• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Everyone, thank you for your suggestions and requests.
Now I am working for a research matching viewer requested in another place.
Then, I will implement other requests in an easy order.

Task List
- an export button
- an undo button
- resizing panel
- editing minister personalities
- editing the province owner/controller of a scenario
- editing the province owner/controller of a save data
- editing victory points of a scenario

You've made an amazing work !
Can you think it's possible made an .inc files editor ?
 
I wish to thank you, kodak, for this truly amazing work and hope that you'll continue to develop this superb editor.
 
Yes....

thank u KODAK. special to map province owner. if i want to re-create Russia and want to rejoin it ukrain to russia, or at least its eastern parts and crimea. to its national province. of course later kazaktan north areas,belo-russia too and also......Well after that i can take race with USA again because i have leaders and techteam on Russia allready and ALL THANKS to KODAK!!! HURRAH..
 
Everyone, thank you for your suggestions and requests.
Now I am working for a research matching viewer requested in another place.
Then, I will implement other requests in an easy order.

Task List
- an export button
- an undo button
- resizing panel
- editing minister personalities
- editing the province owner/controller of a scenario
- editing the province owner/controller of a save data
- editing victory points of a scenario
editing the province owner/controller of a scenario - that will be awesome!
 
Indeed, this would make scenario creations a lot more fun and simpler. Imagine an event editor with the library of all the commands and options available, that's what I'd love since I mod in and out and forget half the codes most of the time.
 
Having this error when I try to edit provinces.

Unit Model Editor

Writing file error: C:\program Files (x86)\Paradox Interactive\Darkest
Hour\Mods\legacy of the Prometheans old
map\config\province_names.csv

Ps: Also having errors anytime I edit anything.
 
Indeed, this would make scenario creations a lot more fun and simpler. Imagine an event editor with the library of all the commands and options available, that's what I'd love since I mod in and out and forget half the codes most of the time.
+1

I can't count the number of times I've wanted to start an alternate history mod but stopped after getting one problem after another trying to do even the simplest things with coding. An editor capable of assigning ownership and claims to territories would be more than welcome.
 
You have an excellent editor, great work!
The question is are you going to make a scenario editor too?
That would greatly help my mod making!
 
Thanks kodak,

This little program of yours has given my Australia mod 'a real jab in the arm'! So has adding resources and IC :D
 
Just a quick question, by using the editor, i was placing and making new techs. Do i have to manually go into and insert them after the editor because when i save and load up the game, it shows Unknown Strings and crashes the game.
 
Just a quick question, by using the editor, i was placing and making new techs. Do i have to manually go into and insert them after the editor because when i save and load up the game, it shows Unknown Strings and crashes the game.
Are there files that have errors when saving and exit the editor without saving?
If not, I don't know the reason without details.
Please tell me your editing procedure or upload edited files.
 
I have been using this editor for about a week now and it is amazing. Thank you so much for making this :D.

Also, a small question for the community here. While editing nation u51, I added few tech teams, politicians and leaders. While politicians came just fine, I seem to be unable to activate tech teams and leaders. Is there more editing required for activation?
 
Also, a small question for the community here. While editing nation u51, I added few tech teams, politicians and leaders. While politicians came just fine, I seem to be unable to activate tech teams and leaders. Is there more editing required for activation?
This editor cannot modify db/leaders.txt, ministers.txt, and teams.txt automatically.
Please update them manually.
It will be improved in the future release.
 
This editor cannot modify db/leaders.txt, ministers.txt, and teams.txt automatically.
Please update them manually.
It will be improved in the future release.

Oh, thanks for the info.

Still, your editor is pretty amazing as it currently stands. Saves me hours of text editing.
 
Ver 0.33 has been released.
Download: Here

- Added a research speed viewer.
- Added an export folder specification.
- Changed to save leader/minister/team list files on DH.
- Added editing max naval brigades on AoD 1.07 or higher.
- Fixed a bug that the real unit types of light cruiser and battlecruiser are swapped.

A research viewer shows only approximate days and complete date.
You should consider in-game modifiers: ministers, computer techs, scenario files, difficulty, and so on.

An export folder is prepared instead of an export button.
Use like this:
Game Folder Name: DH installed folder
MOD Name: Darkest Hour Full
Export Folder Name: DH Full based your MOD

Now db/leaders.txt, ministers.txt, and teams.txt has been modified automatically.
If you add leaders of a new country such as U51, the leader list file will be updated.