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ptan54 said:
They can't leave the alliance if they are annexed.

If they are annexed, then so be it. :)


ptan54 said:
Should that be taken, Ottoman Empire becomes annexed, with chunks going to Russia, Britain and Japan...this would destroy the need for any peace treaty regarding Turkey. And you wouldnt want that now, would you?

I wouldn't be too concerned to be honest. I'm not keen on ever mounting, ever expanding events surrounding hypotheticals and counterfactuals with regards to who defeats who, for what, why, how, when and where. :)
 
Allenby said:
I'm not keen on ever mounting, ever expanding events surrounding hypotheticals and counterfactuals with regards to who defeats who, for what, why, how, when and where. :)
:eek: Come over to the Dark Side, Allenby. Let the game engine take control. Let go of your reliance on events to structure things. Join us, and together we will rule the Galaxy! :D
 
Stephen why do you continuously attempt to overthrow my Galactic Empire? All you have to do is ask and i shall give you a few inhabited systems to torment, but no you want all the cake...

:D
 
StephenT said:
:eek: Come over to the Dark Side, Allenby. Let the game engine take control. Let go of your reliance on events to structure things. Join us, and together we will rule the Galaxy! :D

No! :eek: Argghhhhhh....

In the end, I want a tidy set of working defeat events, and that can be achieved. :) What I don't want is an ever expanding set of defeat events that involve seemingly endless possibilities for the exchange of territory and so on - it turns out to be a bureaucratic nightmare :wacko:
 
Hmm, what's the current list of unit types? I'd like to know exactly which new type corresponds to the HOI ones. I was working under the impression that guards were mechanised infantry, but the OOB has motorised units for that. Also, wasn't fortress infantry supposed to be gone?
 
Gwalcmai said:
Hmm, what's the current list of unit types? I'd like to know exactly which new type corresponds to the HOI ones. I was working under the impression that guards were mechanised infantry, but the OOB has motorised units for that. Also, wasn't fortress infantry supposed to be gone?

Normal HOI - HOI:TGW
Dive Bombers - Contour Bombers
Mechanised - Nothing
Motorised - Guards
Naval Bombers - Recon Plane
Paratroopers - Light Infantry
Tactical Bomber - Bomber
Torpedo Plane - Seaplane
Transport Plane - Airship

Fortress Infantry have gone, yes, but their sprite remains.....for now.
 
I learned two lessons this afternoon.

1) Overextending yourself is very bad.

2) Don't underestimate the abiltiy of even a single German division.

I was Russia and formed two large masses of troops, about 35 divisions under Brusilov to attack from Galicia, and about 20 divisions under the Gradn Duke to attack from Southern Poland, the Grand duke's job to cover Brusilov's force as it drove for the Danube and linked up with the Serbs, from there I would shift my forces north to my Vistula-Neiman defense lines to hold any German efforts. To make sure the Germans didn't get out of hand I placed 2 Siberian Corps, about 6 divisions as a Northern Reserve. The rest of my forces were spread along the rivers with a Caucasus Army to the south.

So the war rolls around in early August and my plan goes into affect. Austria's initial armies are devastated in three main battles, one in each of their border providences, I also launched a concentrated diversionary attack on Meml with about 15 divisions under Alexseev. They succeed and wipe out 3 German divisions. Meanwhile Grand Duke's forces become increasinly spread out as Brusilov thunders into Hungary, the main force of his army heading for Budapest and Belgrade while a smaller force heads for Romania to capture the territories. This is where things go bad. The Germans all of a sudden bring about 15 divisions into the line and hurl them at the Grand Duke, they punch through my lines and began slicing to cut off Brusilov, I pull back Brusilov to deal with the pesky germans when I dsicover about 5 Austrians divisons in Romania, they crush my puny 4 Russian divisions in the moutains and link up the Germans, Brusilov and about 40 Russian divisions have been isolated from Russia and Galicia is completely open. In desperation I hurl my entire northern force at Konigsburg, there 20 Russian divisions pit themselves against at first 5 German divisions, but soon about 10 more German divisions arrive and my forces are crushed, the Germans then punc though my lines around Warsaw and take the providences around Konigburg, so when my retreating forces run into German held areas, they are eliminated after a desperate fight, I lose my entire Northern Army under Alexseev. I managed to rout the Austrians in Serbia and Serbia gives me 5 divisions, with Brusilov they manage to crush the German corridor and I establish a reasonbly prepared Danube line.

