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Definitely agree, that’s just what comes with paradoxes dlc policy Eu4 has now been developed on for many years. Eu5 will have to go through the same transition. Eu5 , at the start, will probably be more comparable to Eu4 with only the updates, none of the dlc.
eu 4 was basically eu3 with all content minus "bad" content in a new engine. we can hope the same will be true for eu5. i do and johan did mention that he could do that with eu5 in a similar manner to start the project with. Yes.. there is some amount of interpretation but i am very relaxed with that. eu 4 will not suddenly be dead for me with release of eu5. i can wait.
 
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Guys! Please use a dedicated thread to speculate about EU5 (I think there might already be several though). Let's keep this thread about Lions of the North - thank you!
 
CK3 started development in 2015. The last CK2 DLC was released in late 2018.

The last DLC for EU4 will probably be released in late 2023, so I think EU5 started to be a real project around 2020.

I'm 100% sure @Johan is already working on EU5, he is the director of EU4 but he has been disappeared for a long time. I think he has been kind of supervising Tinto Team while starting EU5 development.
If that's the case, EU5 won't be releasing until at least 2025, which is what I suggested. It'll likely be late 2025/ early 2026, basically, a good 3-4 years from now.

As Bjorn said, let's just look at EU4 for now, this is the EU4 forum after all aha!
 
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Unpopular opinion: Let this game die already.

Multiplayer is unplayable, because this game had reached its technical limitations a long time ago, it is just unhealthy.
No DLC or update is ever going to fix this horrible performance and the developers do not even deny this fact.

I happily awaited and bought every EU4 DLC until now and with every DLC I just got more disappointed at the end,
throwing my money out the window to be honest. Why should the disappointment now perish?
This is my childhood and I really loved this game. But this is like keeping a corpse alive agsinst its own will, if it had one.

And about gameplay: Just look at all the new bonuses, which even the smallest countries will get via mission trees or events.
The balance also died a long time ago but this is getting more and more ridiculous.

I already know more people here will disagree than agree on my post,
because the community here is mostly made up of hyped yes-men. But this is completely delusional.
Just look at the steam review ratio of every DLC that has been released during the last years.

#EU5

I think a lot of the team members from the old studio that worked on EU4 pre-leviathan are already developing EU5 and have left the current state of the game to the new studio tinto. That being said, you only have to look at one of their other titles - CK3, to get a rough idea of how the transition to EU5 will look.

EU4 In itself still has the potential to be quite good, despite the engines limitations. Performance pre-Emperor/Leviathan was much better before they added tons of unnecessary tags, provinces and poorly programmed mechanics to the HRE, NA natives and Oceania. With proper time investment and community feedback, the state of game performance and balancing can easily return to better levels.

Now, Tinto did attempt to address some of these issues in the 1.33 patch, but they ultimately didn't dedicate enough time towards it and ended up "fixing" things that didn't really need fixing in the first place (combat as one example). Personally I think the Studio would be more successful in tackling mechanics such as the Natives, Revolutions and the AI that have known issues from as far back as 1.30, rather than band aiding over the issues with a mission tree and some events. Heck, I would even consider a DLC which fixes the natives and lots of other buggy issues with the AI more worthwhile of my money than a mission tree and events for a nation that I'd only play once and then forget about.
 
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That would be very strange for them to release the DLC without any prior warning, games companies do not do that.

I think its strange that they used the 'ominous letter' as an announcement for an announcement. Its like my local hospital, where you make an appointment to make an aplointment.

Maybe next year we get an announcement for the announcement of the announcement.
 
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I think its strange that they used the 'ominous letter' as an announcement for an announcement. Its like my local hospital, where you make an appointment to make an aplointment.

Maybe next year we get an announcement for the announcement of the announcement.
I mean, a LOT of game devs do that. Drop little hints etc before the main announcement, it's a way of gathering speculation, get people talking about it and then they release the announcement. A lot of games I follow do the exact same thing.
 
