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After thinking, I don't see the need to separate between events #1 and #2, so long as Albania and Yugoslavia are socialist. #3 is also irrelevant. There can just be one event (which is seemingly the one I posted with some additional triggers and such needed): Yugoslavia either says yes (Albania is puppeted if it isn't already, and it triggers future events such as pro-Yugoslav Koçi Xoxe's ambitions, etc.) or no (and nothing happens, Albania leaves puppet status if it didn't already, Hoxha becomes somewhat more pro-Soviet earlier and may or may not support Soviet break with Yugoslavia.)
 
Actually you need two and possibly three events. Trust me. Just tell me who should be in the government in 1946. Albania can leave puppet status with anybody (event #1) but only Yugoslavia can make Albania a Yugoslavian puppet (event #2). So you have to have an Albanian event with ending puppet status, alliances, etc, and then it triggers a Yugoslavia event. Now here's the rub--what if Yugoslavia doesn't exist? In a normal game (not 45 scenario) it can't because Bulgaria holds two required provinces for Yugoslavia. What does Albania do then? Tell me what happens in that case. For example, does it swear loyalty to the Soviet Union if it gets Kosovo?
 
Just tell me who should be in the government in 1946.
I've already done so.

Now here's the rub--what if Yugoslavia doesn't exist? In a normal game (not 45 scenario) it can't because Bulgaria holds two required provinces for Yugoslavia. What does Albania do then? Tell me what happens in that case. For example, does it swear loyalty to the Soviet Union if it gets Kosovo?
If Yugoslavia doesn't exist but Albania somehow does (following the defeat of Germany and the rise of Soviet influence in Eastern Europe), then I'd imagine that Albania would be loyal to Bulgaria (which it tried to strengthen ties with, which drew condemnation from Yugoslavia) and the Soviet Union. Then again if Yugoslavia didn't exist then this would go beyond the scope of Albania. The USSR would make individual Balkan puppet states regardless (Serbia, Croatia, etc.) if Yugoslavia were impossible to create, and in this case the Albanians would probably lobby for the inclusion of Kosovo into Albanian territory to the detriment of a weak Serbia, which the USSR might or might not accept.

Anyway I shall do the three-version event within a day.
 
Mrdie,
I guess you mean the ones referred to in my PM. Anyway I'll see your final decision when you post events. Just post what occurs if Yugoslavia exists and I'll take care of the rest if it doesn't--the Soviet Union will have 50/50 chance of ruling either way on Kosovo. But tell me if the ministers are different if Yugoslavia does not exist.
 
Alright, probably last post before I go do the events, but when you mean ministers, do you mean that the event(s) should help set the ministers to their correct IRL (or alternate history) positions? (Along with the rest of the event) This means that if Yugoslavia says yes to the event I've mentioned before, assuming that Yugoslavia (obviously) exists as does Albania, then Albania itself gets an event immediately afterwards which changes its ministers? Or...
 
I'm in favor of one event to change the ministers which also ends puppetry and triggers a Yugoslav event to create a puppet UNLESS you feel there would be different ministers in which case a number of events are needed to take care of contingencies. IMO Hoxha was also consolidating his own power in addition to other objectives, so I'd favor the historical cabinet regardless UNLESS you can provide a strong argument as to why it should be different if Yugoslavia does not exist. In that case you'd need an additional event. It's your call as you seem to be knowledgeable in this area.
 
Scenario problem

I really enjoy this mod. Played for a couple of days, but then it started getting sluggish because of the ghost fleets. So I loaded up the 1.3 Armageddon patch, but when I spin up the savegame a message pops up. I copied it verbatim:

Critical Error!

---ERROR: ( hey created called for Israel to attack Egypt, and in the chaos the British and Fench would intervene and leave a peacekeeping force in the Canal Zone.) 'artillery = { Line = 88640 file= scenarios/save games/autosave eug --- Do you still want to continue?

Of course there are the three options of abort, retry, ignore, each of which crash the system. I tried removing the Suez scenario file, but no change.

Did I screw something up or is there a change I need to perform?
 
