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Fookison, you traitor!
 
How about "Marriage Contracts" that act somewhat like a truce in EU3? In EU3 if you have a peace it comes with a truce with a specific amount of time, and if you attack them again within that time you take a hit.

In CK2, If you marry a daughter of royal blood (aka heir) to a neighboring nation, perhaps there can be a truce where if they were to attack you, or you attack them the person doing the attacking takes a prestige hit as well as an increase in bad boy rating? I know there was diplomatic marriages back then, happened a lot from what I can tell to secure alliances and such. Therefore I think the daughters of the bloodline would be much more important and valuable, after all they can mean a safe and secure alliance between you and a larger aggressor.

I can also see "arranged marriages" coming out of this, since that was big back then too. Let's say you have a 8 year old son or daughter, and you notice a pop-up from another country saying...

-----------------------------
~ Kingdom of Aragon ~
Wishes to enter an ARRANGED MARRIAGE with
14 year old Katherine of Aragon
and
8 year old Henry of England
-----------------------------

:D
 
Easy does it gang!!! :D I'm still very much involved in CK DVIP at present with a few good campaigns on the go. Just playing a bit of a mix with FTG right now. It really is a good game as well. But in the spirit of the thread, can't wait for CK2 if/when it comes along!!!!! Looking forward to a family tree and more ledgers with useful information to pour over in the desire for improved micromanagement. Perhaps an expanded map would be good too!!!
 
You know what I'd love for CK2? Betrothals! I mean tons of families have done it and it would allow for some more depth to the dynasty politics as well as save me some time from having to f12-die some random husband who took the daughter I had intended for my son. :mad:
 
You know what I'd love for CK2? Betrothals! I mean tons of families have done it and it would allow for some more depth to the dynasty politics as well as save me some time from having to f12-die some random husband who took the daughter I had intended for my son. :mad:
why don't you just man up and assassinate him?
 
I would definitely support betrothals. Especially as I am playing DVIP as Aquitaine and the good Comte de Toulouse (Duke in the Game) has a rather nice little boy to which I can have my only daughter marry and have children become Kings ;). Also, I would like a more dynamic College of Cardinals. Don't know if its been mentioned in this thread before, but it would be nice, kinda like the system used in MTW2 or something similar.
 
Totally disagree. It would be a disastrous mistake for Paradox to try and compete with Total War: Medieval; it just doesn't play to their strengths or their fan-base. I think they're smart enough not to try to make that sort of a game. As it stands, Crusader Kings really doesn't have any competition, and a sequel would have to build on its unique character.

I'd like to see them build on the friends and rivals aspect of the game that they introduced in DV2. Suppose that instead of realm duress simply causing one duke after another to rebel, it caused one or more pretenders to the throne to appear and be supported by different vassals. Friendships and rivalries could have a big impact on how the factions shook out.

Betrothals are a great idea, too, but you might want to make the marriage market a bit more competitive. It's rare to be turned down at the moment.

I'd like to see most of the characters in your court AI controlled--maybe just have events fire for your ruler's immediate family. While I love character events, at the moment you spend too much time making decisions about education and friendships/rivalries for minor characters that you don't really care about.
 
Not really, the education of your courtiers can yield quite bountiful results if you choose correctly. Friendships/rivalries I sort of agree, but again, as a ruler, some events would still have to stay, even if only a few...

But then again I disagree if I look at it from the point of roleplaying... And thats the main strength of the game imo...
 
Totally disagree. It would be a disastrous mistake for Paradox to try and compete with Total War: Medieval; it just doesn't play to their strengths or their fan-base. I think they're smart enough not to try to make that sort of a game. As it stands, Crusader Kings really doesn't have any competition, and a sequel would have to build on its unique character.

I'd like to see them build on the friends and rivals aspect of the game that they introduced in DV2. Suppose that instead of realm duress simply causing one duke after another to rebel, it caused one or more pretenders to the throne to appear and be supported by different vassals. Friendships and rivalries could have a big impact on how the factions shook out.

Betrothals are a great idea, too, but you might want to make the marriage market a bit more competitive. It's rare to be turned down at the moment.

I'd like to see most of the characters in your court AI controlled--maybe just have events fire for your ruler's immediate family. While I love character events, at the moment you spend too much time making decisions about education and friendships/rivalries for minor characters that you don't really care about.

Sorry to not make it clear. I wasn't refering to the whole game being modeled after MTW2, but as a possible way of modeling the election of the Pope specifically. CK and MTW are two very different games, and I love CK for its one-of-a-kind market place. I would actually be disappointed if a possible CK2 looked and felt like MTW.

Also, I do like the idea of a Pretender-led rebellion as opposed to 14 different duchies declaring independence and then re-pledging after a few years, it makes the rebellion almost pointless.
 
I would definitely support betrothals. Especially as I am playing DVIP as Aquitaine and the good Comte de Toulouse (Duke in the Game) has a rather nice little boy to which I can have my only daughter marry and have children become Kings ;). Also, I would like a more dynamic College of Cardinals. Don't know if its been mentioned in this thread before, but it would be nice, kinda like the system used in MTW2 or something similar.

I discussed having the "College of Cardinals" idea earlier in this thread (I believe it was in the last few pages even). I liked that idea because in a sense it could be similar to that of the HRE mechanic, instead with using Cardinals.. which in turn are created from your bishoprics. It gives you more of a reason to have bishoprics too.

I also brought up how Crusades functioned in the original MTW, not saying it has to be like that exactly, but the effect of a huge fanatical army roaming through your lands on it's march to the holy land would and should have a draining effect on your lands and populations.

