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Shadow Knight said:
Which is why we need to do the tech tree in such a way that to make any progress in one tech field you have to make progress in two others. Also tech needs to cost less IC, but take a whole lot longer to develop (not too much less IC, but perhaps by a 1/3. Also for some techs 2 to 3 times the development time.).

Actually I did have to do that (it was tough just getting the female tank to roll out...I had to research in four different areas).

I just had so much IC from all my spoils in the First Great War that I whorred out all my research IC. Eventually I was spending 300+ on research...I was basically researching ANY THING I could. As soon as one thing finished, it allowed me to do another thing. My scientists and manufacturers were busy.

StephenT said:
:) You probably can...

Part of the reason for this, I thnk, is the low starting manpower - which means that you can't spend much on units, so you pour all your ICs into research instead.

Indeed. I ran out of manpower after I replinished the divisions coming back from Russia. :( I had to disband all the militia/light infantry units, as well as my scout planes.

BTW, it seemed impossible for me to get fighter planes, although I'm sure this has been discussed.
 
I took a look at Russia's 48001 option b.

Instead of triggering 3008, I made a new event 3013 which only had option a from 3008. The war started.

I propose removing option b from "Serbia unilaterally rejects the ultimatum". If Austria was willing to risk a European war to invade Serbia, surely without Russian support they'd go for it 100%?

Oh dear - I just added option b, and 3013 seems to work.......seems 3008 is a temperamental event!
 
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I have an idea about the trench building events.

Make them like the lendlease shipment in regular HOI - persistent, and fires every say 6 months. This would eliminate the need for further events every year......

Also, I would propose the inclusion of Reims, Paris, and the right bank of the Rhine - either by separate trench events or in that first one.
 
Allenby said:
With regards to trench events, I think it is best that we see how the current ones play out, and then consider what to do after that. :)



These ones work perfectly.


As for the fortifications in Paris, perhaps giving them a value of 1 would reflect the 'fortress city' that the french were trying to create in those desperate days of Late August, before von Kluck made his error.


So, in short, perhaps an event should fire when the Germans occupy Reims or Amien, entitled 'The Militarizing of Paris' which can provide Paris with a level 1 fort at the cost of a small amount of supplies and maybe even perhaps a small hit on infrastructure.


Thoughts?


Cvm
 
C.V. Mannerheim said:
So, in short, perhaps an event should fire when the Germans occupy Reims or Amien, entitled 'The Militarizing of Paris' which can provide Paris with a level 1 fort at the cost of a small amount of supplies and maybe even perhaps a small hit on infrastructure.

Could be worth doing, actually - maybe mentioning taxicabs as well. :)
 
Only to throw in a little proposal:
would it be possible to get a message in a own window as Germany when something "unimportant", like beginning of the war or defeat of Russia happens? It is somehow annoying to learn from the small printed protocol what happened.
 
That would be easy to do - just have every major defeat event pop up a window saying "BLA has lost".

Breaking news - there are THREE tech ids in Germany.inc that shouldnt be there.

21497, 21498, 21499.
These were initially event numbers to give Germany some techs, but now those techs have been added into the inc file.......along with the event numbers.......

Removing them will solve the crashes associated with Germany granting independence (ie, when they lose).
 
frank2003 said:
Only to throw in a little proposal:
would it be possible to get a message in a own window as Germany when something "unimportant", like beginning of the war or defeat of Russia happens? It is somehow annoying to learn from the small printed protocol what happened.
If you see a message appear in the game log that you'd rather have as a pop-up window, just right-click on the message. You can then customise how messages of that type are displayed in future. This is a standard HoI function.

Personally, I always play with "When a multiple choice event happens to another power" set to show a pop-up box. This should show you all the war entry and defeat events.
 
Albania should get Kosovo 752 as a core.

Ottoman should get Sahba 1084 since that was part of Tripolitania.

Italy should NOT get Sanusia Al Khufrah 1107 as a core! We want them to fight, not give in to diplomatic pressure!

I think it would be reasonable to have Luxembourg 553 as a German core. They were part of the German confederation and would probably not object too much if they were annexed in German victory.

Germany cannot demand territory from them at game start with -30 DI. If they get it in war, thats ok. If they lose they get -999 DI so they cant demand either.

Kigali 36 and Lome 1060 should be removed from British cores. These territories go to Belgium and France after the war, and the British AI is keen to demand these colonies from its allies.
 