Okay, let's try this: an event fires that allows the player to choose two paths; Enver Hoxha and Mehmet Shehu (the nationalists), or Koçi Xoxe (pro-Yugoslav.) The former has Yugoslavia doing the Treaty event, the latter has Yugoslavia receiving an event to puppet Albania and, later, to incorporate it into Yugoslavia as a Seventh Republic.

In the name of simplicity, let's focus on the pro-Yugoslav path for the moment. (As a note, I assume LWR = communist, yes?)

Albanian event:
Code:
#############################################
###### The future of the Albanian Communist Party # 
#############################################
event = {
        id = 0
        random = no
        country = ALB
        trigger = {
                government = communist
                exists = YUG
                exists = SOV

        }
 
        name = "The future of the Albanian Communist Party"
        desc = "The ACP was divided into two factions: the nationalist; pro-Soviet but also (at 

this point) pro-Yugoslav faction led by Enver Hoxha, and the pro-Yugoslav faction led by, among 

others, Koçi Xoxe. The period of 1946-1948 was filled with intrigue between these two groups."
        style = 0
 
        date = { day = 5 month = january year = 1946 }
 
        action_a = {
                name = "Nationalists reign supreme"
                command = { type = headofstate which = 32049 }
                command = { type = headofgovernment which = 32062 }
                command = { type = foreignminister which = 32077 }
                command = { type = armamentminister which = 32099 }
                command = { type = ministerofsecurity which = 32203 }
                command = { type = ministerofintelligence which = 32142 }
                command = { type = chiefofstaff which = 32215 }
                command = { type = chiefofarmy which = 32172 }
                command = { type = chiefofnavy which = 32185 }
                command = { type = chiefofair which = 32201 }
                command = { type = relation which = YUG value = -20 }
                command = { type = relation which = SOV value = 30 }
                command = { type = trigger which = 0 }
                ai_chance = 90
        }
        action_b = {
                name = "Pro-Yugoslav faction takes hold"
                command = { type = headofstate which = 32226 }
                command = { type = headofgovernment which = 32227 }
                command = { type = relation which = YUG value = 100 }
                command = { type = trigger which = 0 }
                ai_chance = 10
        }

}
Yugoslav triggered event if pro-Yugoslav faction in Albania prevails:
Code:
#############################################
###### Pro-Yugoslav forces in Albania prevail # 
#############################################
event = {
        id = 0
        random = no
        country = YUG
        trigger = {
                government = communist
                exists = ALB

        }
 
        name = "Pro-Yugoslav forces in Albania prevail"
        desc = "In Albania, pro-Yugoslav factions of the Albanian Communist Party have come to 

power. Yugoslavia now holds sway over the Albanian state."
        style = 0
 
 
        action_a = {
                name = "Good"
                command = { type = make_puppet which = ALB }
                command = { type = relation which = SOV value = -10 }
                ai_chance = 100
        }

}
Good so far?
 
Mrdie,
Looks good. Keep it up. Post the rest of your events and I'll take care of the No Yugoslavia contingency if you don't want to, as well as make any minor fixes necessary.

tennishoetanker,
Most likely your problem is due to installing the 1.3 patch and trying to play a savegame from 1.2. They are not compatible. If this is not the case let me know.
 
Last edited:
Well I'd need you to do a Soviet-Yugoslav split event for me to continue the pro-Yugoslav chain, and the Nationalist chain also needs that same event for it to progress. I can, however, do two flavor-y events.

Code:
#############################################
###### Suicide of Nako Spiru # 
#############################################
event = {
        id = 0
        random = no
        country = ALB
        trigger = {
                government = communist

        }
 
        name = "Suicide of Nako Spiru"
        desc = "By 1947, Nako Spiru, a nationalist and anti-Yugoslav member of the Albanian Communist Party, was bitterly opposed to Koçi Xoxe's pro-Yugoslav stand. Isolated from the rest of the party, he committed suicide in November."
        style = 0
 
        date = { day = 1 month = november year = 1947 }
 
        action_a = {
                name = "Damn"
                command = { type = sleepminister which = 32215 }
                ai_chance = 100
        }

}
Code:
#############################################
###### Prime Minister # 
#############################################
event = {
        id = 0
        random = no
        country = ALB
        trigger = {
                ideology = stalinist
                headofgovernment = 32062
                NOT = { 
                        ispuppet = YUG

