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When you are going to be releasing your next vesion of ai for the 1.2 patch of DD could you please throw together some ai for scandinavia. as of now it has none. it does not need the royal treatment, just something more than no ai at all as it comes now.

thank you
 
tarakan said:
When you are going to be releasing your next vesion of ai for the 1.2 patch of DD
Not now. Seriously - what do you expect to hear? 1.2 is out for less than two hours... :rolleyes:

tarakan said:
could you please throw together some ai for scandinavia. as of now it has none. it does not need the royal treatment, just something more than no ai at all as it comes now.
Sorry, won't happen. As I said earlier, DAIM focuses on the major powers. Scandinavia simply isn't worth the effort. Maybe some tweaks to Finland in combination with the German files, but that would be the maximum.
 
splitting the first part of the sentence makes it a question, it was a statement directly preceeding the 2nd part of the question you are answered. Thank you for a fast reply. The reason I asked was that there is no sca ai file at all.
 
Sorry tarakan, I totally misunderstood your posting, but it was a bit hard to read because of its punctuation and lack of capitalization. So you didn't want us to hurry up with DD-DAIM 1.2, that's good. I sense that it will come soon enough anyway. :)

And I misunderstood another thing in your posting: I thought you were talking about AI files for the individual scandinavian countries, but you meant the fictional puppet Scandinavia instead, right? I'll think about it, if there really is no file for it right now, and because Spocky and I release it too from time to time, it might be an idea to copy something together. No promises though. ;)

Sorry again for the misunderstandings.
 
Merci.

That is all I meant. that there was no ai for SCA
 
Hi,

I would like to try DAIM for DD because i liked a lot DAIM for HOI2 and I'm still disappointed by official DD AI.

I read that a new DAIM version should be issued soon with new Intelligence features.
Am I right? And if yes, is there an ETA?

Thanx.
 
Alan, the current DAIM version is using the Doomsday intelligence features already.

We intended to release a new version this week, but right now it looks like we'll have to postpone it for one week due to having less time for it than expected. I recommend to use the current version, the next one won't be out before June 22th/23th.
 
I just started my first game as the US. I was impressed at the agressiveness of the Italian AI. But I thought it was wierd that their NAV bombers were all based in Denmark. Here is my problem, Japan declares war in late October of 1941. My hawk and intervention sliders are all the way to the left. For some reason the UK will not allow me to join their alliance. I can't invade Vichy France, so in effect I can't launch Torch. In short the mod was a good try guys but the game is still broken.
 
Micah Goodman 2 said:
I just started my first game as the US. I was impressed at the agressiveness of the Italian AI. But I thought it was wierd that their NAV bombers were all based in Denmark. Here is my problem, Japan declares war in late October of 1941. My hawk and intervention sliders are all the way to the left. For some reason the UK will not allow me to join their alliance. I can't invade Vichy France, so in effect I can't launch Torch. In short the mod was a good try guys but the game is still broken.


I am also playing as the US. I joined the allies right after japan dowed me. afterwards it was very difficult for some unknown reason (not to mention that i wasn't INVITED to join the allies).
in my games as the US japan beats natchina in less than a year and the nazis beat the soviets in less than 2 years. so the challenge here is huge...
 
Micah Goodman 2 said:
For some reason the UK will not allow me to join their alliance. I can't invade Vichy France, so in effect I can't launch Torch.
Oh yes, I know what you're talking about. :rolleyes: It's not a DAIM specific problem as far as I know though.
We might add two events that (a) offer the US to join the Allies when both are at war with Japan and (b) offer the UK to attack Vichy France after a certain time (see Mers-el-Kebir). We'd get rid of some of the rather artificial events for Vichy at the same time (e.g. gifting parts of North Africa to the US without a shot) because they check for Vichy being at war.
 
I'm really interested in trying to use DAIM but I want to ask a question first, since my free time is very limited (I play about 10-15 hours per month so I have no room for experiments and mostly stick with vanilla versions :) ).

Have you overcome the main weakness (for me) of the scripted AI that locks in place as soon as some historical condition is not meet?

Like for example defending Warsaw stops the Germans from attacking France and there is no war at all... I thought if your AI is more general and not scripted it may work.
 
Hmm, we can only work with what's there: A bunch of AI variables and events to switch between different AI files, thus our files are as scripted as the vanilla ones are. Things can go wrong when historical conditions aren't met, but we try to make sure that World War II happens more or less like it did in real life. However, that's a difficult task - and it usually fails when players choose to go grossly ahistorical ways. Sometimes even this works better than expected though.

DAIM Germany won't attack France through Belgium and the Netherlands as long as Poland is around - but Germany wouldn't have done so in real life either.
 
The problem is when I buy a VP province from France to evacuate - mainland Poland is occupied and then there is no war but there's no threat from my army. Yet they don't move west. Maybe it should not depend on annexation but taking specific territory?

In my current game I play France and after Poland joins the allies I gave them 4 transports and put them under my military control and evacuated 95% of Polish army before september'39 to help me defend better against germany (those 40 divisions do have their weight). I also gave them beirut and damascus to prevent germany from anexing poland. Yet I fear that Germany will never turn their forces against me once they take mainland Poland.

I wish the AI would not be limited like it's now... no human player would stop, why the AI has to. I think it's just a reason to look for different triggers for the AI switch events...
 
Just a note - in case of France that can fight from it's colonies or Netherlands or Belgium the AI works. It's just Poland that breaks the chain if she survives and this is a proof that the AI switch was badly designed there - in reality there was no official capitulation of Polish government to Germany as it quickly reorganized itself in England. That's why the AI should work with Poland remaining not annexed, taking cities must be sufficient :)
 
Sure, it's only a matter of the event triggers involved. However, there is a huge number of possibilities, small changes in the setup, that are theoretically possible. I could change the trigger for Fall Gelb to check for Poland to be completely occupied instead of annexed - but then somebody would ask the same thing to be done for Denmark, let's say, because he'd like to continue playing with their troops.

Saving 40 Polish divisions by ship and gifting them Beirut in order to keep them in the game as an independent force is what I'd call a grossly ahistorical move. I encourage you to do some modding on your own to make that possible, you seem to have an idea about what to do already.
 
Yes, I was already thinking along these lines already, but I have little free time to experiment...

It's just that I want to play Poland not some other minor like Brasil but there's no way to have an interesting game when Poland survives. :)

edit: there must be a way to fit those 250,000 Poles fighting with the West and 200,000 fighting with the East during WW2...

Anyway, you could consider putting some "safety checks" that will unfreeze German (or other) AI if something won't go the historical way... That's the biggest issue for me in HOI2. In EU2 or CK the game didn't depend so much on the scripts, so the AI countries played better or worse but never froze completely :)

To prevent this going off-topic I'll just say I will try DAIM when I will go for another GC with a major nation, I'm sure it will shine there, and I'll have hard time to beat the AI :cool:
 
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Dominik said:
Anyway, you could consider putting some "safety checks" that will unfreeze German (or other) AI if something won't go the historical way... That's the biggest issue for me in HOI2. In EU2 or CK the game didn't depend so much on the scripts, so the AI countries played better or worse but never froze completely :)
Totally "frozen" AI (not moving any forces at all) is not fixed bug from hoi2 to DD. Any .ai changes can't improve that. Please see this post:

http://forum.paradoxplaza.com/forum/showpost.php?p=5593320&postcount=44

Every AI ends like this ...