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Allenby

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Apr 4, 2003
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This is the thread to talk about the new version. Praise and constructive criticism are both welcome - although we prefer more of the former.

Firstly, I'd like to ask if Stephen could update his very chic and elegant installation guide and allow me to put it on the server, where it can replace the temporary Word document that I've put up. :)
 
Allenby, what happened to the [SHAMELESS SELF-PROMOTION]tech descriptions?[/SHAMELESS SELF PROMOTION], also, the line

command = { type = addcore which = 702 } #claim to Aland

In the swedish events are unnecessary, Swden does already have a claim to Åland.
 
Zuckergußgebäck said:
Allenby, what happened to the [SHAMELESS SELF-PROMOTION]tech descriptions?[/SHAMELESS SELF PROMOTION]

I haven't finished with the tech descriptions, so I held them back from 1.04b :)

They'll be in next time, definately.
 
I believe we have a serious bug here. It seems that the event chain leading to the war is broken. The war didn't start but I didn't get the "Peacemakers of Vienna" event and Serbia went with "Never!" in the ultimatum...
 
OK, and thanks for putting 'my' swedish war entry chain in, anyway, I´ve begun with a campaign as Switzerland (to see how the AI behave), and I must say that it was dissapointing(at least from the french side), the germans simply cut through the french lines in mid-late 1915, and by early-mid 1916, they control all mainland France, I think that your defeat triggers are a bit harsh, 55% dissent and less than 400 manpower?! I think the french would have surrendered if the germans contrlled all mainland France.
Finally, I think that you should have a series of trench war events, because when an enemy seizes a province with forts, some of the forts are whiped out, this is what happens. So to prevent this, you could add a series of trench war events, all checking if the landforts are above 2 in a particular province.

That´s all for now...
 
Nerfix said:
I believe we have a serious bug here. It seems that the event chain leading to the war is broken. The war didn't start but I didn't get the "Peacemakers of Vienna" event and Serbia went with "Never!" in the ultimatum...

Well spotted. I shall correct the download.

In the meantime, try putting this event in that one's place:

Code:
# Austria-Hungary has sent an ultimatum 

event = { 
    country = SER 
    id = 50001 
    random = no 
    style = 0 

    name = "EVT_50001_NAME" 
    desc = "EVT_50001_DESC" 

    trigger = { 
        event = 3002 
    } 

    date = { day = 1 month = august year = 1914 } 

    action_a = { 
        name = "ACTIONNAME50001A" 
        command = { type = dissent value = -15 } 
        command = { type = trigger which = 48001 } 
        command = { type = sleepevent which = 3006 } 
        command = { type = sleepevent which = 3008 } 
    } 
    action_b = { 
        name = "ACTIONNAME50001B" 
        command = { type = dissent value = 40 } 
        command = { type = alignment which = fascist value = 200 } 
        command = { type = access which = U11 } 
        command = { type = removecore which = 740 } 
        command = { type = removecore which = 741 } 
        command = { type = removecore which = 744 } 
        command = { type = removecore which = 745 } 
        command = { type = removecore which = 747 } 
        command = { type = removecore which = 742 } 
        command = { type = removecore which = 743 } 
        command = { type = removecore which = 569 } 
        command = { type = removecore which = 570 } 
        command = { type = removecore which = 624 } 
        command = { type = trigger which = 3006 } 
        command = { type = sleepevent which = 3008 } 
        command = { type = sleepevent which = 48001 }
	command = { type = trigger which = 62152 } # Balkans Code #3 
    } 
    action_c = { 
        name = "ACTIONNAME50001C" 
        command = { type = dissent value = -5 } 
        command = { type = trigger which = 3013 } 
        command = { type = sleepevent which = 3006 } 
        command = { type = sleepevent which = 48001 } 
    } 
}
 
Is that for the Serbian event file?

I just played three games: Twice as Sweden and once as NW Warlords. The war started in all three and I can confirm that the 1915 war seems to work. But as NWW the goverment screen was all messed up. I don't have a screen, sorry.

Sweden gets spanked to death if it joins the central powers that can be expected as they have no leaders. But I think you are already fixing this.

I'll have to test the gas attacks. Are they like non-flying rockets?

The Guards graphics are still messed up, showing up as ol' good fortress infantry in the map while stationary.

But anyway, you have done good work with the mod. You even made new tech icons. And you have managed to capture the feel of WWI in the mod.
 
Well spotted. I shall correct the download.

