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Also, on another issue...

The Franco-German front is ALWAYS a stalemate. Each country refuses to attack the other.

There should be something in the German AI that, after Russia is out of the picture, Germany launch some of Ludendorf's nice stormtrooper offensives that were pretty successful. :)

And then, of course, German motivation will die out and Ludendorf will say screw it. Everyone should read the book "Victory Without Peace," neat book.
 
Baltasar said:
- When the most important country of one alliance is defeated, all other members should cease hostilities too. It's really annying to ship your troops to poland or japan to end the war.

The game is designed for that to happen. Who were you playing as?


Baltasar said:
- Why does Germany get -999 DI when the war starts? Other countries obviously don't get that penalty (or AI just doesn't bother thinking about them), since AH shared a few techs with me when I played Germany.

A bug


Baltasar said:
- Trensh Warfare event works good, but neither France or Germany don't seem to do anything on that front after the event fired, regardless of superiority in numbers and/or techs.

Atruejedi said:
The Franco-German front is ALWAYS a stalemate. Each country refuses to attack the other.

There should be something in the German AI that, after Russia is out of the picture, Germany launch some of Ludendorf's nice stormtrooper offensives that were pretty successful.

So how do we get them to attack each other, then?


Atruejedi said:
This really needs to be addressed...

Look at German event 21110 - did it fire?
 
Allenby said:
The game is designed for that to happen. Who were you playing as?

First game as Germany, having defeated Russia, Italy, France and Britain (in that order) by somewhere mid-1919.
Thingies like Nepal, Ireland and stuff were still in war with me after Britain defeat event fired and handed me Gibraltar an all the other areas.

Second game as USA, having knocked out Italy, AH and Germany by late 1919. Germany had knocked out Russia and gained Poland etc as puppets. These puppets kept on fighting along with Ottoman Empire after Germany was defeated and even fought on when Germany lost her territories.

In both games however, Japan remained neutral throughout the war. Don't know if that's something to do with it.
 
Does TGW 1.5b work with the newest vanilla 1.06b?

Regards
Mesut
 
Baltasar said:
First game as Germany, having defeated Russia, Italy, France and Britain (in that order) by somewhere mid-1919.
Thingies like Nepal, Ireland and stuff were still in war with me after Britain defeat event fired and handed me Gibraltar an all the other areas.

Second game as USA, having knocked out Italy, AH and Germany by late 1919. Germany had knocked out Russia and gained Poland etc as puppets. These puppets kept on fighting along with Ottoman Empire after Germany was defeated and even fought on when Germany lost her territories.

In both games however, Japan remained neutral throughout the war. Don't know if that's something to do with it.

Did anyone apart from the major powers get a 'defeat' event?

If you look at 'defeat.txt', you'll notice that there are more than 280 events dealing with various countries' defeat. They're designed to trigger when the major power is defeated on condition that they are aligned with that power. The events that make the major power leave their alliance should be designed to fire with a higher offset than the smaller powers, to ensure that they fire first.

Thus, change the offsets of 20838, 56835 and 21950 to '10' or even higher.

Also, remove the hash before the 'leave_alliance' command in 21950.

When you do that, try again and tell me what happens. :)
 
I think I have identified the problem, although I am not entirely sure of what the best solution would be.

Event 48105 - The October Revolution - has RUS leave_alliance, yet this also forces it to make peace with Germany. This hasn't always been the case, I'm nearly certain.

The event also changes RUS -> SOV, with event 74001 firing.

German event 21110 - An armistice in Russia? - depends on the revolution having happened and on a state of war existing between GER and SOV. The reason, then, why this event doesn't fire is because GER and SOV are not at war because when RUS left the Entente, they also made peace with GER.
 
Event related issues

I'm having the same problem and war = GER will not solve the problem.

The occupied territory still seems to revert to Russian control, which causes major issues if the CP have advanced deep into Russia.
 
I would suggest having the October Revolution take SOV out of the Entente and then declare war on Germany again (along with a -20 dissent line since declarations of war often result in dissent hits).

If that doesnt work, another way to ensure it happens is having Germany declare war on SOV as soon as it exists, and the "Armistice with Russia?" event has NOT fired yet.

The key is to get GER and SOV to be at war with each other but for SOV to be in the Comintern.

As for 21950 I'm not sure whether allowing Germany to leave the CP would be a good idea. Minor nations' defeat events are tied to being allied with majors, and if Germany is no longer part of the Alliance then perhaps these minor defeat events cannot fire. Offset is a very unreliable way of timing these events because a simple save and reload will fire everything immediately.

UPDATE - Best NOT to change 48105 in any way. Russia/USSR may rejoin the war as part of the Entente. We must ensure that SOV as part of the comintern resumes hostilities with Berlin.

# War resumes in the East

event = {
country = GER
id = 21550
random = no
style = 0

name = "War resumes in the East"
desc = "Although the communist bandits have taken over Russia, they have made no contact with us to negotiate a peace treaty. The war in the east drags on."

trigger = {
event = 48105 # October Revolution
exists = SOV
NOT = { exists = U19 } # ensures that SOV is in the Comintern
NOT = { war = { country = GER country = SOV } }
NOT = { event = 21110 } # Armistice in Russia must not have fired
OR = {
war = { country = GER country = ENG }
war = { country = GER country = FRA }
}
}

date = { day = 10 month = november year = 1917 }
offset = 1
deathdate = { day = 30 month = december year = 1925 }

action_a = {
name = "Crush the Bolsheviks!"
command = { type = war which = SOV }
command = { type = dissent value = -1 }
}
}
 
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I'm fairly certain that when I tested this, the leave_alliance command did not also put the country at peace. It may have been changed with the most recent Paradox patch...

