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Thu said:
My version is listed as DOOMSDAY v1.0 (LADS)

As I mentioned above, that can be somewhat decieving. Apparently the 1.0 version that you get when you purchase the game from Gamers Gate is equivalent to DD 1.2. In the 1.2 patch thread, Johan points out that 1.2 patch is for the boxed version only.

I tried installing HSR last month, and their auto-installer, by accident, installed the 1.2 patch and it crashed the game. AFAIK, the changes that were done to the game in 1.2 (boxed version) patch are the same as those already included in the download version.

You're right the boxed version has its own patch, but as far as I know, the download version is updated via gamersgate. That means that you didn't purchase a updated version (similar to 1.2).

You'll have to update the game yourself to install DAIM:
 
Commander-DK said:
Does DAIM for Doomsday only work with the 1936, 38 and '39 scenarios or also 1941 and '44?

:) Jesper
1936, 1938 and 1939 only. (But note that some of our AIs will be active in the later scenarios as well.)

We focus on the early scenarios because there's not enough time to make much of a difference in the later scenarios (production, research).
 
Hey Guys

Thanks for your hard work in the modding of this game to make it better.

I am quite new so I would probably not notice too much as far as ai is concerned for a while but it pleases me no end that someone has adjusted the ai to concentrate on what counts as far as gameplay is concerned.

Great stuff and I look forward to future releases.

Also thanks to all those whom provide the modders with historical knowledge and support so they can best deliver quality work.

This and Silent Hunter 3 GWX are probably the only games that interest me at the moment. I think I am growing out of the shooters etc now and look for challenges.

Big thumbs up
 
Input! And some sucking up!

Hello again sirs!
Still enjoying your work a lot! Maybe time for some input though?
I’m playing an allied multiplayer campaign as GB and US with a friend (who has also become a more or less fanatic DAIM-lover just like me…  ), and we are getting more or less CRUSHED by the AI! *Really, REALLY ashamed to admit to this* :eek:o
1. But… Japan has not invaded any islands except the Philippines, and we wonder why? Blame Paradox?
2. And… Germany didn’t stand a chance against Soviet! Some fighting in Poland and then they lost like 100 divisions in no time and got beaten in early -43! Strange…
3. Will you improve the AI of even more nations in the next release? Like France! And Spain maybe?
4. We really like the new events (My friend attacked the Vichy fleet and got chased from the Mediterranean… ), but a lot of events didn’t fire! Does this have anything to do with DAIM you think?
5. The AI has a very bad tendency (Same as in vanilla!) of sending unprotected transports when attempting to make landings! Is this hard coded errors or something that can be edited?
Thanks again for THE greatest mod! And of course the best AI ever… :) Waiting eagerly for the next version!!! :D
 
1. Hmm, sounds a bit weird. Japan is not guaranteed to take a lot of islands, but usually they do so. Might depend on what you did as the Allies too.

2. Barbarossa can go either way, most of the time Germany tends to win, but sometimes they lose. If you want an almost guaranteed success, try giving the Axis some bonuses in difficulty.csv (IC, resources, manpower, combat).

3. Unlikely.

4. Which ones didn't fire? Some of the standard Vichy events introduced in a later HoI 2 patch don't fire when there's a war with Vichy. This is intentional from our side though, because we don't like these "simulate a landing by gifting provinces around" events.

5. AI transport ship usage is hardcoded unfortunately. We're aware of the problem, but there's very little we can do. It has caused us some grey hair already, believe me... :rolleyes:
 
qeustion about multiplayer.

i was playing a doomsday multiplayer with a friend of mine, all was well.
we both installed daim for DD, now when we connect it tells the joining player that the host has a different version.
we have the same version and the same DAIM for DD from the same place.
does anyone have this problem or have any ideas on the solution to this problem?
firewalls ect. aside it has only been a problem since the install of the new DD DAIM.
I really enjoy this mod in standard hoi2, i really wanna enjoy it in multiplayer HOI2DD any help would be greatly appreciated, thanks.
 
