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unmerged(90310)

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Jan 3, 2008
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  • Hearts of Iron III
Arsenal of Democracy is fully compatible with 1.3 and Arma Mods.

Due to the fact that we only added a whole lot features in the source code and were not removing anything or changing the structure how the code is build up (e.g. save game parsing) , there should be a full compatibility.

Code:
if you think you got an good hoi2:arma mod
you wish to be integrated in AOD post your
suggestion here and we will go through it and
contact you afterwards which stuff we can use and implement.
at first we love the game and want to improve it.
if we would be after the money,
be sure as hell that we wouldnt even had considered to do this.
feel free to spread the word about AOD, maybe we get some
of our ideas in future hoi games implemented

If you propose a Mod, please use this format :

Name : <name>
Mod : <SHORT description> <type (colors,events,pics,etc.)>
URL : <mod url>
Responsible Contact : <forum name>
What does it change : <short> <short> <short>
Compatibility to Vanilla Hoi and other Mods : <low> <high> <no problem (my favorite)>
Responsible Modder Agrees to have it in : <yes> <no> <dont know>
 
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Is it possible, that AoD would support Moddir technology, like EU3 and Civ4? That would be great for guys, who love to test and play several mods at once.

I agree.
 
Arsenal of Democracy is fully compatible with 1.3 and Arma Mods.

Due to the fact that we only added a whole lot features in the source code and were not removing anything or changing the structure how the code is build up (e.g. save game parsing) , there should be a full compatibility.

Code:
if you think you got an good hoi2:arma mod
you wish to be integrated in AOD post your
suggestion here and we will go through it and
contact you afterwards which stuff we can use and implement.
at first we love the game and want to improve it.

Not sure if this was spurned because of the PM I sent you but I think most modders would agree. We don't care if you add stuff in from the mods as long as you ask for permission.

I know that for TRP I have taken the AI files I gave Paradox and created tons more of conditions etc.... and more refined. Several mods have used my work as their base and some mods (CORE) took most of it and modified it to work with their mod. Since modders don't get paid for what we do and you obviously will get paid for this game, out of respect I would suggest you ask the modder(s) whose work you wish to use for permission. I think 99.9% of the time the answer will be yea go ahead.

I am mentioning this as TRP was the most popular mod for HoI 2 and had the most drastic changes done to it from Vanilla to enhance the AI (such as extended combat so the reinforcement AI would be used).
 
Code:
if you think you got an good hoi2:arma mod
you wish to be integrated in AOD post your
suggestion here and we will go through it and
contact you afterwards which stuff we can use and implement.
at first we love the game and want to improve it.


Im one of the creators of "Brazil Improvement Pack" for HoI 2

http://forum.paradoxplaza.com/forum/showthread.php?t=385898


we did a extense research on leaders, pics, provinces terrains and etc...


feel free to use in your game :)
 
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I think you should check with the guy behind the SMEP mod for some events. Keeps very close to the vanilla HoI2 experience, but fixes all loose ends and what-ifs in the event chains like different surrender scenarios. It's also a "finished" mod like in stable and polished.
 
Oh yes, please do try to import some events. The vanilla HoI2 experience is to me, after playing some mods, pretty bland due to lack of events (HoI3 is horrible in this regard, I can't force myself to play it, it's so superficial :wacko:). If you could incorporate some events, especially the what-ifs, it would be swell. :)
 
Will the fixes and some ideas of the Arma 1.3 Patch be included in this game? There are some really nice fixes and changes in that version.

Changes like what?
 
Just some changes from the changelog that i think are usefull. You might differ in you opinion based on some gameplay issues you already solved in another way we dont know yet :)

Code:
- Airplanes on Naval Strike missions will return to airbase after each naval bombardment.

- Fixed No leaders of annexed and liberated countries.

- Leaders of annexed countries with new traits, rank or experience are saved and restored on country release. 

- Units under bombardment cannot be redeployed anymore.

- Amphibious Assaults can now only be initiated by amphibious assault order.

- Amphibious Assaults can now be cancelled.

- ASW mission is now able to detect all submarines no matter what missions subs are on.

- "Convoy_defence" efficiency now has effect on convoy detection, protection and damage done to raiding fleets.

- CVL's no longer teleports Capitals into firing range of enemy taskforces.

- Combats with military controlled forces now displayed in active combat list.

- Fixed issues with Military controlled units swapping country on annexation.

- Units should no longer get transferred back to capital when trading provinces to allies.

- TC load increases from multiple undeployed bases from the same serial build.

- Naval attachments now only upgrade in Naval bases.

- Do not upgrade button added to ships.

- Fixed bonus from combat event trait.

- Bonus from gained traits now removed if leader are over command limit.

- All leaders in command of units, now has preference on Auto promotion.

- Disabled changing mission orders for air units in combat.

- Division upgrades percentage shown correctly in F6 statistic page.

- Added separate string for Area Georgia in Caucasus.



#########################
### SCENARIO CHANGES
#########################


# 1936
- 1936.eug: Deleted duplicate POL entry in selectable country's list, Fixes CTD if selecting POL, after it has been annexed 
- MON & SCH: Fixed error where they had relation to themselves, instead of to SOV. 
- PHI: Added missing Transports = 50 entry.
 
So I take it that only moddification which concern the game engine and OTL events will be intregrated!? And not alternate history mods!

I would love to see a Kaiserreich scenario! That would be awesome! Not just for those who never played it but a huge step for the veterans.
 
Just some changes from the changelog that i think are usefull. You might differ in you opinion based on some gameplay issues you already solved in another way we dont know yet :)

Code:
- Airplanes on Naval Strike missions will return to airbase after each naval bombardment.

- Fixed No leaders of annexed and liberated countries.

- Leaders of annexed countries with new traits, rank or experience are saved and restored on country release. 

- Units under bombardment cannot be redeployed anymore.

- Amphibious Assaults can now only be initiated by amphibious assault order.

- Amphibious Assaults can now be cancelled.

- ASW mission is now able to detect all submarines no matter what missions subs are on.

- "Convoy_defence" efficiency now has effect on convoy detection, protection and damage done to raiding fleets.

- CVL's no longer teleports Capitals into firing range of enemy taskforces.

- Combats with military controlled forces now displayed in active combat list.

- Fixed issues with Military controlled units swapping country on annexation.

- Units should no longer get transferred back to capital when trading provinces to allies.

- TC load increases from multiple undeployed bases from the same serial build.

- Naval attachments now only upgrade in Naval bases.

- Do not upgrade button added to ships.

- Fixed bonus from combat event trait.

- Bonus from gained traits now removed if leader are over command limit.

- All leaders in command of units, now has preference on Auto promotion.

- Disabled changing mission orders for air units in combat.

- Division upgrades percentage shown correctly in F6 statistic page.

- Added separate string for Area Georgia in Caucasus.



#########################
### SCENARIO CHANGES
#########################


# 1936
- 1936.eug: Deleted duplicate POL entry in selectable country's list, Fixes CTD if selecting POL, after it has been annexed 
- MON & SCH: Fixed error where they had relation to themselves, instead of to SOV. 
- PHI: Added missing Transports = 50 entry.

90% of it is already in..
Will look into the rest later
 
I'm more than interested in contributing events from SMEP. Please contact me if you're interested also.
Please do this. The vanilla surrender events are really disappointing. I'd much prefer SMEP's events.