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I find it easier if you try to play historical...it's more fun... :) .. the blitzkrieg style is so passe...

The next thing is that Germany never shares tech with me, while the Ottomans are eager to send me everything they get (and vice-versa).

Germany rarely shares techs in the normal HoI...all alliance leaders do this... but the other alliance players flow you with presents... :)
 
This is just idiotic. Why should the alliance accept peace in late 1915, when they OWN Russia, and just demand that Russia leaves the entende. I would have demanded all territories West of the Volga river at least.
Also due to the early date, no nations declared independent. So Russia now has peace, a good industry (I expanded all industry in occupied territories by 50%) and almost 3 years time to prepare for the Soviet revolutrion (should it still take place).

Defeat events are modelled on HISTORIC war aims. For the Habsburgs this was the creation of puppet states around her, with Habsburgs on the throne. Look at A.J.P. Taylor's "Struggle for Mastery in Europe 1848-1918" for maps of Central Power and Entente war aims.

If you don't like these events based on historical fact and research, then disable the defeat events and peace treaties. In fact it is in the readme for 1.03 so if you had read it you would not be jumping up and down in rage at this moment.

The defeat event for Russia also grants military access to Austria and Germany so I have no idea why your troops disbanded.

The Hohenzollerns and Habsburgs were not Hitler. They had no dream of creating a GrossDeutschland stretching up to the Urals. If you want to entertain ahistorical notions of world conquest, disable the defeat events and peace treaties in db/events.

The Treaty of Tilsit which fires if Tsarist Russia loses will be revised in the next version, but it should still release a lot of independent countries that will subsequently become puppets.

Thank you for your support.
 
Judging from the angry posts we've been getting about defeat events, I shall post here a short note explaining how they work.

A country is defeated when EITHER it has high dissent AND low manpower, OR loss of certain important cities. For example, France loses if they lose Amiens, Auxerre, Paris and Bordeaux. Once this fires, the country leaves the war and all pre war borders are restored. Then, after 240 days, the peace treaty fires. The early French defeat gives Metz to Germany (meant to model Briey), the later one gives Germany a swath of territories in northern France.

The problem with rejoining the war can be "solved" by having the defeat event remove them from the alliance but this is problematical, as other minor nations' defeat events fire only if they are allied to the alliance leader which loses the war. This is especially true for Germany, as it is usually the leader of the Central Powers in every game, so the German defeat event cannot remove Germany from the alliance, lest Oman continues fighting......

With France it is more difficult to resolve as there is a possibility of Britain joining the war. Minor nations' defeat events fire if Britain or France are allied to them and if Britain or France are defeated. If Britain is not in the war, and France's defeat pulls them out of the Entente immediately, then these minor defeat events may not fire in time as France is a neutral.

One possible solution is to make any defeated country become the opposite ideology, so they do not rejoin their old alliance. This can be seen with Germany going democratic if they lose, or a defeated Russia never rejoining the Entente being absolutist. Perhaps France should have a Bourbon King restored as a Hohenzollern puppet and be made Absolutist.
 
Gwalcmai said:
What's the date, please? It's hard to beat that if you don't tell people by when they should do it. :)
It was the score I was thinking of, not the date - though for the record, it was 20 May 1920.

I should add that I disabled the automatic defeat events before playing...
 
PBI said:
I think the defeat events need to be looked at again. I've played two games thus far, as Germany, and have "defeated" France over and over and over again, each time occupying perhaps a third of the country and each time having France go to war with me within days. In each case, all the territory that was occupied magically returns to French control and the French then declare war on me while I still have loads of troops inside France?

What version is this? 1.03b deducts 500 DI from a defeated nation as well as reducing war entry by 100.


Pal said:
This is just idiotic. Why should the alliance accept peace in late 1915, when they OWN Russia, and just demand that Russia leaves the entende.

Maybe you should wait for the Peace Treaty that fires within months of the defeat before throwing your computer out of the window in frustration. ;) If you don't even like that, turn them off. :)


ptan54 said:
A country is defeated when EITHER it has high dissent AND low manpower, OR loss of certain important cities. For example, France loses if they lose Amiens, Auxerre, Paris and Bordeaux. Once this fires, the country leaves the war and all pre war borders are restored. Then, after 240 days, the peace treaty fires. The early French defeat gives Metz to Germany (meant to model Briey), the later one gives Germany a swath of territories in northern France.

I've tweaked 1.03b so that it's much harder to defeat the French. Actually, their defeat event doesn't fire until the Russians have been done.
 
Defeat and Version

You know, I can't remember for certain, but it might be 1.02. In fact, now that I think about it, it is. I wasn't even aware that 1.03 was out ;) I thought this was discussing possibilities we'd like to see in 1.03 :)
 
Played 3 games, one as US, one handsoff, and one as Germany. It's totally better than 1.02, but I'm noticing two recurring problems:

1. AI Britain lands in north AI Germany and butchers the Germans. German AI doesn't really respond to an AI British invasion and doesn't even try to stop them.

2. Russia doesn't put hardly any troops on the Austrian border, so Austria is still having too easy a time


Other than that, looks great!
 
2. Russia doesn't put hardly any troops on the Austrian border, so Austria is still having too easy a time

This is a true problem...Germany has to face 60+ divisions, while the Austrians have quite an easy task resisting and even counterattacking....

1. AI Britain lands in north AI Germany and butchers the Germans. German AI doesn't really respond to an AI British invasion and doesn't even try to stop them.

