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This was a fantastic stream and I'm really glad I watched it since now I'm more hyped up than ever. Sorry in advance about the length of this post. I was specifically looking for things that related to the scheme rework and wrote them down as I discovered them.

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I caught this at the very beginning of the stream. That bottom line in particular. The CK3 wiki currently says that personal schemes - which seduction is - do not use secrecy so hopefully this means that our extramarital affairs will be more difficult for others to discover.


1726270399851.png



This is also pretty interesting. I don't recall seeing the Countermeasure list before but maybe I just missed it. This looks like you can focus on bolstering different aspects of the scheme at the expense of others. For instance, maybe you could go with a more surefire murder attempt but it is more likely to get your agents caught. The picture was only from the Contract Scheme so perhaps hostile and personal schemes are different.


1726271425187.png



This is very exciting. No more getting the entire world to gang up on a target; now it's only your target's court and vassals. Although I must admit I don't know how the game decided which characters could be agents in a scheme previously, I'm pretty sure you could people outside of the court to go after someone. Also even more exciting is that if your agents get caught they're now guilty of a crime! A lot of times I will set my spymaster to go trolling for secrets in an enemy realm and then hooking everyone into joining my schemes. Previously, if my scheme failed nothing ever would happen to my co-conspirators but it looks like that's about to end.



1726273326983.png



After watching the Streamers, I think Scheme Potential determines the maximum chance of success of the scheme. The 30% on the right-hand side of the picture increases to 55% after they add the character as an agent. And then the scheme starts off at 2% but as each Phase progresses it increases towards that maximum percentage. I'm still not sure what the Advantages do since you need a minimum to actually execute the scheme. But maybe this is just a variable in the success equation since in my third picture they refer to the chance for success as "Success Chance" with capital lettering making me think that Scheme Potential gets compared to secrecy and then weighed against the target's Scheme Resistance for the Success Chance.


1726274442138.png



Scheme Growth is probably how much the left-most number on your Scheme Potential grows each time a Phase is completed or at least that is my guess.


1726274703423.png



So from this picture, it looks like Scheme Potential is the left-most number (originally started at 2%) in your scheme success chance.


1726275161627.png



Okay, so your Advantages are used to launch the scheme and also add a percentage up to 100%. I'm guessing that 5 Advantages gives no bonus, 10 gives a 5% bonus and so on.


1726278834120.png



This isn't related to the scheme system but based on the above I wonder if, one day, AI Landless Adventurers might be used as rabble-rousers or heretic leaders that go around stirring up peasant armies or cause mass-conversions in your lands after particularly bad plagues, wars, or long stretches of low legitimacy.


Game looks great devs! You should all be proud of yourselves. The worst part of the stream is knowing that I have two more weeks to go before I can play myself.
 
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yuo must be playing a mod because last i checked in vanilla the house of Northumbria only has aelle and his progeny in it, not even Osbrith is part of it, my guess is that the team probably adopted a a greater northumbrian dynastic bloodbath theory, choosing to depict all kings of Northumbria has related to one another but separated by house as you would imply.

Infact the anglo-saxons have the exact oposite of the point yuo just made, with seemignyl pointless splyting of the Cerdricings, into "of Wessex" for unclear reasons even tough they where the same.
yes, the team having made changes to that is what i was saying. by the games own internal logic, the houses of northumbria, mercia, and east anglia ought to be cadet houses. i dont think the capetians ever thought of themselves as robertines either but thats a whole different conversation and not what either of us should be talking about in this sacred place (the is there will be thread)
 
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This was a fantastic stream and I'm really glad I watched it since now I'm more hyped up than ever. Sorry in advance about the length of this post. I was specifically looking for things that related to the scheme rework and wrote them down as I discovered them.

View attachment 1187427


I caught this at the very beginning of the stream. That bottom line in particular. The CK3 wiki currently says that personal schemes - which seduction is - do not use secrecy so hopefully this means that our extramarital affairs will be more difficult for others to discover.


View attachment 1187433


This is also pretty interesting. I don't recall seeing the Countermeasure list before but maybe I just missed it. This looks like you can focus on bolstering different aspects of the scheme at the expense of others. For instance, maybe you could go with a more surefire murder attempt but it is more likely to get your agents caught. The picture was only from the Contract Scheme so perhaps hostile and personal schemes are different.


