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well, all i will say is, for all 3 points you have raised, (control of all core to get CHI, there should be time between fall and gain, and faction should get CHI if it controls 11/12 provinces), do you have any historical justification of why that is historical? any historic examples?

while i cant tell u that every point in my model can be justified by history (i wont bother even if i can), i can tell you that theres nothing concretely ahisitorical in my model.

Originally posted by Jinnai
...yet that 1 lone provinces the games 'China' has keeps them from claiming the title they deserve.
again i ask u whether u have any histroical justification/examples why they deserve it. on this point i refer u particularly to the post i made in this thread on 01-05-2003 16:51.
 
There is a potential problem with having a tag given to whichever nation currently has the mandate of heaven. If say U11 (Dai Shun) conquers the Chinese heartland and becomes CHI but then when the Manchurians invade suffers a governmental collapse that gives Manchuria the Chinese core and lets U11 revolt again then the defeated CHI can't revert to being U11, so Manchuria has to try to hunt down the remnants of the first Dai Shun before it can become China, the very problem that adding Southern Ming was meant to solve.

My suggestion is to rename CHI to Ming and for the Gain the Mandate of Heaven events to leave the nation's tag unchanged. The various chinese events would then need to be copied to all the possible Chinas with aditional trigger conditions that cause it to only fire for the nation that is at the time the 'real' China.
 
I think we could solve all this arguing if we said that as long as any revolter or Manchuria was a neighbor or at war with another revolter (after the Fall of Ming Dynasty events begin, that only if all the revolters are gone, southern ming is destroyed and manchuria either 1> doesn't exist, 2> not at war, manchuria not owning or controlling any of the 12 provinces we've listed and(perhaps) not a neighbor of the last revolter then the last remaining one becomes China. If manchuria did still exist with those conditions not met they wouldn't be able to become China...ie they lost the chance.

That would give manchuria a good chance at still becoming china.

If the china was destroyed, well then it would give manchuria a chance to claim it, then go down in the order you listed earlier for the historical events.
 
Originally posted by Lambert Simnel
...If say U11 (Dai Shun) conquers the Chinese heartland and becomes CHI but then when the Manchurians invade suffers a governmental collapse that gives Manchuria the Chinese core and lets U11 revolt again then the defeated CHI can't revert to being U11, so Manchuria has to try to hunt down the remnants of the first Dai Shun before it can become China, the very problem that adding Southern Ming was meant to solve....
i m afraid i read this a few times and still dont understand you. can u restate, perhaps break it down into a few sentences?

Jinnai: i m afraid i read it even more times but i still dont really understand what u r saying either. but i kind of get what u mean, and from that understanding, i dont see how it would be easier for manchuria to get the tag at all, and it seems to make it harder for the revolters to become CHI by requiring southern ming to be destroyed......
 
Originally posted by Sun_Zi_36
Jinnai: i m afraid i read it even more times but i still dont really understand what u r saying either. but i kind of get what u mean, and from that understanding, i dont see how it would be easier for manchuria to get the tag at all, and it seems to make it harder for the revolters to become CHI by requiring southern ming to be destroyed......
All but manchuria require:
1: China doesn't exist (obviously)
2: They are not at war with Manchuria
3: All other rivals (manchuria is optional) are destroyed

Manchuria requires:
1: China not exist (obviously)
2: It is not at war with a rival
3: A rival is not a neighbor of Manchuria

or

Neither China nor any rivals exist
-----------------------------------------
Or we could just leave it the same for all, ie that no rivals remain (or are neigbors atleast and at war) and the 1st one to achieve this wins kinda deal, with some events to help out Manchuria.

I just don't like the idea of 1 rival needing to claim all the territory of the other to win...it doesn't sit well for me because reguardless of whether or not it happened historiically, it is quite possible to happen gamewise.
 
Originally posted by Jinnai
I just don't like the idea of 1 rival needing to claim all the territory of the other to win...it doesn't sit well for me because reguardless of whether or not it happened historiically, it is quite possible to happen gamewise.
so u r saying it's too easy now?:eek: i thought all along the way u were saying it's too difficult. previously u were pointing out how unrealistic it is to not get the tag with 11/12 provinces, now u r questioning whether it's feasible gamewise. the arguments are just too inconsistent for me to comprehend. can u perhaps state all the objections u have coherently once and for all so that i can at least be assured that i m engaging in any meaningful discussion here?