Hmm, had the multiplayer game started already when you installed DAIM? That could be a problem - and DAIM doesn't really work with games started before installation anyway.

Other than that, I know that it's perfectly possible to play MP games with DAIM, I did it myself several times. If your problems persist, I'd recommend to install DD anew, patch to 1.2 and install DAIM. Then you should be able to start the MP game.

P.S. By the way, welcome to the forums! :)
 
Playing with DAIM for the first time; Soviet Union keeps cancelling trades with me (Germany). In vanilla, Soviet Union is one of the best trading partners for Germany 1936-40. Has DAIM changed that? And if so, why?

Or is it just a freak occurence?

:) Jesper
 
Hmm, other than the AI often cancelling deals right after a reload, I didn't notice problems with trade. I'll keep an eye on it, the SU isn't meant to boycott Germany before Barbarossa.
 
paratroopers

Hi, I'm playing as germany 1936, and in 1938 I noticed that UK is developing paratroopers techs... I was under ther impression that they wouldn't do that with DAIM?
 
We changed that back when it was clear that the AI actually uses them. IIRC Spocky told the UK AI to develop and build them because they don't have that much manpower anyway, and building paratroopers and transport planes is a good way to spend ICs without using much manpower.
 
Then maybe it'd be nice to remove from the readme "The AI is unable to make paradrops, so why research and build transport planes and paratroopers?". ;) BTW I never seen them use paratroopers, do you mean they can do so after DAIM modifications or had been able to do so in vanilla?
 
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This part has been changed in the stickied F.A.Q. already - but I can't change it in versions already downloaded. ;)
The AI's ability and "skill" :)D) to use paradrops isn't DAIM specific, it's in the hardcoded part of the AI.
 
That's interesting... I've played a dozen games on VH and never seen AI use them, but it's good to know they some day might.
 
As hinted above, it's kind of random. I've seen Germany throw paratroopers behind the front during the invasion of France - they were annihilated immediately (both sides were AI). Usually they aren't put to good use, but people complained about paratroopers lacking in DAIM, that's why we put them back in for the US, the UK and Germany under certain circumstances.
 
Commander-DK said:
Playing with DAIM for the first time; Soviet Union keeps cancelling trades with me (Germany). In vanilla, Soviet Union is one of the best trading partners for Germany 1936-40. Has DAIM changed that? And if so, why?

Or is it just a freak occurence?

:) Jesper

Break your trades down into piecemeal sections to prevent this.

If you set up just one big deals, say metal, minerals, oil and money, all in one big trade, then any small fluctuation in production will cause the SU to cancel the trade.

If you make the trades up out of 6 or so smaller trades, eg one for metal, one for oil, one fo minerals, then the SU is far less likely to encounter circumstances whereby it has to cancel the trade - and even if it does then it usually only cancels the one product that it is experiencing shortages of.

In other words: the more complex and massive you make a trade, then the more likely it is that some portion of it cannot be met by the trading countries and the mroe likely that the AI will cancel it.
 
Huonthehound said:
Break your trades down into piecemeal sections to prevent this.

If you set up just one big deals, say metal, minerals, oil and money, all in one big trade, then any small fluctuation in production will cause the SU to cancel the trade.

If you make the trades up out of 6 or so smaller trades, eg one for metal, one for oil, one fo minerals, then the SU is far less likely to encounter circumstances whereby it has to cancel the trade - and even if it does then it usually only cancels the one product that it is experiencing shortages of.

In other words: the more complex and massive you make a trade, then the more likely it is that some portion of it cannot be met by the trading countries and the mroe likely that the AI will cancel it.

I see. I will try that then. Thank you.

:) Jesper
 
Condor Legion Returns event

Hello

Just played my first Doomsday scenario with DAIM up until the return of the Condor Legion. Something puzzles me: when the event fires, I get blueprints for two 1941 CAS doctrines instead of the usual 1938 CAS doctrines!?! :confused:

Did you change this in DAIM or is there something else happening that I am not aware of?

:) Jesper