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ManOnTheMoon said:
The idea of being able to continue your empire up through the ages via several Paradox titles is brilliant!! Imagine playing one of the British provinces starting at Hastings and playing through the Second Gulf War? Wow... too cool!!

Because such a system would traverse several different games, the graphics and gameplay and AI logic will be distinctivly different, thereby keeping the campaign fresh.

That is actually doable now - but not easy because of system limitations. Going from CK to EUII is easy - but the AI is broken, so that if you do, no-one tries to explore past the CK borders (for CK nations) or past their start borders (for everyone else). And going from EUII to Ricky is totally impossible unless you want to take the stock Ricky save game file and mod it to conform with the end save game file from EUII. Going from Ricky to HOI2DD is also possible, but also has broken AI (so no hostility from anyone) and catastrophically broken industrialization - so that most every nation starts with 1/10th the factories that they would at the start of HOI2DD, and practically no tech or armies. Makes for a freakishly dull HOI2DD game. The kind where you can put it on autorun and go to sleep, and wake up in 1951 with a few brushfire wars between France and Germany, each with less than 10 divisions....

I want a REAL simulation with REAL links between games...
 
It is possible, the Something awful forums had a great AAR which involved the Kingdom of Jerusalem going from CK-EU3-Vicky-HOI2, though he didn't complete HOI2. I think a lot of modification was required though, like you said.
 
Veldmaarschalk said:
Hopefully this will not happen.

I don't want to see Robert Guiscard fight the Chinese or William the Conquerer, taking on the Aztec Empire.

I agree, maybe more provinces and enlarged Europe doh

also I hope the map will be different than the Rome or Eu3 map I hate them for some reason... and love the CK, Eu2 Vicky kinda maps...2d...

I know they need to make 3d maps like some1 said before but what they have now isn't very good imho
 
No need for 3D, it's a strategy role playing game.. the things that are really important are diplomatic actions, event, characters, traits, more provinces, etc etc..
If they do that I don't give a crap how the map looks!!!

Well actually... if they make the map like real medieval maps looked like:eek:
that would be really cool :D
 
Without a world map you can't simulate the Horde invasions, timurids etc properly, and i don't see the problem of isolating europe so that it won't interact with the rest of the world until the time is right. But I won't say not to playing chinese dynasties or Indians in that timeframe
 
kanzlooz said:
No need for 3D, it's a strategy role playing game.. the things that are really important are diplomatic actions, event, characters, traits, more provinces, etc etc..
If they do that I don't give a crap how the map looks!!!

Well actually... if they make the map like real medieval maps looked like:eek:
that would be really cool :D
Though on the other hand the game engine used to create EU3 certainly has a much better interface, so I hope the same would apply to CK2.
 
Riddermark said:
Without a world map you can't simulate the Horde invasions, timurids etc properly, and i don't see the problem of isolating europe so that it won't interact with the rest of the world until the time is right.

Which is after the CK timeframe and for that Paradox has already developed Europa Universalis.

CK is a game set in medieval Europe and it tries to similate a feudal society. I don't know much about the native Americans or Africans but their society wasn't feudal. It would just be crazy to have them be able to 'create title' or if you as a European conquer them, you then are able to make your son duke of New York or Prince of Virginia.

The Mongol Hordes can be represented quite well without having Mongolia, let alone America or sub-saharan Africa
 
Yeah but not to have the other regions is plain stupid, since you had the empire of Alexander even well before CK timeframe so it's not as if the Europeans were unaware of it. Or you want me to believe that Europeans in the CK timeframe firmly believed, much like the Roman Empire, that there is nothing more beyond their lands :D

Hell even the vikings went so many places including america.

I guess you are right about the rest of the world being playable, and out of the scope of the project though.
 
Riddermark said:
Yeah but not to have the other regions is plain stupid, since you had the empire of Alexander even well before CK timeframe so it's not as if the Europeans were unaware of it. Or you want me to believe that Europeans in the CK timeframe firmly believed, much like the Roman Empire, that there is nothing more beyond their lands :D

Hell even the vikings went so many places including america.

I guess you are right about the rest of the world being playable, and out of the scope of the project though.

Most Europeans had no idea what lands there were in the East. Not that they were stupid, it just wasn't a topic which had much interest for them. They knew that there were lands there, they just didn't know much about it.

Yes, some Vikings sailed to Greenland and America, but again that also wasn't a thing that was common knowledge in the rest of Europe or even amongst most other Northmen.

Adding lands like China and India just adds more problems then benefits to the game. The current size of the map is perfect IMHO, it just needs more provinces. :)
 
I would also like to control my own armies when my liege calls for them.. feel a little bit bored watching them on the map, can't even see if they are winning or losing in a battle. :mad:

It's a bit weird that you're leading the troops but are unable to control them or even seeing how they're doing. :confused:

Maybe with orders!? and bonus/penalty system!?
So if you execute the order you get a small loyalty and/or prestige bonus and if not you get a penalty.

Or they should at least make it possible to see details of the battle..


edit: by the way, about putting asia in the game and/or other parts of the world is stupid!
the game is called CRUSADER KINGS!!
And as far as I know there is never been a crussade against india or china nor where there any crusaders over there!