The best way forward would probably be for the October Revolution event to directly trigger the German Armistice event, and for that one to have war = SOV in its option B, rather than peace = SOV in option a.

I should have some free time over the next couple of days to do some experimentation and see what works best.
 
Even if you manage to "resume" the war between the Russians and Germans, depending on the depth of the advance by the Central Powers, you will create enormous problems by the peace created when Russia leaves the Entente.

Creating the Comintern is not worth the cost of rear territory reverting to Russian control and the CP having to reoccupy it.

The solution is to leave Russia in the Entente until the German armistice events are triggered and only form the Cominterm when Russia leaves the war normally. Right?
 
JScott991 said:
The solution is to leave Russia in the Entente until the German armistice events are triggered and only form the Cominterm when Russia leaves the war normally. Right?

This is essentially the solution that I've come up with. :)

RUS -> SOV but remains in the Entente (event 48105 -> 74001)

Germany gets the 'Armistice in Russia?' event when 74001 has fired and GER is at war with SOV.

Action A (peace) leads to 74002 which forces SOV to leave_alliance.
Action B continues the war with SOV in the Entente.

At this point event 74334 for U19 (Comintern) fires on the following conditions:

Code:
    trigger = { 
        exists = SOV
	NOT = { 
	alliance = { country = SOV country = FRA }
	alliance = { country = SOV country = ENG }
	alliance = { country = SOV country = GER }
	}
	}

Soviet Russia exists and isn't aligned with the Entente and CP, at which point the Comintern is formed. :)
 
Allenby said:
This is essentially the solution that I've come up with. :)

RUS -> SOV but remains in the Entente (event 48105 -> 74001)

Germany gets the 'Armistice in Russia?' event when 74001 has fired and GER is at war with SOV.

Action A (peace) leads to 74002 which forces SOV to leave_alliance.
Action B continues the war with SOV in the Entente.

At this point event 74334 for U19 (Comintern) fires on the following conditions:

Code:
    trigger = { 
        exists = SOV
	NOT = { 
	alliance = { country = SOV country = FRA }
	alliance = { country = SOV country = ENG }
	alliance = { country = SOV country = GER }
	}
	}

Soviet Russia exists and isn't aligned with the Entente and CP, at which point the Comintern is formed. :)

So let's get a quick-fix download! :)
 
Well after my first games as each major power - couple of comments:

British surrender/armistice events need work - Britain would not have stood on alone after all the continental powers had been defeated. There needs to be a British limited surrender option once Russia/France/Italy are all out of the war - same for the Dutch. Not as severe as being forced out themselves, but they would have sued for peace.

French and Austro-Hungarian AIs need work - either they lack ICs, manpower or just a clue. They are the weak links on their respective sides and perform dismally. The french can barely hold paris, even when the germans are massively tied up in the east and fighting to defend berlin. The AH forces invariably seem to take forever to crush serbia (well beyond the historical dates even) while caving in like wet cardboard to the russians. The AH AI also has a tendency to park 30+ divisions in Beograd after taking it and leave them there for months on end.

Russia needs more dissent, less ICs or something - they are too much of a powerhouse as is. Even as hard as I could make it, playing the russians is a cakewalk. They can crush the germans like nothing under player control.

German AI on eastfront needs some help - they shouldn't surrender east prussia every game the way they do.

British AI needs to send more troops to the continent - especially given the poor french performance. Gallipoli is nice and all - but seeing 10+ divisions in Turkey when there is ONE in france watching the germans take paris is silly.

Overall, defense needs to be stronger..perhaps upping the defensive modifiers for being "dug in" a bit would help?

Other than that - great game, plays much better than the original did :)
 
On a strategic level the Germans SHOULD surrender East Prussia. The only reason Russia's vast numerical superiority counted for nothing was because of tactical mishaps. Since we are playing on a strategic map there is no way to simulate the incompetence of Samsonov and Rennenkampf - the capture of Konigsberg, if things go normally, shouldn't be surprising.

AH and France have less than 200 IC which is historical when you look at the figures and compare ICs of major powers. Austria used to run over Serbia in a week, but now the tide turns once Bulgaria enters the war in 1915 - again historical I believe. I'll do something about the Belgrade problem.

You may have a point about French IC - too often they lack enough men to garrison the front, and playing as Germany I've found a good way to thin them out even further - help AH invade Italy and draw French divisions to Provence whilst launching a breakthrough offensive in the north. Maybe French IC should be raised to 220?

Russia is a mystery. Either they do extremely well or mess it up - again ICs are the problem as they are concentrated in European Russia - once the tide turns in Poland it's almost game over for Russia. Maybe some sort of "shift industry east" event needs to be put into place. If they do well it means they follow up on the capture of Konigsberg very well - sometimes they are checked at the Vistula and are driven back, sometimes they manage to cross and that's almost game over for Germany as well. However, should the Schlieffen Plan be ditched, Russia doesn't stand a chance in hell of surviving.

Britain's reluctance to send troops to France is annoying - the AI can only be tweaked so that it focuses on which coastal provinces to INVADE - hence the success in Constantinople. Since France is an ally, this doesn't work. I will however try to get the British to send expeditionary corps to France - this may or may not help.

I personally think the defeat of all the continental powers by Germany would result in a peace without territorial exchanges between Berlin and London, but Allenby points to the Napoleonic wars to justify Britain going it alone. As a compromise, perhaps the Germans should be given an event that fires when Russia and France have been defeated - "seek honourable peace with Britain?" with default being yes. This would trigger a British choice - whether yes or no should be default is a subject of debate.