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Having a good game no CTDs

only problem i have had is that usa comes to war too earty ... it attacks Italy in 40:)

i solved this problem loading as them then using freedom cheat ad giving them +1 isolation worked fine usa came to war one year later 41 its some what okey.

but in 40 or 41 usa has very few land troops it would be easy to invade them if you just get few transportd tru
 
@Hagar: Supply problems. :( Anyway I'm trying to annex UK, I don't have interest in invading US by now.

@Taijian: Thanks, but the file seems to be in the wrong format. :(
 
Having a good game no CTDs

only problem i have had is that usa comes to war too earty ... it attacks Italy in 40:)

i solved this problem loading as them then using freedom cheat ad giving them +1 isolation worked fine usa came to war one year later 41 its some what okey.

but in 40 or 41 usa has very few land troops it would be easy to invade them if you just get few transportd tru
That may happen if you're beligerence (or in this case Italy's) is higher than normal. And regarding the land troops in the US, well you should check out the amount of units a federalized national guard will give the US. Not to mention all those nice little coastal defence batallions we've added in 0.4.0. So I'd say try and be surprised. :rolleyes:
 
@Hagar: Supply problems. :( Anyway I'm trying to annex UK, I don't have interest in invading US by now.
I already gave Dec a heads-up to look into the matter. But for now you'd have to stick with Iceland for a while. Releasing it won't in itself solve your supply problems though.
 
I'm worried that Germany is too overpowered relative to other countries. Of course, I'm playing as Germany at the moment, which might have something to do with it.

France went down roughly historically. Taking the Maginot Line (or parts of it) appears to be required to get all the VPs needed to fire Vichy. The Soviet Union, on the other hand, crumbled by March 1942, and I started later than historically. I captured Baku and Sverdlosk before I captured Moscow and Leningrad- that's how empty the Soviet interior was. However, Japan joined the war against the USSR in 1941, and Soviet troops overran much of Manchukuo before BP fired (all those provinces have gone to Japan rather than Manchukuo- not your fault since it's the vanilla event, but annoying regardless). The US declared war shortly after I invaded Yugoslavia. Italy owned up on the British in Africa, opening a line to their forces in Ethiopia before they'd been totally destroyed there. Syria took all of the British Middle East, including the Suez. I've never seen either of those happen before. Less than a year later, Britain annexed both Lebanon and Syria, and completely routed Italian forces in Africa. By the time the US joined, there were only about 5 Italian divisions in Libya, and Egypt had been annexed by Britain.
 
I had Ger DoW Rep Spain in one test, it should boost Aggro a bit. Will see if US changes in 39.

Few notes on some testing :

- Ger got improved actually?. If anything I thought it was already a bit too overpowered.

- Japan is real nice now. Lack of troops makes China's war interesting.

- Sov is really having a hard life if it doesn't take historical path, the unrest event pops every so often keeping Unrest above 18

- France : Ouch!. The manpower hit and unrest events are historical, they hurts a bit though making the first 3 years quite railroaded. But the inability to trade tech with UK or getting even offers (I get better deals on Energy with US or Sov than with UK:confused:), it hurts like hell. IP boost notwithstanding, that country is crippled into oblivion (will carry on to 40 and see what'll happen) compared to 0.3.
 
I downloaded this version and it looks really interesting. I am especially intrigued to see how the new Presidential and Congressional events for the US will play out. Looking at the core_USA, I am curious to know why they stop at 830950 (1946 Congressional Elections - Historical). Are there more events for 1946, 1948, 1950, and 1952 to come later? :confused:
 
I'm playing with Germany, normal/normal.
Everything seems to be a little too easy. I crushed France and got the Vichy event in January 1940, then I invaded Britain wich was almost desert, there where something like 10/12 divisions. Then I invited Italy in the alliance and invaded Egypt: there was no resistance, I've met 3 British divisions out there. Also English Middle East was desert, and so was Iraq (1 Iraqi division). I'm allied with Japan since 1938 (wich DoWed USA when I invaded Poland), but the AI in 2 years of war hasn't done anything. On the Pacific front (Japan vs Netherlands, UK and US), nothing has changed. I suck in marine warfare so I didn't assumed military control. I'm allied also with Nat Spain so, after having taken Gibraltar I now control the Mediterranean Sea. US tried to invade spanish North Africa but their 2 divisions evaporated because of lack of supplies. I'm now (September 1941) invading India: I fought with something like 4 divisions in order to take Pakistan. Now UK has Central Africa provinces (with almost no armies in there), 3/4 of India and the Pacific Islands. Anyway, by now I didn't found any strong resistance. UK tried only two amphibious assault in Sunderland and one in Belfast (1 division per AA), wich I immediately crushed.
 