        }
 
        name = "Prime Minister"
        desc = "By 1954, Hoxha had relieved himself of various ministries, including the post of Foreign Affairs. During an internal power struggle Hoxha chose to give up the position of Prime Minister to Mehmet Shehu while Hoxha remained de facto leader of Albania."
        style = 0
 
        date = { day = 20 month = july year = 1954 }
 
        action_a = {
                name = "Mehmet Shehu becomes Prime Minister"
                command = { type = headofstate which = 32051 }
                command = { type = headofgovernment which = 32204 }
                ai_chance = 95
        }
        action_b = {
                name = "Mehmet Shehu is purged"
                command = { type = dissent value = 7 }
                command = { type = headofstate which = 32051 }
                command = { type = sleepminister which = 32204 }
                command = { type = sleepminister which = 32154 }
                command = { type = sleepminister which = 32169 }
                ai_chance = 5
        }

}
 
Hey folks, I've been quite busy lately with school but I came up with a nice quote for Khrushchev is Leninst-cum-Stalinist, actually:

"The monstrousness of Stalin's crimes went beyond anything one could imagine and gave birth to the idea that mass terror was the essential feature of the Stalinist system. The possibility of getting along without mass terror and without altering the foundations of the Stalinist socialist state was demonstrated during Khrushchev's years. Khrushchev also showed that terror could be focused. Through the force of inertia Stalinist terror had spread mercilessly to all segments of society, stopping only at the feet of the Great Helmsman; Khrushchev made it stop at the doors of the Central Committee."

What this says to me is that Khrushchev was ideologically similar to Stalin but was less repressive. Maybe the best way of modeling this would be an initial shift of sliders to be one step opener society (after Khrushchev's Secret Speech) and a one step freer market (after Culture Exhibition in '58). These should be event oriented. Then there should be other events such as Hungarian uprising and Berlin Crisis of '61 and Cuban Revolution of '59 and Bay of Pigs and Split with China and Cuban Missile Crisis and Stalin's body removed from Mausoleum and Dr. Zhivago and David-Sinyavsky trial and etc. that give the player the option to make a shift to Leninism or stay Stalinist/undo those two previous shifts to opener society and freer market. That way the player gets some control over the form the Soviet Union takes during this period of the COld War. In real life I think Khrushchev would have been pursuing contradictory and counter-productive shifts leading his sliders to vacillate between leninist and stalinist and therefore making his policy volatile and unstable, hence his ousting. What do you all think?
 
Well I think that those who determine someones ideology based on how they treat dissidents are, well, wrong. (Lenin's Cheka?) Many people for example talk about how Brezhnev was a 'Stalinist' vis-à-vis Khrushchev, but while Brezhnev was more autocratic and corrupt (which... doesn't make him a 'Stalinist') he actually accelerated market reforms.

"It would be advisable gradually to abolish control over the number of people to be employed and the wage fund".
(V. Belkin & I. Berman: "The Independence of the Enterprise and Economic Stimuli", in: "Izvestia" (News), December 4th., 1964, in: M.E. Sharpe (Ed.): op. cit., Volume 1. p. 229).

"The size of the wage fund will also be determined by the entrprise".
("Direct Contracts are Expanding", in: "Ekonomicheskaya gazeta" (Economic gazette), No. 3, 1965, in: M.E. Sharpe (Ed.): op. cit., Volume 1; p. 279).

"The director.. will hire and dismiss personnel".
(Statute on the Socialist State Production Enterprise", in: M.E. Sharpe (Ed.) op. cit., Volume 2; p. 311).

"Shop heads have the right to hire and fire".
(S. Kamenitser: "The Experience of Industrial Management in the Soviet Union"; Moscow; 1975; p. 40).

etc. It began to effect the Soviet economy.

"The sale of goods on a deferred-payment basis.... exerts a considerable positive impact on the expansion of production and sale of consumer goods...

Credit sales to the public... are acquiring more and more significance for the development of retail trade in our country....

In the total retail trade of non-food commodities, the share of goods sold on an instalment basis is increasing: from 1.8% in 1960 to 5.7% in 1967".
(V. Ilin & B. Koriagin: "The Sale of Goods to the Public on Credit", in: "Nauchnye vysshei doklady shkoly: Ekonomicheskie nauki" (Scientific Reports of Higher Schools: Economic Science), No. 7, 1969, in: "Problmes of Economics", Volume 12, No. 8; December 1969; p. 68, 69).

