OK, after a few months break from playing The Great War (I think I stopped when 1.02 was out or something like that, having spotted there so many bugs and flaws), I gave your mod a second chance. And I have to say that I'm kind of impressed. You've corrected many errors, introduced a lot of improvements and last but not least, TGW's graphical interface is surprisingly great (and unfortunately I usually have
big demands). The Great War = great work.
But there is also some room for improvement of course. In my spare time I sometimes run some hands-off games of different mods (CORE,SuperAI, and now TGW). Some ideas for TGW:
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The Trench Warfare:
I must assume, it is a perfect idea. However, around 1915/6 it makes war on western front practically come to a point when neither side makes any actions. Playing further, in 1923, Germany and France have hundreds of divisions on the front and they are doing
nothing, not even trying to attack (haven't made a single attack for about 5 years or so). The same thing, on smaller scale, happens on Austrian-Italian front.
I have few ideas that could possibly help solve that problems:
- The first is simple, quick but certainly too straightforward and having no historical explanations. Around the beginning of 1918 the forts are removed and the forces start fighting. The strongest wins. Easy to implement, rather impossible to explain who and why got rid of these forts
![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- Second option: countries fed up with war get more and more severe dissent/supply/ic/whatever hits. That should really happen in case of central powers as long as they haven't taken Paris/Rome/London earlier. I mean really considerable punishments, not a -500 supply stockpile jokes or so. Just enough to bring countries' industry to stop and making it harder and harder to supply units. A country that is able to supply/reinforce its units longer wins. If you increased the amount of ic necessary to supply a unit (like MathGuy proposed and as it was introduced in SuperAI), that would help A LOT. But I don't insist, I know that serious balancing issues would come up then. This option certainly more historical since logistic issues of a few years war can be painful.
- The last thing, probably the best in terms of logic (especially as an addition to the second option introduced). Countries get tired of war and want to make a quick end. New AI files are loaded and as long as you guys can script it well (I believe you can), the forces start making some reckless attacks. Again, the stronger should eventually win, regardless of losses.
And remember that while trench warfare stops French troops from miraculously sweeping through German lines into their country (which used to be annoying and I am happy not to see it in 1.05 ver), these countries actually fought hard, not sitting pointlessly idle. Please, try to simulate it in some way.
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I think while you take care of most of pure WWI events, you can put your attention to some side issues. One conflict that comes to my mind (I know it would be bloody hard to simulate) is Polish-Bolshevik conflict around 1920 (which falls into TGW's timeline and I think for many reasons it should take place in TGW). That would enable Poland to fight for its historical pre-1939 borders with control over the east. However, what is see now is that the forces that Poland gets after becoming independent are very small and are no match for the Soviet army (and I don't ahve to say that it is historically inaccurate). So.. it's a matter for future consideration.
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Unlike the mods concerned with IIWW and vanilla HoI itself, in TGW war can really go in
various unhistorical directions (UK staying at peace, white Russians not appearing, Italy having a lot of alliance options). I know it may be quite a boring task to code that (and it is certainly not a top-priority change in TGW), but letting player on the very beginning to choose their way of playing would be perfect. What I mean is that there could be two options: choosing one, all of the major events would go in historical way (in events, AI having possibility to go in a historical way ONLY) and the second option would leave the possibility of making unhistorical choices to AI, just like it is now. I know that would mean A LOT OF WORK to you but... worth considering to me.
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If anyone have read this post, thanks for attention and hope you'll find some of the ideas useful. Keep making this great work!
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)