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While I initially thought that the Gotland (aka Gulland) island-nation concept was a bit over-the-top, I do see the value in terms of offering the "Pirate theme" into gameplay. I do think that @BjornB should consider looking at all other current island-nations across the entire map, and considering whether an update to any/all of them could prove useful. Not that they all must become pirates, but simply to get some interesting game-start options going out there. One could argue - Hawaii deserves just as much of an update as Gotland (they developed a very effective Monarchy only toppled by sheer power of USA a century after this EU4 game era ends), or at least showing that even in this era, there was knowledge that it held strategic positioning in the Pacific.

I've always thought the colonization of the single-province islands was always a bit off. Much like the Siberian area gets a special colonization effect if you play Russia going eastward into it (where you don't need Colonists to colonize), I've always thought that small islands should also have a reduced cost or different metrics to colonize. After all, many were sparsely populated so it did not take as many total people to overwhelm the locals/natives. There's a lot that could be taken from our new Gotland and propagate some of that into the Caribbean, and into the Pacific, among the many island chains. This may not be toward the top-of-the-list for most players, but I think there's some unlocked potential if Paradox commits to it.
 
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Unpopular opinion: Let this game die already.

Multiplayer is unplayable, because this game had reached its technical limitations a long time ago, it is just unhealthy.
No DLC or update is ever going to fix this horrible performance and the developers do not even deny this fact.

I happily awaited and bought every EU4 DLC until now and with every DLC I just got more disappointed at the end,
throwing my money out the window to be honest. Why should the disappointment now perish?
This is my childhood and I really loved this game. But this is like keeping a corpse alive agsinst its own will, if it had one.

And about gameplay: Just look at all the new bonuses, which even the smallest countries will get via mission trees or events.
The balance also died a long time ago but this is getting more and more ridiculous.

I already know more people here will disagree than agree on my post,
because the community here is mostly made up of hyped yes-men. But this is completely delusional.
Just look at the steam review ratio of every DLC that has been released during the last years.

#EU5
If you want to make EU4 better, lobby for better modding support before the game's development ends. I haven't bought DLC since Emperor but I'm still hopeful that modders will get some new tools to fix or change the game after the devs stop working on it.
 
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I mean, a LOT of game devs do that. Drop little hints etc before the main announcement, it's a way of gathering speculation, get people talking about it and then they release the announcement. A lot of games I follow do the exact same thing.

Hey, don't get me wrong, I thought the letter was a cool idea. But, either don't include a date in posts like that, or just straight up let us know what is happening on that date. I went from being excited to being annoyed. Probably not Paradox' goal. And I wasted a half day's vacation.

They almost could have reversed the stream and the letter. Use the stream to get us excited, but withhold the release date , and then use the letter to announce the release date.

edit: on a side note, Otto is allied to both aragon and tunis in my current game, and I bet Castille is nervous. I've seen Otto make some crazy alliances, but I can't recall an aragonese alliance before.
 
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Hey, don't get me wrong, I thought the letter was a cool idea. But, either don't include a date in posts like that, or just straight up let us know what is happening on that date. I went from being excited to being annoyed. Probably not Paradox' goal. And I wasted a half day's vacation.

They almost could have reversed the stream and the letter. Use the stream to get us excited, but withhold the release date , and then use the letter to announce the release date.

edit: on a side note, Otto is allied to both aragon and tunis in my current game, and I bet Castille is nervous. I've seen Otto make some crazy alliances, but I can't recall an aragonese alliance before.
If you thought they would release the update in the middle of their vacation, therefore with no possibility of providing hotfixing afterwards, you have only yourself to blame.

Oh especially with the general nerves of the community ever since 1.31. Pulling something like that would be suicidal.
 
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Good job, I like seeing the culmination of efforts by Tinto and the community put into this update/ I have high hopes for it.

I did want to mention a few things that are unbalanced in the game that could either be patched fairly easily or really should be looked at in the future. I'm not trying to suggest new content here, but come up with solutions to balance existing issues.
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Is it possible to look at making Parliaments stronger either in the post-release patch or in the next update?