"We intend to expand the country's export potential systematically....
Since foreign trade has become a major branch of the national economy the problem arises of setting up a number of export-oriented industries to meet the specific requirements of foreign markets"
(A.N. Kosygin: "Guidelines for the Development of the National Economy of the USSR for 1976-1980", 25th. Congress CPSU; Moscow; 1976; p. 45).

But this issue seems to be a nonissue for this mod. We have all seemingly agreed that Khrushchev, etc. should remain Stalinist since it'd be a lot of work otherwise with no big reward.
 
How do we install/apply the mod once we have downloaded it? Also, does it actually include WW2 or is entirely focused on the Cold War?

I find WW2 has been DONE TO DEATH, I yearn for the "low intensity" sort of "proxy wars" of the 1950s-1980s with the occasional Korea, Vietnam, and Afghanistan thrown into the mix.
 
The Cold War Project is a lot of things. First and foremost is the Cold War Technology Tree, making the rest possible. Then there is the Cold War scenario, which begins with the Chinese Civil War. There are a few custom additions of my own to WW2, of which the included CCIP is a major part, as well as some improved surrender events. Also included are
1) about 50 new revolter nations
2) Fatherland Scenario (Germany wins WW2 but USA defeats Japan)
3) Churchill's Nightmare -- an alternate 1944 scenario with chances for the USA, Germany and Japan after British and Soviet capitulation.

Some Cold war events require the Cold War scenario to fire.
To install
1) unzip to folder
2) copy files into doomsday directory overwriting as needed.
3) If using Arma 1.3 install the arma 1.3 patch (included)

You can still play the normal WW2 scenarios. Plus there is a 1936 User Mod scenario designed to allow play with mods such as SMEP.

Update will come soon, with US election events to 1970, improvements to Fatherland scenario, Indonesia independence events and Mrdie's Albania improvements.

The scenarios are designed to run through 1963 with unpatched Armageddon or through 1969 with a no-time-limit patch.
 
Hi. I just want to say that the mod is great. And the scenarios which come with it also. I missed it since the name of the mod is cold war tech tree and thats because I didn't even bother clicking it, since what is the point of having an upgraded tech tree lol (I only found it over the tomorrow the world mod, which reqires it in order that you can play it)? But the scenarios are just great. You should request that moderator changes the name of your mod to something like end war scenarios or cold war scenarios or similar.
 
This isn't a Tech suggestion more about the cold war setup I don't know if you change such things but if you do I suggest that the Federal Republic of Germany should have claims to polish and czech Territory at least form 1949 till 1970/1973. It wasn't until the 1970 treaty of Warsaw and the 1973 treaty of Prague that West Germany accepted the new German east borders. If there would have been a WW3 before that with a winning NATO it is likely hat Germany would have wanted that land back.

For example I have two campaign poster from the first free German election in 1949 both parties this posters are from were than and are today the biggest German political parties and both were 1949 campaigning with posters showing the old German borders.

cdu45.jpg
this one says "Never Oder-Neisse line vote: CDU" (the Oder Neisse line is today’s German-Polish border)
1949-wahl-spd.jpg
and this one "With the SPD from Bonn over Berlin for a free, social and united Germany"
 
I too would like to see some variety of territorial options for Germany. Maybe, like J-S said, give West Germany the option to claim the eastern territories or perhaps have a allied conference to go over the bounders of post-war Germany again. I know the allies met and discussed the the post-war boarders and it was agreed upon to move the German population, but there was always some hesitation in doing so and even some all-out critics. A West German review of their claimed territories would be a nice, small addition.

Or on the other hand, if you were looking for another reason to turn the Cold War hot you could warp a West German claim on the east into an excuse to elavate tensions. Just an idea.

By the way awesome mod again. I wanted to tell you nomonhan that the problem I experienced before (a problem with the map in the middle east) was nothing to do with CWTTEP but with another old mod i thought i had deleted totally. Sorry about that.

On another note, I was wondering if you had any plans to make and/or release a EU3 flag set to go along with the new independent nations added?