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Vassili - have you not turned east to deal with the USSR ?

Germany can be quite easy as a player (since you don't really have to worry about naval warfare, for one thing) - one of the problems is that an AI Germany needs to have a good chance at keeping more or less on the historical track, so it does start off pretty well set up, although it will have MP problems, most likely.

Tim
 
No, I didn't invade USSR, I first wanted to annex UK and take Persia.
I have circa 135 divisions at the soviet border, but I thought to wait for 1942 spring.
 
No, I didn't invade USSR, I first wanted to annex UK and take Persia.
I have circa 135 divisions at the soviet border, but I thought to wait for 1942 spring.

I think I had around 200 when I invaded in 1941, and I also had over 60 air squadrons, plus a few new carriers, battleships, destroyers and transports. Where have all your ICs been going?
 
Ok, some thoughts on my game so far (GER in July '40, just after Vichy):

- the one (minor) gripe I have is also about Transports: Their org just seems way too low. While doing Weserübung, I've twice had troops retreat from the beaches (once at Oslo, once at Narvik) while they were winning - because the transports had to reorg. That is annoying, unrealistic and should really not happen, at least IMO.

Other than that: Great work guys! :cool:

Hi,

The low ORG on the TP is designed to do 1 thing.

Make unsupported TP disengage as quick as possible rather than ending up in a stand and die battle.

We may need to tweak the GER files a bit to ensure that they are not to restrictive. what model of TP were you having this happen with? IF it's a Converted Coastal Trading Vessel this is somewhat WAD as they aren't suppossed to be very effective for invading defended beaches.

mm
 
I downloaded this version and it looks really interesting. I am especially intrigued to see how the new Presidential and Congressional events for the US will play out. Looking at the core_USA, I am curious to know why they stop at 830950 (1946 Congressional Elections - Historical). Are there more events for 1946, 1948, 1950, and 1952 to come later? :confused:

Hi,

Those are the end right now. Ran out of time and energy to script more as other priorities took over.

mm
 
Hi,

The low ORG on the TP is designed to do 1 thing.

Make unsupported TP disengage as quick as possible rather than ending up in a stand and die battle.

We may need to tweak the GER files a bit to ensure that they are not to restrictive. what model of TP were you having this happen with? IF it's a Converted Coastal Trading Vessel this is somewhat WAD as they aren't suppossed to be very effective for invading defended beaches.

mm

Thanks for the reply!

The TP used were model IV - same as the ones supplied by the Weserübung event (converted merchant vessel, I believe?)
 
Hi,Dec.1 question,playing ger:
did you change the "motorize the Wehrmacht"-event,AFAIK in earlier version of this mod the 2/13/29/20.ID were replaced with 2/13/29/20.Mot,now the mod replaces only two of those divs correct,the other two are randomly chosen(even if all 4 still exists)?
 
Not sure here.

The event 470032 "renewed fighting in China" actually gives a
negative Belligerence to Japan "command = { type = belligerence which = JAP value = -10 } ".

Since it marks the start of the war with China, I'd have guessed it should have been a positive one.

Same goes for Marco Polo (id#470031). Should Japan takes the opportunity to declare war there and then, it gives a -30 Belligerence value.

Where am I wrong?.
 
Hi,Dec.1 question,playing ger:
did you change the "motorize the Wehrmacht"-event,AFAIK in earlier version of this mod the 2/13/29/20.ID were replaced with 2/13/29/20.Mot,now the mod replaces only two of those divs correct,the other two are randomly chosen(even if all 4 still exists)?

There is an error in 2 of the events, which means that the divisions deleted are the wrong ones (some units got renumbered at some stage, and it wasn't picked up in testing, alas).

Event 370322 : id = 1036 (in both trigger and action_a) should be id = 1035

Event 370323 : id = 1033 (in both trigger and action_a) should be id = 1032

Tim
 
Not sure here.

The event 470032 "renewed fighting in China" actually gives a
negative Belligerence to Japan "command = { type = belligerence which = JAP value = -10 } ".

Since it marks the start of the war with China, I'd have guessed it should have been a positive one.

Same goes for Marco Polo (id#470031). Should Japan takes the opportunity to declare war there and then, it gives a -30 Belligerence value.

Where am I wrong?.

The negative belligerence is to compensate for the effect of declaring war, which automatically gives you some Belligerence anyway. Since it is just the restart of ongoing hostilities, essentially, Japan shouldn't get penalised twice for starting these wars via event. Otherwise, Japan's Belligerence rises too rapidly, and you will find everyone and their pets mobilising and eventually attacking Japan as well.

Tim