It is now December and I have 3 Siberian corps north of Warsaw holding against about 30 German divisions, I look to the west and Germany only took Belgium and has about 30 divisions in the west. Soon tons of German forces begin pouring into Poland, my troops cut them up at first but are overwhlmed. Brusilov's exhausted divisions arrive and manage to hold the Vistula, but in the north my Siberian troops are crushed in bitter battles around Riga. German forces march all the way to ST. Petersburg when the 2nd phase of mobilization is finished, I get 15 Russians divisions, i put them around St. Petersburg and counter-attack, drive the Germans back to Riga and the full extent of winter kills the fighting for the most part.

1915 lumbers around and my forces are rebuilt, but I lost so many forces in 1914 most of my buildings divisions won't be ready till the summer. I pull out of Serbia, shortening the line and freeing up forces, but the Germans launch a major offensive with probaly 50-60 divisions and push into Galicia, my forces in Romania are cut off and too weak to break through so many German troops. I quit the game, my butt has been owned by the Central Powers. The AI is not near as stupid as in HOI.

I am impressed, first time any AI nation in HOI or any mod has totally crushed my armies.

Excellent work, I will try again with this hard won experience I now have.

Thanks for making a great mod.
 
I think the German AI must have some sort of command line like,

"AUSTRIA IS GETTING OWNED, EVERYBODY EAST"

The German troops are just too good and they overwhelmed my troops, only my Guards could stand up to them 1 on 1.
 
That is rather interesting! I've played as Russia twice - the first time I played I managed to win after a lot of effort...I managed to cut off about thirty Austrian divisions and destroy them, which rather tipped the balance.

The second time, the war began in 1915, and so Romania was aligned with the Entente. On this occasion I was beaten decisively on my southern flank, and I'm sure that would not have happened if Romania was kept neutral.

It seems that in the game above, Romania was aligned with the Entente.
 
Acutlaly Romania was neutral, that is why I was surprised to find any Austrian forces along Romania's border, I was hoping to destroy most of them in Galicia and catch the rest in the rear attacking Serbia, instead I found them in my rear and Germans pulling a Drang nach Osten on me.
 
I just played a game as Bulgaria trying to establish Bulgaria as the number one power of East Europe. I joined the austrian war against Serbia, although I couldn't join the central powers as I had like -7 Diplomatic Influence. I managed to get 5 serbian provinces and I took out Albania as well. Then I just started watching as dissent was a little high and Greece as well as Romania were still neutral, Italy stood with the Central Powers.

On the East Front Russia send about 90% of their army against Germany and only some single divisions against Austria. That way Austria managed to take out Moscow and Stalingrad (wrong province name here) while Germany slowly advanced to Leningrad (wrong name again). At early 1915 Russia was defeated and left the Entante, but they where still at war with me together with the Entante so I had to use my first DI to make peace with them before I joined the Central Powers.

On the west front nothing happend until mid 1915 when the Italian troops finally managed to take some french provinces. Austria took out 1 french province through Switzerland but that province was given to Italy, so Austria send ALL his troops guarding the border with Rumania. France didn't pay any attention to the French invasion, they almost only faced british and belgian troops, later on even some japanese forces. Germany was able to take out Belgium and Luxembourg very fast but they didn't advance any more untit early 1916. They managed to get through Metz and flooded France with dozens of divisions. About 2 month later France and Belgium got their defeated events, where all french provinces where returned to France, Italy didn't get the 2 provinces it demanded although Italy owned about 1/3 of France when the war was over.

And another thing - Sweden joined the Central Powers in late 1915 and lost half its provinces to an english invasion because ALL swedish divisions where guarding Stockholm. The Turks managed to push England out of Egypt but they didn't head further west because they stopped in the first italian province the liberated. Japan took out Kuwait with 7 divisions and faced about 25 turkish divisons who never attacked because they couldn't win the fight crossing a river and all other provinces had like 0 infrastructure.

I really enjoyed playing so far, but I guess the Entante can't stand the Central Powers with Italy fighting along Germany and Austria. Also the defeat events for France should be tweaked so Italian gets its demanded provinces.
 
