• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Ver 0.33 has been released.
Download: Here

- Added a research speed viewer.
- Added an export folder specification.
- Changed to save leader/minister/team list files on DH.
- Added editing max naval brigades on AoD 1.07 or higher.
- Fixed a bug that the real unit types of light cruiser and battlecruiser are swapped.

A research viewer shows only approximate days and complete date.
You should consider in-game modifiers: ministers, computer techs, scenario files, difficulty, and so on.

An export folder is prepared instead of an export button.
Use like this:
Game Folder Name: DH installed folder
MOD Name: Darkest Hour Full
Export Folder Name: DH Full based your MOD

Now db/leaders.txt, ministers.txt, and teams.txt has been modified automatically.
If you add leaders of a new country such as U51, the leader list file will be updated.
Sweeet.
 
Ver 0.33 has been released.
Download: Here

- Added a research speed viewer.
- Added an export folder specification.
- Changed to save leader/minister/team list files on DH.
- Added editing max naval brigades on AoD 1.07 or higher.
- Fixed a bug that the real unit types of light cruiser and battlecruiser are swapped.

A research viewer shows only approximate days and complete date.
You should consider in-game modifiers: ministers, computer techs, scenario files, difficulty, and so on.

An export folder is prepared instead of an export button.
Use like this:
Game Folder Name: DH installed folder
MOD Name: Darkest Hour Full
Export Folder Name: DH Full based your MOD

Now db/leaders.txt, ministers.txt, and teams.txt has been modified automatically.
If you add leaders of a new country such as U51, the leader list file will be updated.
Keep'em coming kodak! You work really fast. Thanks again for the update. But what is the export folder for exactly?
 
A tiny suggestion, can the editor remember where the last session's selected folders was? It's a tiny irritation that I have to open the game folder, then mod then export every session.

Also when modding teams, leaders and ministers, a drop menu alongside what nation you want to select would be very handy. We have one for your edit's destination, but not source. I don't mind the current TAG selection but I easily forget which UXX tag is for my small British Confederation derp project.
 
A tiny suggestion, can the editor remember where the last session's selected folders was? It's a tiny irritation that I have to open the game folder, then mod then export every session.

Also when modding teams, leaders and ministers, a drop menu alongside what nation you want to select would be very handy. We have one for your edit's destination, but not source. I don't mind the current TAG selection but I easily forget which UXX tag is for my small British Confederation derp project.

It is probably possible.
I will study how to implement it.
 
It is for making a DH Full based MOD from scratch.
If the DH Full folder is set to a MOD folder and an export folder is set, only changed files are saved at the export folder.

And files will be loaded in the following order:
Export folder > MOD folder > Game folder
Oh ok. So I can simply put the export folder directly to the mold folder for instant changes. I also support this suggestion for the editor to remember the mods folders.
 
I can't seem to add a new Unit Names due to a strange error called
The given key was not present in the dictionary
I don't understand why this is showing up as I am using English.
 
I've an error if I try to save my files:

the text at the "Details" window is this:

Code:
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: input
   bei System.Text.RegularExpressions.Regex.Match(String input)
   bei HoI2Editor.Models.TechItem.GetKeyNumber(List`1 list, String categoryName)
   bei HoI2Editor.Models.TechItem.RenameKeys(String categoryName, List`1 list)
   bei HoI2Editor.Models.Techs.RenameKeys()
   bei HoI2Editor.Forms.TechEditorForm.OnSaveButtonClick(Object sender, EventArgs e)
   bei System.Windows.Forms.Control.OnClick(EventArgs e)
   bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   bei System.Windows.Forms.Control.WndProc(Message& m)
   bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
   bei System.Windows.Forms.Button.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.8000 (FX35W81RTMGDR.050727-8000).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------
HoI2Editor
    Assembly-Version: 1.0.0.0.
    Win32-Version: 0.3.3.0.
    CodeBase: file:///C:/Spiele/Darkest%20Hour/HoI2Editor/HoI2Editor.exe.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.7905 (win9rel.050727-7900).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.7905 (win9rel.050727-7900).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.7905 (win9rel.050727-7900).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Core
    Assembly-Version: 3.5.0.0.
    Win32-Version: 3.5.30729.7903 built by: Win9Rel.
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
mscorlib.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.8000 (FX35W81RTMGDR.050727-8000).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.7905 (win9rel.050727-7900).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

If I use "Show error log" there is no alert or messange, only if I click "save"...

Can you help me?

Greez

StahlOpa
 
Thank you to your report.
It occurs in the condition that a tech name's key is not in the form "TECH_APP_[Category]_[Number]_NAME" ,its desc's key is not defined, and a new component is created.
I will fix it.
But I don't know how to reproduce the state.
Is there any mod that frequently crashes?
 
I wanted to use your Editor (btw - it's just awesome :) ) to edit my mod, there are some new techs and components, but the mod runs stable... I will check the tech-files manually if there are a false tech Name key, but it might not be.

If you can fix it It will be great :D
want marry me? ;)

greez

StahlOpa
 
To reproduce it: I can give you the WIP-files of my mod, but I don't know if you want it, they are around 1 GB...

edit: okay, packed with .rar 300 MB
 
Last edited:
Ver 0.34 has been released.
Download: Here

- Fixed a bug that a unit editor crashes when editing undefined names.
- Fixed a crash when saving tech trees.
- Changed to save window position and some selections when the editor has been closed.
- Revised modified status view of a unit model editor.
- Renamed division names to corps names.
- Logging things to a log file.

Now this editor saves previous window position and some selections.
If you are going to reset them, delete a file named "HoI2Editor.settings".

Also, this editor saves what you modified to a log file.
If you have encountered a crash or a data lacking, please send me a file named "HoI2Editor.log".
 
Yeah, 0.34 works without any Problems :)

veeeeery nice :)

hey, You can not imagine how thankful I am to you. Is it okay If I write your Name in the credits of my mod? as Special thanks or something?

Or want you a Minister or leader with your Name as a easter egg in my mod? :)

Greez

StahlOpa