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The Conqueror trait being an AI difficulty thing didn't even last to release. The player now has access to it as well.

Apart from that, it seems like a flavourful decision. I hope gaining land like this becomes a stability nightmare, starting at the lowest legitimacy, with people from your camp expecting titles and local vassals despising you.

Edit: as I mention below, gaining the Conqueror trait removes any semblance of difficulty...
 
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Also, let me clarify why I dislike this trait being available to players, and specially for this decision.

The trait gives a flat bonus of Legitimacy monthly gain and prevents vassals from joining factions. With just these two things you have made this decision a complete slam dunk for the player. They won't struggle to stabilise their new land and you (Devs) are already creating ways for players to sidestep Legitimacy!
 
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Also, let me clarify why I dislike this trait being available to players, and specially for this decision.

The trait gives a flat bonus of Legitimacy monthly gain and prevents vassals from joining factions. With just these two things you have made this decision a complete slam dunk for the player. They won't struggle to stabilise their new land and you (Devs) are already creating ways for players to sidestep Legitimacy!
Having more ways to help with legitimacy is good, no? Were people not complaining that it was too difficult to raise your legitimacy without access to funerals and legends from the Legends of the Dead DLC?
 
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Also, let me clarify why I dislike this trait being available to players, and specially for this decision.

The trait gives a flat bonus of Legitimacy monthly gain and prevents vassals from joining factions. With just these two things you have made this decision a complete slam dunk for the player. They won't struggle to stabilise their new land and you (Devs) are already creating ways for players to sidestep Legitimacy!
Legitimacy as it is currently is even more simplified than the game simplifies feudalism. William the Conqueror was seen as the legitimate king of England by his Norman subjects but not the Anglo Saxons. Which is why many rebellions happened. In game, his legitimacy level spikes to faction reduced levels after winning the conquest.
 
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The Conqueror trait being an AI difficulty thing didn't even last to release. The player now has access to it as well.

Apart from that, it seems like a flavourful decision. I hope gaining land like this becomes a stability nightmare, starting at the lowest legitimacy, with people from your camp expecting titles and local vassals despising you.

Edit: as I mention below, gaining the Conqueror trait removes any semblance of difficulty...
I reeeally hope the ai at least has an easier time frequently getting the trait, it would make claimants far more dangerous and make unlanded claimants actually memorable and threatening.
 
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Having more ways to help with legitimacy is good, no? Were people not complaining that it was too difficult to raise your legitimacy without access to funerals and legends from the Legends of the Dead DLC?
But a foreign conqueror shouldn't be legitimate, we shouldn't gain more legitimacy...

I think the trait is too much OP for the player.
 
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But a foreign conqueror shouldn't be legitimate
But what about to their followers? The conqueror is obviously legitimate to their followers, its why they are following them in the first place, so why shouldn't the conqueror get a legitimacy boost for conquering territory?

They won't struggle to stabilise their new land and you (Devs) are already creating ways for players to sidestep Legitimacy!
Plenty of conquered people's have accepted their conquerors as legitimate, even if only in a pragmatic sense. Most places that are conquered don't immediately go into revolt, that usually takes a couple of generations so conquerors getting buffs to improve stability post conquest is also perfectly fine. For example, there were no major Christian uprisings in the Sultanate of Rum or Muslim uprisings in the Crusader States. External pressures or internal dynastic struggles are what usually weaken and eventually lead to the collapse of Medieval states. Internal revolts are a symptom on central weakness, not a cause.
 
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But what about to their followers? The conqueror is obviously legitimate to their followers, its why they are following them in the first place, so why shouldn't the conqueror get a legitimacy boost for conquering territory?


Plenty of conquered people's have accepted their conquerors as legitimate, even if only in a pragmatic sense. Most places that are conquered don't immediately go into revolt, that usually takes a couple of generations so conquerors getting buffs to improve stability post conquest is also perfectly fine. For example, there were no major Christian uprisings in the Sultanate of Rum or Muslim uprisings in the Crusader States. External pressures or internal dynastic struggles are what usually weaken and eventually lead to the collapse of Medieval states. Internal revolts are a symptom on central weakness, not a cause.
As much as I'd like to think of myself as a history buff, this community puts me to shame, so I won't try to use historical justifications.

I'm asking for this particular decision in question, the one where a landless adventurer conquers land by force, to be a particularly difficult one because I believe it would make for interesting gameplay and narrative content. I do, however, think that a lesser noble or peasant rabble conquering land in the middle of, say, France, would face difficulties stabilising their conquest. So from a plausibility stand point, head cannon matches the gameplay I am asking for.

Remember that the game will require a player character be part of a dynasty, but not that said dynasty has ever held land, making them a lesser noble at best.
 
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the one where a landless adventurer conquers land by force, to be a particularly difficult one because I believe it would make for interesting gameplay and narrative content.
Looking at the pic posted on the previous page, you need to meet eight requirements and you only get a pressed claim on a single duchy. It doesn't look like it will be any easier than what the game generally offers up for difficulty.

I do, however, think that a lesser noble or peasant rabble conquering land in the middle of, say, France, would face difficulties stabilising their conquest.
Honestly, that's going to depend. If the Kingdom of France has been at constant war for a decade or something and the new ruler can provide some stability and security then people aren't going to put up much resistance. But, and here is the important part, people are unlikely to strongly resist post-conquest because you had to conquer the territory to begin with. It makes the conquer look strong and the previous ruler look weak and people don't want to fight a war against some strong. Furthermore, success is generally associated with divine favor and most people aren't really going to want to gainsay the divine and there are few things more legitimizing than winning wars in the pre-modern era. Its why you usually see most ruling troubles decades later - most people aren't in a position to resist and there is a strong aura of legitimacy around the new ruler, but the same isn't true of their descendants. I rather the difficulty going from unlanded to land a couple of generations later when you have unlanded people with claims to your titles try and take those titles for themselves rather than the initial conquest be the difficult part.
 
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Some crumbs about today's Dev Diary from Discord:
DD_crumbs.png
 
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These DD's are so long I'd like an abbreviated version at this point. It feels like too much detail and text to fully grasp what it is about. I understand some ppl want loads of detail, but they lose more casual people like me with these DD's.
 
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These DD's are so long I'd like an abbreviated version at this point. It feels like too much detail and text to fully grasp what it is about. I understand some ppl want loads of detail, but they lose more casual people like me with these DD's.
Tldr for latest Dev diary, you can now be a dirty smelly loser with no home or money in crusader kings too just like real life! :D
 
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These DD's are so long I'd like an abbreviated version at this point. It feels like too much detail and text to fully grasp what it is about. I understand some ppl want loads of detail, but they lose more casual people like me with these DD's.

I do see the problem here. The admin gov't ones were starting to feel like work. But having so much content is a nice problem to have.

Today's diary appears to be two unrelated topics, so you might be able to split it over a couple of days.

They also have audio versions on YouTube if that works better for you.
 
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