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Sorry again if I'm wrong here, but why don't the allies suffer from the christmas event? I don't think the frensh were more eager to fight on than anybody else.

Then I don't see why germany suffers from losses because of the british blockade in august 1914. I'd trigger that event a little later, say november.

Some minor countries seem to build manpower much faster than they should be able to, like bulgaria or greece.

Austro-Hungary doesn't really win anything besides Serbia. Seems a very small piece of the war cake. Same with Italy (on alliance side).
 
Allenby said:
Could be worth doing, actually - maybe mentioning taxicabs as well. :)


I suppose if this event's accepted, I'm officially a contributing member of this mod :D

Code:
# The Militarization of Paris

event = {
    id = 62035
    country = FRA
    random = no
    style = 0

    name = "The Militarization of Paris"
    desc = "After many bloody battles, the Germans are now approaching their main objective, the City of Lights, Paris. As the German spearheads near the city, the citizens of Paris prepare for the coming onslaught.  With the help of the Army, the citizens of Paris have made their 'City of Lights' into a makeshift fortress, and even as trenches are dug, and sandbag emplacements constructed, the sounds of Taxi cabs rushing troops to the front fills the streets of Paris "
trigger = {
	#event = 62149 #War in Europe - August 1914
	control = { province = 527 data = FRA } # Paris is French
	control = { province = 915 data = FRA } # Vichy is French
	control = { province = 531 data = FRA } # Caen is French
	control = { province = 552 data = GER } # Brussels is German
	control = { province = 557 data = GER } # Arlon is German
	control = { province = 575 data = GER } # Mannheim is German
	control = { province = 1961 data = GER } # Frankfurt is German
        control = { province = 528 data = GER } # Amiens is German
	control = { province = 520 data = GER } # Sedan is German
	control = { province = 529 data = GER } # Reims is German
	war = { country = GER country = FRA }
	}
    action_a = { 
        name = "Let the Hun Come! Never Again the Shame of 1871!"
	command = { type = dissent value = -1 } 
        command = { type = land_fort which = 527 value = 1 } # Paris
        }
    action_b = { 
        name = "Never Dig In! War is only won through the Attack!!" 
        command = { type = dissent value = 10 }   
    }
}

I've tested it in game, it works...



Cvm
 
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*hits himself on head* you got it
 
I think that option b is unnecessary. If the Germans were approaching Paris, then I think that there would be no doubt that General Gallieni would choose to prepare the city's defences as opposed to refusing on the basis that it runs counter to the doctrine and spirit of attacking elan.
 
Allenby said:
Well infantry has the same base speed in TGW as it does in normal HOI - the question as to whether it should be changed in TGW so as to make infantry a little slower rests on whether one thinks that infantry in 1936 moved considerably quicker than they did in 1914.

The only thing I can immediately think of that would possibly make infantry march quicker in 1936 is a certain amount of motorised transport (but this might be covered by motorised infantry itself), as well as an improvement in roads and railways (yet this would probably be handled by a province's infrastructure rating)

If people really think that all ground units should be slowed down a notch for gameplay reasons, then I'd be happy to endorse the change. :)

Haven't played this mod yet, so I don't know how fast armies move in game. But generally, WWI infantry units are considered slower then their WWII cousins. One reason is organisation, a square division generally takes more effort (both in planning and actual transportation) to move then the WWII era triangular units. Secondly, WWI era units operated on different doctrine and no commander even thought of moving them at a rate approaching that used in WWII (particularly after 1940). Lastly, WWI units indeed had much less motorised transportation then WWII divisions (and no, HOI motorised divisions woudl logically portray actual combat motorised divisions), which in turn would slow them down some more. Most wargames give WWI era units about 3/4th of the speed of similar WWII units. That is for your average infantry divisions, light units (including mountain, but not naval) would not differ as much in respect of speed (I'd still reduce their speed to about 7/8th)(but would be stronger in WWI as they were still very similar in size to infantry divisions).

I hadn't played HOI at all for some months now, so some of my memories are shady by now and also based on earlier versions of the game. But I recall that in general, armies already moved too fast and I had modded down all unit speeds a bit. The different speeds of infantry type units also had not been respected in the original game (light infantry types being faster, smaller then regular infantry but better quality). I will continue the download now and maybe post again after I played a game or two of the GW mod.

Marc aka Caran...
 
Are there supposed to be techs that give bonuses to the heavy weapons regiments? I didn't notice any and the +1 soft attack feels quite marginal...