Perhaps some... if they missed the exit to Jerusalem :D
 
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Riddermark said:

:confused:

The known world ? Known by who ? By everyone in the 'knowned world' ?

It also is 600 years before the start of CK, so I don't see the point of this map at all.

EDIT
Following your logic I am to understand that a king of England in the 11th century would know where China, India and Zanzibar was ? :)
 
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Well yes so maybe after 600 years it will be even more :D Anyway the point that it's Crusader Kings is correct, I just wish for more lands in Arabia felix and to the east to give muslim more lands and chance to survive than now.

But I see as with most suggestions in this thread there is 1 fundamental flaw. We are actually trying to suggest stuff that will "fix" the current problems. Instead why not ask for things that will not require fixing because they will actually work as intended?

Like - a different approach to creating titles, upgrading from count to king and emperor with the same title just by elevating its prestige. High level of modability, actual working crusade system, game engine redesigned from scratch :D

Maybe too much to ask, as I'm sure that if there is CK2, its foundations would fundamentally be the same as CK1
 
I would like to put my foot down here and say that I would be ecstatic about a CKII, just in case anybody from Paradox is following this.

That said I would like to comment that what I would like to see most is even more depth. If there is a CKII, it should in my opinion not have an extended map, and it should probably cover a shorter span of time, but within this more limited frame, it should strive for even greater detail. The 15th century was politically and socially very different from the 11th - in having the game cover a slightly less diverse timespan, the game mechanics could be drafted to reflect the actual socio-political realities of its age even better. This is probably the main concern for me.

And of course there should be an improved diplomatic AI. I would like to see more options, and an AI that behaves more reasonably in its international dealings.

A slightly - but only slightly - more differentiated military system would also be nice, maybe as complex as that of Victoria.
 
Know what I want?

I want a randomized map/kingdoms, so that i'm not playing a similar (and still fun) game over and over again. A map where everything is the same, but the kingdom/dutchy/county names, and affiliations are locally randomized - so that the area that constitutes the...Kingdom of Kaleland is the same number of provinces as the Kingdom of Portugal, but it might be next to the Kingdom of Curran (aka the Kingdom of Denmark); so that the map is kinda randomized & so the game and the interaction is different. I'd be ok with - at least in the early juncture - the religions being the same, and the Mongols coming in at a certain date and certain set of provinces...but something to change it up would be stellar.
 
kanzlooz said:
I would also like to control my own armies when my liege calls for them.. feel a little bit bored watching them on the map, can't even see if they are winning or losing in a battle. :mad:

It's a bit weird that you're leading the troops but are unable to control them or even seeing how they're doing. :confused:

This.
 
CKII would be tremendous because what's truly unique about CK is the mix of strategy and role playing. Also, no other game captures the true nature and feel of power in the Middle Ages: all power was family-based. Managing a realm was managing a household. CK captures that perfectly.

I agree with the above wish-list for CKII but would also like two new things:

1. There has to be a way to try to get out of a marriage besides assassinating the wife. Rulers could and did seek annulments to marriages based on consanguinity (cousins in the third-degree); the Pope should be able to do this (for a fee?). Rarely rulers simply had more than one wife (although they were of course excommunicated for this).

2. Fleets and naval war. It simply isn't true that there were no fleet battles in the crusades era and that sea power was not important. Seapower was as important then as later. The Muslim rulers of Egypt often had weak land armies, but Egypt's powerful fleet usually deterred crusades directly against Egpyt and kept Egypt a power. Similarly, Byzantium's fleet was a big asset to Byzantium. Sieges of coastal fortresses (such as Tyre) failed unless the besieger could also blockade the port by sea.

In the west, many crusades were delayed or even cancelled because the crusaders didn't want to (or couldn't) march into Palestine over the land route through Anatolia, and couldn't find anyone to give them a fleet. The only fleets available typically belonged to Sicily, Genoa, Pisa, Venice, or Flanders (and sometimes there were Frisian or English fleets). If none of those fleets were available to cooperate with the crusade, it simply could not go to Palestine by sea. So give us those Mediterranean galleys and transports! (All this is clearly demonstrated in Runciman's three-volume History of the Crusades.)

CKII also has to correct these 4 problems:

1. Serious gameplay bugs (such as disappearing armies, provinces reverting back to enemy control for no reason). Or if these are not bugs, they are so frustrating to the player that they seem like ones.

2. A ridiculously bad AI. Truly incompetent invasions, for example. Easy to fix if CKII has a new engine.

3. Peace resolutions are too wacky and entirely hidden "under the hood." CKII must revamp peace resolutions and also make them more transparent for the player.

Medieval peacemaking was a wild affair, and the personalities of the rulers and negotiators played a huge role. But peace resolutions in CKDV are just too all over the place to make the game enjoyable after a while. For example, sometimes the infidel will refuse a lenient peace even if it is an inch away from being beaten; and sometimes the AI will give away provinces when nothing much has happened yet in the war.

4. CKII must do away with the "Heathens are Splintered" event. It is too important and too random. You can be within an inch of death and this event rescues you out of the blue. Doesn't seem fair to the infidel. Something's wrong with a game where your strategy is to declare war on an infidel king, gobble up some of his infidel vassals, and then sit back and wait for "Heathens are Splintered" to fire.

I truly hope that they do a CKII. They would do it right and it would be an incredible game.