In any case, i think it is much more likely to be too difficult than too easy to achieve and it is unwise to second-guess the probability here without playtesting and justify using a less historical criteria on that basis.

Originally posted by Jinnai
All but manchuria require:
1: China doesn't exist (obviously)
2: They are not at war with Manchuria
3: All other rivals (manchuria is optional) are destroyed

Manchuria requires:
1: China not exist (obviously)
2: It is not at war with a rival
3: A rival is not a neighbor of Manchuria

or

Neither China nor any rivals exist
-----------------------------------------
Or we could just leave it the same for all, ie that no rivals remain (or are neigbors atleast and at war) and the 1st one to achieve this wins kinda deal, with some events to help out Manchuria.
the revolters should not be required to eliminate all other rivals before gaining the CHI tag. (and again i m surprised that u r suggesting something directly opposite to what u were saying before). the whole point of these events is to provide for a criteria to determine which nation is in the best position to recieve everything associated with the CHI tag when China is still divided. the manchurian conditions r even more problematic, as requiring other rivals not be a neighbour normally means manchuria has to annex all the rivals, but sometimes abnormalities can occur whereby foreign powers gets in between and frustrates the whole event. again i see no historical justification for these unless u mean that there should be a gap between losing and gaining the tags, a view which i have already responded to previously on numerous occasions.
 
Originally posted by Sun_Zi_36
so u r saying it's too easy now?:eek: i thought all along the way u were saying it's too difficult. previously u were pointing out how unrealistic it is to not get the tag with 11/12 provinces, now u r questioning whether it's feasible gamewise. the arguments are just too inconsistent for me to comprehend. can u perhaps state all the objections u have coherently once and for all so that i can at least be assured that i m engaging in any meaningful discussion here?
Sorry i meant it was still to difficult. That was me phrasing it wrong.

My arguments are:
1. Generally there will be no time lapse (1 day i don't count) between the old china and the new. This is because they both have the mirror requirements for becoming china and loosing the tag. What i mean is that China requires all of 1 nation to control the 12 provinces while China requires all those provinces to be controlled by 1 nation. There are some other requirements, but those are easily met (stability and countrysize) and usually will be so by the time all provinces are controlled by someone else.

2. If the country recongnized as the Imperial Throne at the time looses most, but not all of the 12 provines (11 FE) to 1 other rival and can't regain their footing, it is logical to assume that the other nation would be recognized eventually as the new seat of power and given 'Mandate from Heaven'. This makes sense because historicaly it would be viewed that way, diplomatically with most other nations it would be viewed that way and internally it would be viewed that way by most.

3. This can cause game exploits whereby someone could leave China around (most likely as either Ming or Manchuria) and let them get all the revolt events while they in essence are the seat of power (China claiming FE 1 province) (and there are more negative events than positive ones) and then once those are done, if they felt like it, claim china (note: france and its minors have something similar, but they have a time limit on it because the creation of france isn't the same).

4. 2 of the contentders could also be in an alliance with one another against China and both be controlling different parts of the 12 provinces. This is quite possible and really makes it near impossible for China to fall without completely destroying it.


the revolters should not be required to eliminate all other rivals before gaining the CHI tag. (and again i m surprised that u r suggesting something directly opposite to what u were saying before). the whole point of these events is to provide for a criteria to determine which nation is in the best position to recieve everything associated with the CHI tag when China is still divided. the manchurian conditions r even more problematic, as requiring other rivals not be a neighbour normally means manchuria has to annex all the rivals, but sometimes abnormalities can occur whereby foreign powers gets in between and frustrates the whole event. again i see no historical justification for these unless u mean that there should be a gap between losing and gaining the tags, a view which i have already responded to previously on numerous occasions.
No, i think i was just frustated at the deadlock we're in when i said that.