I made a suggestion and a post on a dev diary about how England is 4,000+ behind on Monarch Power over a whole game, with 2 new privileges behind added and the nobility estate giving manpower recovery speed and reduced land maintenance in addition to now a permanent (if you take it) +2 diplomatic relations puts Parliaments WAY behind other government types.

I suggested that, except for England, the nobility could be added back to Parliament and you could just take an Absolutism hit as a balance for adopting Parliament.

Alternatively, Parliament seats could increase local autonomy by +5% or +10%, or the number of seats you have to assign per development could be greater. While it's better than the agenda of the diet, the parliament debates aren't substantial enough to compete with the benefits of having a nobility estate. Either new government reforms could be added for Parliaments, or the other Estates could have unique privileges similar to the nobility to make up for the lack of them.

Finally, I think that the -30 Max Absolutism for "English Monarchy" is way too punishing and incentives players to always side with the Royalist during the English Civil War. There should be an Absolutism penalty, but -30 is too much.

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Furthermore, if the Council of Trent, Papal screen visibility, Golden Bull: Immensa Aeterni Dei, and the Treaty of Tordesillas are all reworked then I think players would have a lot more fun:

For Papal Screen VIsibility Any heathen should be able to reasonably know who the crusade target is. Furthermore, a Heretic should be able to know what positions were taken on the Council of Trent. Papal influence, invested influence, and which nations' cardinals favor reform in the Council of Trent should be secret to other religions. However, knowledge only gives the player more power to plan and make decisions.

The problem with the Treaty of Tordesillas is that it gives a nation an entire colonial region for a mere 5 provinces. It should require you to save either 50 or 100 Papal influence for the pope to declare a colonial region to be yours. This, should not be a permanent colonial claim. Only letting a nation claim it for 50 years. Alternatively, the Treaty of Madrid could be added as an event, removing the ability to claim a colonial region permanently. As an added effect, colonization occurs too quickly so this reduces the needless +10 settler increase which isn’t needed to buff nations that already colonize the most.


For Immensa Aeterni Dei the +1.66 per cardinal makes embracing institutions early fairly worthless, you can’t always predict when the next pope will die, or if the Curia Controller becomes a country on the edge of the institution spread, and embracing the institution anyways.

“Cardinals spread institutions” is currently +20 Institution growth and you get −10% Embracement cost and +25% Institution spread. This should be nerfed and a comprise made. Instead of a guaranteed +1.66 monthly spread (excluding spread modifiers both the player and AI usually have). It should be +1.00 monthly at least. Maybe only +0.50 monthly spread (excluding all modifiers) It could be reduced further, but this change makes it so that the Renaissance spread slows down to the rest of the world slightly, making technological differences more of a factor that can be used, even in Europe for a short time.

Finally, the Council of Trent is pointless when the Curia Controller can completely Ignore what positions the majority of Cardinals favor!

There is no Wiki Page showing what factors on the AI determine what they will pick. However, it is FAR TOO COMMON to either get "completely conciliatory" or "completely harsh" and not more of a balance of both.

For Example:


1661582669391.png

www.reddit.com/r/eu4/comments/rsrlr0/there_is_something_off_about_this_council_of_trent/

1661582783952.png

reddit.com/r/eu4/comments/klxzhs/anyone_else_hate_the_council_of_trent/

1661582624958.png

forum.paradoxplaza.com/forum/threads/trent-council-doesnt-work.1458872/

I think that the Council of Trent can be improved in a few ways. The first way is making the AI favor one choice over another based on the Cardinal ratio in support. i.e. 4:3, 2:3, 3:4 etc... in addition to positive relations of all heretics to the curia controller.

The Pope/ curia controller shouldn't get to choose which position to take by only waiting to pay for the more expensive choice. The AI should pick based on weights from its own stance and the number of cardinals. Furthermore, the AI should be motivated to naturally seek a balance between the two rather than going exclusively harsh or conciliatory (unless the ratio of harshness/ is overwhelming).

The second issue I have with the Council of Trent is this:

1661583268976.png

imgur.com/r/eu4/NGnIm41

-100 relations permanently cancels out countries from Royal Marriages & Alliances and is totally ridiculous and possibly game-breaking depending on an Ironman game's objectives! It should never be able to reach this high.