View attachment 1187436


This is very exciting. No more getting the entire world to gang up on a target; now it's only your target's court and vassals. Although I must admit I don't know how the game decided which characters could be agents in a scheme previously, I'm pretty sure you could people outside of the court to go after someone. Also even more exciting is that if your agents get caught they're now guilty of a crime! A lot of times I will set my spymaster to go trolling for secrets in an enemy realm and then hooking everyone into joining my schemes. Previously, if my scheme failed nothing ever would happen to my co-conspirators but it looks like that's about to end.



View attachment 1187440


After watching the Streamers, I think Scheme Potential determines the maximum chance of success of the scheme. The 30% on the right-hand side of the picture increases to 55% after they add the character as an agent. And then the scheme starts off at 2% but as each Phase progresses it increases towards that maximum percentage. I'm still not sure what the Advantages do since you need a minimum to actually execute the scheme. But maybe this is just a variable in the success equation since in my third picture they refer to the chance for success as "Success Chance" with capital lettering making me think that Scheme Potential gets compared to secrecy and then weighed against the target's Scheme Resistance for the Success Chance.


View attachment 1187441


Scheme Growth is probably how much the left-most number on your Scheme Potential grows each time a Phase is completed or at least that is my guess.


View attachment 1187444


So from this picture, it looks like Scheme Potential is the left-most number (originally started at 2%) in your scheme success chance.


View attachment 1187445


Okay, so your Advantages are used to launch the scheme and also add a percentage up to 100%. I'm guessing that 5 Advantages gives no bonus, 10 gives a 5% bonus and so on.


View attachment 1187455


This isn't related to the scheme system but based on the above I wonder if, one day, AI Landless Adventurers might be used as rabble-rousers or heretic leaders that go around stirring up peasant armies or cause mass-conversions in your lands after particularly bad plagues, wars, or long stretches of low legitimacy.


Game looks great devs! You should all be proud of yourselves. The worst part of the stream is knowing that I have two more weeks to go before I can play myself.
Not too long at all. It was wonderful -- like a bonus Dev Diary. Thanks for taking the time to do it.
 
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next week is gonna be stacked with content, DD on Tuesday, tutorial vid on Thursday, a livestream on Friday, as well as any content creator being able to post their early access gameplays around the weekend
 
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Thank you @PDX-Trinexx !!! I saw the event popup option when you asked Elizabeth and Artur to show message settings. Beautiful work guys.
Turns out this is incorrect and the Event spam has not been cured with Message Settings according to the following screenshots. The option only toggles an additional event outcomes popup.

Le sigh.


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15 out of 16 weeks between the official announcement of Roads to Power and its release, which means we've reached the 93.75% mark now. If everything goes right, we're looking at the release of the long awaited Roads to Power DLC.

And here's the teaser for tomorrow's DevDiary, which is the last DevDiary before release day (although I suspect there will also be one on release day, which will give us the patch notes):

Screenshot 2024-09-16 140152.png
 
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15 out of 16 weeks between the official announcement of Roads to Power and its release, which means we've reached the 93.75% mark now. If everything goes right, we're looking at the release of the long awaited Roads to Power DLC.

And here's the teaser for tomorrow's DevDiary, which is the last DevDiary before release day (although I suspect there will also be one on release day, which will give us the patch notes):

View attachment 1188409
I'm pumped. When they announced RTP at the beginning of the year I was honestly not paying much attention to it, since I figured it was just going to be a flavor pack for Byzantines/Greeks.
This is so much more.
 
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tarkus posted a short about landless adventurers literally 40 seconds ago if anyone's interested, there's a funny bug at the end

EDIT:

another short "gameplay" (its only 30 seconds long) but it's in German


according to google translate, youtubers will be able to post their early access content starting on 20th of september
 
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The next trailer was released:

It seems to very loosely align historically with what happened between Isaac II Angelos and his brother, Alexios III. Isaac was emperor, and then while he was out on a hunt his older brother Alexios captured and blinded him and became emperor himself. Eventually in 1203 Isaac would dethrone Alexios alongside his son (also named Alexios), although he wasn't much more than a figurehead at that point both to Alexios IV as well as to the crusaders who had installed him in place.
 
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A feature breakdown for the free update (1.13.0, Basileus) alongside RtP was steathily released - doesn't look like there's anything new in there, but it's a good compilation - although the character of the week system hasn't been actively talked about yet, I don't think.

 
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