In the meantime, try putting this event in that one's place:

Code:
# Austria-Hungary has sent an ultimatum

event = {
country = SER
id = 50001
random = no
style = 0

name = "EVT_50001_NAME"
desc = "EVT_50001_DESC"

trigger = {
event = 3002
}

date = { day = 1 month = august year = 1914 }

action_a = {
name = "ACTIONNAME50001A"
command = { type = dissent value = -15 }
command = { type = trigger which = 48001 }
command = { type = sleepevent which = 3006 }
command = { type = sleepevent which = 3008 }
}
action_b = {
name = "ACTIONNAME50001B"
command = { type = dissent value = 40 }
command = { type = alignment which = fascist value = 200 }
command = { type = access which = U11 }
command = { type = removecore which = 740 }
command = { type = removecore which = 741 }
command = { type = removecore which = 744 }
command = { type = removecore which = 745 }
command = { type = removecore which = 747 }
command = { type = removecore which = 742 }
command = { type = removecore which = 743 }
command = { type = removecore which = 569 }
command = { type = removecore which = 570 }
command = { type = removecore which = 624 }
command = { type = trigger which = 3006 }
command = { type = sleepevent which = 3008 }
command = { type = sleepevent which = 48001 }
command = { type = trigger which = 62152 } # Balkans Code #3
}
action_c = {
name = "ACTIONNAME50001C"
command = { type = dissent value = -5 }
command = { type = trigger which = 3013 }
command = { type = sleepevent which = 3006 }
command = { type = sleepevent which = 48001 }
}
}

so if we are having problems with the war starting this is exactly what we've to type, yes?
 
andytimtim2004 said:
so if we are having problems with the war starting this is exactly what we've to type, yes?

Well if you just download part I of TGW, the problem will have disappeared.........

And why assume that you'd have to 'type' that? Why wouldn't you copy it? :)
 
Hi all

I hope you can help....I just downloaded new version and done the usual install....Everything seems to be working fine except that I have no ship sprites. AI countries seem to have them (fog of war is on so only seen a couple). By the way I am playing as The Ottomen Empire.
 
Thats strange....I reloaded and hey presto...sprites are back?
On to another point, Serbia gave in to AH ultimatum. Now it is April 1915 and still no one is DOW on anyone....is this correct?
WWI is a mystery to me so I am unsure as to what should/maybe happening and when.

Thanks
 
andytimtim2004 said:
i like the way you think! :)

Wish I could think. :(

I had a thought once, but it died of loneliness.
 
St George said:
Thats strange....I reloaded and hey presto...sprites are back?

I'd put that in the category "mysterious glitch" myself. :)

On to another point, Serbia gave in to AH ultimatum. Now it is April 1915 and still no one is DOW on anyone....is this correct?

It's unhistorical, and this result only has a 5% chance of happening in the game. You got (un)lucky. It's similar to Poland deciding to hand Danzig over to Germany in the WW2 game.
(In real life, Serbia partially rejected the ultimatum and A-H declared war)

In May 1915 you should see things start to happen in the Balkans, and a war might break out there. Otherwise, you'll either have to wait until the AI decides to declare war by itself, or else start stirring things up yourself. As the Turks, I'm sure that you want to return Greece, Bulgaria, Rumania, Serbia, Albania and Montenegro to their rightful hisorical subjugation to the Sultan's rule. After that, a choice: recapture Egypt, or march for a third time to the gates of Vienna? :)
 
Thanks for the reply......

StephenT said:
I'd put that in the category "mysterious glitch" myself. :)

Yes, the counter graphics were also fine.

It's unhistorical, and this result only has a 5% chance of happening in the game. You got (un)lucky. It's similar to Poland deciding to hand Danzig over to Germany in the WW2 game.
(In real life, Serbia partially rejected the ultimatum and A-H declared war)

In May 1915 you should see things start to happen in the Balkans, and a war might break out there. Otherwise, you'll either have to wait until the AI decides to declare war by itself, or else start stirring things up yourself. As the Turks, I'm sure that you want to return Greece, Bulgaria, Rumania, Serbia, Albania and Montenegro to their rightful hisorical subjugation to the Sultan's rule. After that, a choice: recapture Egypt, or march for a third time to the gates of Vienna? :)

It's good to know that things in the game do not always follow what actually happened in history....keeps you on your toes!

Thanks again :)
 
i have a major problem while playing germany, my ally austria-hungary(spelling?) has around 56 divisions on the russian boarder all on one province. they've been there for a rather long time and have decided to be lazy and let me do all the work! they have however took a province but nothing else. turkey is the same! and the thing is if austria was to attack they could easily break through! :wacko: i also keep getting alot of UNKNOWN STRING WANTED! anyone know how i can fix this?

ScreenSave5566.jpg