And with the current 1.05c naval rules, it's easy for the human player to destroy such an invasion, using 12 battleship fleets in the seazone of every beach area...
 
Well that could be that the most current AI files have not been included in 1.03b, but since I have not witnessed them myself hopefully they should solve that problem.
 
I'm having a few problems. First, the guards infantry have the fortress infantry sprite. Second, whenever I play Austria-Hungary and I go to pick a leader the game slows down and doesnt let me pick one. Third, there are air fighters in the game from WW2. The sprite doesnt show up on the map but it is there. How do I fix these problems? Good job on the mod. :D
 
Observation Game:

Germany beats Russia.
Then France.
Then Britain.

Then, out of the blue, Germany has "We have been defeated", followed by Austria's defeat, and Sweden's defeat (all in CP).

Reading the Germany Entente defeat event, we see that the trigger is OR = { alliance with France or Britain }.

Remember if Germany beats France late on, they puppet the French. Hence, they are allied with France.

I think we should simply remove the German Entente defeat event. Germany is the alliance leader and cannot leave the Central Powers so there is no chance of Germany joining the Entente.

Sweden gets "defeated" too because they are in alliance with France, and Britain has lost. Austria, by the same token.
 
Well...

If i've quite good understood:

France defeat event didn't happen in my game with the 2nd Reich, because I hadn't defeated Russia yet?

Austria-Hungary defeat event didn't happen in my game with Russia because I didn't win against Germany?

OK.
Now I know what to do! :)

Uh...And for my problem with airplanes?
Remember: even with all techs required, I wasn't able to build anything but basic recon planes!

PS: A bourbon Restauration in France if she's puppet of Germany? Uh...The Bourbon Familly has no serious heir since the death of the Count of Chambord (who called himself "Henry V"). Then, the Orleans should get the Crown. But our (I'm French...) Royal Families (specially Capetians such as Orleans and Bourbons) wouldn't haven, in my opinion accepted the Crown as puppets (specially bourbons!!! They even refused the tri-color flag...). So, for me the actual Republican solution is the good one (but an authoritarian one. And remember that Bismarck was very keen of seeing a Republic in France: He thought it was a weakness sign...
 
PS: there should be a changement of flag, if possible, when Revolutions -or Regime change- occurs. Such as the GRD flag in Germany if she become Commie etc...

There is some good ideas for those flags in Vicky's ones.
 
Well, I'am playing your mod very often and I was very happy to see the new version out! You are doing a great job and it's much more fun than the old WWII thing. :)
During my last 1.03b game i have noticed some things that have to be improved:
There are some Techs that don't have any effect:
Timed Fuse
Flash Spotting
Sound Ranging
Antitank Gun 70mm+
Most techs of the Gas tech tree
Military Unit transportation
the extras
Wind tunnel
Encirclement Destruction Tactics
Helium Gas
and Deck Gun 70mm+ for subs has no direct effect (40mm and 100mm have but why not 70mm? it only allows 100)
After the Defeat of Russia the Ukraine has the same color as Austria-Hungria and Georgia has the same color than Russia.
Great Britain had all it's units in Coventry, the rest of the island was uncovered and easy to conquer.
The Siege Artillery 300mm+ bonus for Cavalery is also confusing. Why should Cav get bonus out of that Artillery but not the other troops?
Next thing is that after the Defeat of the Entente the were dissolved but after a while an event showed up that made the defeat of the Allience as well. But France (my puppet) and Russia (which I allied with after their defeat) stayed in the Alliance and Russia was its leader.
If the Alliance wins the Ottomans should get Egypt I think and Nicosia and if Italy is in Entente Rhodes and Dodekanisos on which they have claims on.
There is also a problem with the Eastern Front: Austria rushes through the Russian lands and captures Moskow, Stalingrad and everything between very easily but I had a lot of trouble in the North because the Russians were twice in numbers.
At the end I have a question: What are the effects of "Intop Cance to us/them"?
Thank You!

Zero

p.s. Maybe you could include some benefits for the Extras such as 5% Industrial effectivity or something like that to reward quick research.
 
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Many techs are designed to do nothing in fact - just like standard HOI. If we had bonuses for every tech then the units might be too overpowered.

That said, I find there is little incentive for researching anti air guns. Aircraft plays a minor role in the game and it makes no sense to research anti air. I would replace these techs with something that boosts ground defence.

As for France becoming an authoritarian puppet........perhaps we should have an elderly former war hero..........just like Petain in 1940..........hmmmm which old French generals were still around? Other than Joffre?
 
Emp_Palpatine said:
PS: A bourbon Restauration in France if she's puppet of Germany? Uh...The Bourbon Familly has no serious heir since the death of the Count of Chambord (who called himself "Henry V"). Then, the Orleans should get the Crown. But our (I'm French...) Royal Families (specially Capetians such as Orleans and Bourbons) wouldn't haven, in my opinion accepted the Crown as puppets (specially bourbons!!! They even refused the tri-color flag...). So, for me the actual Republican solution is the good one (but an authoritarian one. And remember that Bismarck was very keen of seeing a Republic in France: He thought it was a weakness sign...

Marshal Lyautey was a monarchist. What exactly did he have in mind as the logical end of his political beliefs? Some ancient family member rethroned, or just himself as king? ;)
 
But if these techs (without the 70mm+ Sub gun) have really no effects, they don't even allow other techs, why should I research them? You also could leave them out...