StephenT said:Would these commands work as an event trigger?
OR = {
technology = 11306 # Armoured Warfare
technology = 11402 # Infiltration Tactics
}
Mind you, I suspect it will be much easier to have the invention of either of these land doctrines remove all fortifications, rather than to code a complex chain of events to remove only those fortifications in countries at war with the one developing that tech...
I think we had some submarine warfare events that depended on the player developing certain technologies in order to get them to trigger. Yet they seemingly didn't want to fire even when the necessary techs had been researched, which makes me believe that having 'technology = x' as a trigger condition is not the most reliable aspects of HOI event coding.
Thus, I believe that we are left with explaining these fort depreciating events in the language of 'better attacking techniques' of a certain ambiguous kind, even if the French or German player should have invested absolutely nothing in better technology whatsoever.
StephenT said:I always thought that the 'Christmas' events were a good idea badly implemented (since they tended to happen in the middle of the year, with no explanation). To be fair to the player, though, we would need to make sure that they affected everybody the same way - so we're talking about a series of events for every major power, triggering on the same date each time (25 December?) if they're atwar. Call them 'War Weariness' events.
Christmas 1914 = +2% dissent
Christmas 1915 = +3% dissent
Christmas 1916 = +4% dissent
Christmas 1917 = +5% dissent
Christmas 1918 = +6% dissent &tc?