Betrothals are a great idea, too, but you might want to make the marriage market a bit more competitive. It's rare to be turned down at the moment.

I think it should take into account your prestige, holdings, titles, bloodlines, and so forth to determine if your son/daughter is eligible to be married. Sure, your direct "heir to the throne" should have an automatic bonus, because even if he's a crazy inbred drooling sock puppet he would still be of some worth just because of his bloodline and inheritance.
 
I think it should take into account your prestige, holdings, titles, bloodlines, and so forth to determine if your son/daughter is eligible to be married. Sure, your direct "heir to the throne" should have an automatic bonus, because even if he's a crazy inbred drooling sock puppet he would still be of some worth just because of his bloodline and inheritance.

Not a bad idea, but it should also factor in the desired bride or grooms stature too, as well as stats preferably (or their education trait). It should be easier to get an average-stats young female courtier to marry your duke than to have the king's eldest daughter who's a prodigy and his steward to marry your marshal son.

These sort of modifiers are used a lot in at least determining the education trait, so it should be doable for marriages too. As I understand it, marriages aren't done using events now, but if they were, this could just be modded in.
 
Not a bad idea, but it should also factor in the desired bride or grooms stature too, as well as stats preferably (or their education trait). It should be easier to get an average-stats young female courtier to marry your duke than to have the king's eldest daughter who's a prodigy and his steward to marry your marshal son.

These sort of modifiers are used a lot in at least determining the education trait, so it should be doable for marriages too. As I understand it, marriages aren't done using events now, but if they were, this could just be modded in.

Also the whole marriage between royal heirs can open up a big can of worms. Sure it may act like a rock-solid alliance that would take a diamond hammer to break, but the after effects could be devastating.

For example, your playing the King of England and your looking for a way to finally make peace with France after 10 years of constant fighting. You both hate each other, and know that a simple non-aggression pact would be torn into oblivion pretty quickly. So instead, you arrange a marriage between your 12 year old son to the French King's 16 year old daughter for a diplomatic and healthy peace between your nations. When your son reaches the age of 16 they are automatically married per contract. Your King dies and your son inherits, and a year into the reign the son has a son from the French King's daughter. A few years later your King dies and leaves his 5 year old as King. Because the King has a direct bloodline from both the English King and the French King, the French king automatically gets "Casus belli" against England for the entire existence of that 5 year old English King's life, after all the person sitting on the throne is also a direct relation of the French bloodline.

:D
 
Sorry to not make it clear. I wasn't refering to the whole game being modeled after MTW2, but as a possible way of modeling the election of the Pope specifically. CK and MTW are two very different games, and I love CK for its one-of-a-kind market place. I would actually be disappointed if a possible CK2 looked and felt like MTW..

I was actually responding to a comment that I can't seem to find in the thread anymore where someone postulated that CK2 might reappear with gorgeous 3-D battles, and I just can't imagine Paradox attempting something like that.
 
I was actually responding to a comment that I can't seem to find in the thread anymore where someone postulated that CK2 might reappear with gorgeous 3-D battles, and I just can't imagine Paradox attempting something like that.

If they could combine CK's system (with improvements for CK2 of course) with that of MTW2 styled 3D combat (with a better AI, please more challenging) I would probably never leave my house again.... :rofl:

I fear a game of that magnitude won't be around any time soon, but I could see it being a hit for the armchair general's that want a game that is deeper and more tactically challenging than what the Total War series can provide (I like the TW series, but it's not challenging even on the hardest difficulty. The AI is predictable). With one ruler you could be a master politician, a skilled diplomat, and a builder of public works. His son, a blood thirsty warmonger who built an army and conquered with the skill of Alexander.
 
If they could combine CK's system (with improvements for CK2 of course) with that of MTW2 styled 3D combat (with a better AI, please more challenging) I would probably never leave my house again.... :rofl:

I fear a game of that magnitude won't be around any time soon, but I could see it being a hit for the armchair general's that want a game that is deeper and more tactically challenging than what the Total War series can provide (I like the TW series, but it's not challenging even on the hardest difficulty. The AI is predictable). With one ruler you could be a master politician, a skilled diplomat, and a builder of public works. His son, a blood thirsty warmonger who built an army and conquered with the skill of Alexander.

And you would fight on ground every single battle you make? In M2TW you fought with a small number of armies. CK can have tens, even hundreds of them...
 
And you would fight on ground every single battle you make? In M2TW you fought with a small number of armies. CK can have tens, even hundreds of them...

I would imagine that there would be an auto-outcome, or possibly just an option to use the traditional quick system that's already there for EU3/Rome, etc... for those that you wish to skip the epic battle.
 
Also the whole marriage between royal heirs can open up a big can of worms. Sure it may act like a rock-solid alliance that would take a diamond hammer to break, but the after effects could be devastating.

For example, your playing the King of England and your looking for a way to finally make peace with France after 10 years of constant fighting. You both hate each other, and know that a simple non-aggression pact would be torn into oblivion pretty quickly. So instead, you arrange a marriage between your 12 year old son to the French King's 16 year old daughter for a diplomatic and healthy peace between your nations. When your son reaches the age of 16 they are automatically married per contract. Your King dies and your son inherits, and a year into the reign the son has a son from the French King's daughter. A few years later your King dies and leaves his 5 year old as King. Because the King has a direct bloodline from both the English King and the French King, the French king automatically gets "Casus belli" against England for the entire existence of that 5 year old English King's life, after all the person sitting on the throne is also a direct relation of the French bloodline.

:D

isnt that exactly what happened IRL.