Currently, government type affects neighboring heretic religion, while this makes sense to a degree of persecution taking place, it means that monarchies like England, Sweden, Denmark, etc... are hit with a massive -40 opinion of "Neighboring Heretics" from their Catholic neighbors. In addition to the -40 relations from a harsh council of Trent.

  • forum.paradoxplaza.com/forum/threads/what-changes-the-neighboring-heretic-religion-modifier.823645/

I see two solutions to this. The first is reducing the opinion of heretics given either by the Council of Trent or the differences in government type. The second solution is to add a "Same/Different Government Type" modifier which gives positive relations for the same government type and negative relations for a different government type.

I'm surprised this already isn't included in the game since monarchies have historically looked down upon merchant & elected republics. However, even with this, the modifier affecting the opinion of heretics is still excessive among government types.

As England, if you decide to go Anglican for roleplaying/ironman reasons it is extremely difficult to keep your historical alliance with Portugal since it has a permanent -80 relations for the rest of the game.

Similarly, if you're unlucky enough to share borders with Austria because of the Burgundian Inheritance, you'll lose them as an ally instantly too, and you can't ally another catholic kingdom for the rest of the game with -80 relations.

I think that if this modifiers was a net -60 to -40 relations it would make the council of trent more palatable.

While the current privilege "religious diplomats" gives "Brethren of Faith" +25 opinion to the true faith.

A new clergy privilege of "promote shared beliefs" could give "Ecclesiastical Understanding" +20 opinion to heretics. Although, this should require the Council of Trent picking at least 2 harsh concessions.

I don't know if the following bug still exists, but I've seen that the Council of Trent can also affect other religions which aren't labeled as "Heretics"

  • forum.paradoxplaza.com/forum/threads/has-the-opinion-penalty-from-the-council-of-trent-been-fixed-in-1-31.1473303/
Not even the Coptic Kingdom of "Prestor John" ;) is immune from this.



1661584197789.png

forum.paradoxplaza.com/forum/threads/ibadi-is-apparently-a-heretical-form-of-christianity.1463837/

Here is a similar solution that proposed adding more Mechanics in general to the Council of Trent and I thought it might be helpful to include if this issue is looked into:

  • forum.paradoxplaza.com/forum/threads/council-of-trent.1478396/

My final point about the Council of Trent is this: Why do these modifiers persist for the rest of the game if the religious conflict in Europe is resolved?

Regardless of who is allowed to be Emperor, the fact that it still can affect the outcome of a game is ridiculous. Eventually, even if Catholicism won the 30-Years-War, people would start to acknowledge and respect protestants more equitably 100 years later.

I'm just a bit disappointed that there isn't an event 100 years after the council of trent, or during the Age of Absolutism which causes these massive relations modifiers to expire and not last for the rest of the game.

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Thank you for reading. I'm excited to see how the new patch affects gameplay and the balance of power in Europe.
 
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If you thought they would release the update in the middle of their vacation, therefore with no possibility of providing hotfixing afterwards, you have only yourself to blame.

Oh especially with the general nerves of the community ever since 1.31. Pulling something like that would be suicidal.
I don’t think theyre still on vacation
 
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Hey, don't get me wrong, I thought the letter was a cool idea. But, either don't include a date in posts like that, or just straight up let us know what is happening on that date. I went from being excited to being annoyed. Probably not Paradox' goal. And I wasted a half day's vacation.

They almost could have reversed the stream and the letter. Use the stream to get us excited, but withhold the release date , and then use the letter to announce the release date.

edit: on a side note, Otto is allied to both aragon and tunis in my current game, and I bet Castille is nervous. I've seen Otto make some crazy alliances, but I can't recall an aragonese alliance before.
I thought it was pretty clear it was a hint for the annoucment, but I suppose you could mistake it for the release date.

It was also widely known on the forums too, I saw many speculating that was the release and many replied saying it was the announcement date.

In future, just regard anything like that as a date for the annoucment, there's no way Paradox would out the blue release a DLC without even announcing its name.
 
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