any rule against him being a Pictish ruler in England? Hell, we've already got Silesians.

It's fine, I'm working on my Kent thing rn