Thanks for your input Shadowmaker we appreciate the feedback.

Some things though:

1) Sadly we cannot change province names because that is hardcoded onto the map, if you click on the province though the names of the cities in them should be changed to Petrograd (Leningrad) and Tsargrad (I believe that was the name for Stalingrad).

2) At the moment none of the most recent AI files have been inlcuded so some strangeness may occur with the AI. Although I am tempted to say the UK's AI is performing rather well with its naval landings, and sending troops to France.

3) Yeah, the Defeat events do need to be tweaked.
 
Personally I'm rather tired of people saying 'France gets defeated and all their territory gets handed back to them'. No it doesn't - if people had a bit more patience and waited for a bit, then they'd notice large swathes of territory get handed over to Germany and her allies by treaty.

So in my opinion, the defeat events don't need to be tweaked. If you don't likem 'em - turn them off.
 
Don't forget that people coming new to the mod have no idea what the defeat events will do or how they are structured: they're used to playing normal HoI where youi simply puppet or annex a country.

However, a couple of suggestions:

Put an explicit statement into each defeat event's description, telling the player that "this is an armistice, and peace negotiations have begun at the city of <wherever>, where the diplomats will decide the fate of <the defeated country>. A final treaty will probably take <n> months to negotate."

Reduce the waiting time between defeat and peace treaty. This is a game, and players will get bored twiddling their thumbs, and probably declare war again without waiting for another event.
 
I concur with Stephen an explantion or an event that pops up that says negotation is going on once the objectives are completed would be a big benefit.
 
There is a way to get peace treaties trigger immediately.

After the event just save and reload.

However there is a good reason for having at offset of 240 days. The peace treaties remove military access. If they fire too soon, millions of troops will starve to death. Especially true with Russia - which I why I think Tilsit should have an offset of 360 since I've seen the bulk of German troops in the Urals who fail to make it back to Germany "in time" for the peace treaty to fire.
 
Well when I reloaded my game two treaty events fired at once, followed by a lot of province changes where Germany and Italy got what they deserved. Still thats about 3 month after the defeat events triggered and thats a long time where I thought "uhm, we won the war but we didn't get anything" - as pointed out, some informations about ongoing negotiations would be great.

About 2 hours after those events Sweden and Poland both got a defeated event and left the Central Powers, but Poland didn't fire a single shot during the war and England only controlled 1 swedish province. Another 12 hours later Germany declared war on Poland - I guess some events are linked up wrong here :)
 
Shadowmaker said:
Well when I reloaded my game two treaty events fired at once, followed by a lot of province changes where Germany and Italy got what they deserved. Still thats about 3 month after the defeat events triggered and thats a long time where I thought "uhm, we won the war but we didn't get anything" - as pointed out, some informations about ongoing negotiations would be great.

Well....Germany was 'defeated' in November 1918.

...and the Treaty of Versailles was signed in June 1919, which is eight months......approximately 240 days.


StephenT said:
Put an explicit statement into each defeat event's description, telling the player that "this is an armistice, and peace negotiations have begun at the city of <wherever>, where the diplomats will decide the fate of <the defeated country>. A final treaty will probably take <n> months to negotate.

I like this idea....here's an example of one of the events - it triggers when a country is 'defeated' (I'm beginning to hate that word)


Code:
event = {
    id = 62041
    random = no
    style = 0

    name = "France has been defeated"
    desc = "The French armed forces can no longer wage war.  Exhausted by
 the continual fighting, the nation's will to fight has been sapped beyond
 repair.  With no options left, the French government seeks peace terms. It is
 expected that IT WILL TAKE A FEW MONTHS to finalise the resulting PEACE
 TREATY that will be signed by the defeated party.  The victors are advised
 by their senior civil servants to WAIT PATIENTLY while the terms of the
 treaty are formulated."

    trigger = {
	event = 20801
	}

    date = { day = 0 month = january year = 1914 }
    offset = 1
    deathdate = { day = 0 month = january year = 1924 }

    action_a = { 
        name = "Okay"
	command = { }
    }
}

That might drive the message home...
 
Perhaps if you used a few more caps and exclamation points it might. :)