There needs to be a lapse time and the way its set up as you suggest more often than not it probably won't have any noticeable lapse time.
 
answer:
1. i fail to see why there must be a lapse time. once again a lapse time can be justified by adopting a different historical interpretation than the one i did, but i fail to see how that would be a better/more realistic interpretation (unless u draw my attention to particular examples which i was unaware), and furthermore having little to no lapse time will minimise any complexity associated with having a lapse when there will be no China. Once again my model is simple and clear cut. (btw, i thought u have been convinced on this point a long time ago).

2. similar points applies as to #1. u r providing one historical interpretation, but that historical interpretation not only has problems but is impossible to implement in the game. firstly, again as i have said, if the country lost control of 11/12 of the mandatory provinces, it is much more likely that it still had control of many significant but not mandatory provinces (there are at least 16 of those). that simple fact meant that the new power will not be recognised by most as legitimate diplomatically and internally at that time. secondly, in any case, the new power would not neccessarily be recognised legitimate by most Confucian officials at that time, who in fact were the ones that control administration of government in Chinese society. Thirdly, and that is why ur interpretation is impossible to implement, there is no way of knowing whether the old regime would regain footing or not. therefore, even though it is true that the more powerful of the competing regimes (whether old or new and whether controlling all 12 or not) would be recognised as legitimate with the passage of time, it would be a gross mistake to switch the mandate if they in fact did regain footing after a substantial but not long lapse. if u have a simple way of detecting the length of time a regime had been more powerful than others, then i concede that would be better, but if theres no way, that is in fact a reason why control of all 12 provinces must be met.

3. this is a new point. I believe, if humans are playing, every model could be exploited by knowing the requirements to fulfill the event to avoid certain penalties to various degrees. the only difference with france is they have a time limit of 1 century. for forming Russia, the startdate is 1520 and has no limit. both these events can be avoided by deliberately not owning certain provinces. it is historical for China's revolters/competitors not to get revolts anyway, so u have raised a bad example, though it is true that there are more negative events than positive ones even after the fall of Ming. Whats more, with AI ferosity for some set to yes and agressiveness high, they wont accept any peace terms until all their province are under control and so it is impossible to exploit the conditions unless u want to suffer extreme war exhaustion.

4. same sort of thing as 2, but an even weaker argument as to why any of the 2 minors in alliance should get the mandate.

as i said, my model is not perfect but probably least problematic both historically and game-wise as far as i see it. having said that, if anyone consider my explanation flawed then i m open to any criticism to how my explanation is flawed though do expect that the response would be that the weakness is there but there is no better way after thinking thru. therefore, it is probably useful to couple the criticism with suggesting a way to improve the model.
 
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Originally posted by Sun_Zi_36
-snip-
(btw, i thought u have been convinced on this point a long time ago).
Yes, except for the event signaling when the current China should fall. Everything else I agree with to a large extent.
2. similar points applies as to #1. u r providing one historical interpretation, but that historical interpretation not only has problems but is impossible to implement in the game. firstly, again as i have said, if the country lost control of 11/12 of the mandatory provinces, it is much more likely that it still had control of many significant but not mandatory provinces (there are at least 16 of those). that simple fact meant that the new power will not be recognised by most as legitimate diplomatically and internally at that time. secondly, in any case, the new power would not neccessarily be recognised legitimate by most Confucian officials at that time, who in fact were the ones that control administration of government in Chinese society. Thirdly, and that is why ur interpretation is impossible to implement, there is no way of knowing whether the old regime would regain footing or not. therefore, even though it is true that the more powerful of the competing regimes (whether old or new and whether controlling all 12 or not) would be recognised as legitimate with the passage of time, it would be a gross mistake to switch the mandate if they in fact did regain footing after a substantial but not long lapse. if u have a simple way of detecting the length of time a regime had been more powerful than others, then i concede that would be better, but if theres no way, that is in fact a reason why control of all 12 provinces must be met.
You are correct in some ways. It is true that they may regain their footing and may control other provines, but that can be dealt with.
The countrysize trigger can determine fairly well (if we use the correct AI) if the country does have those other provinces, not guaranteed, but to do so exactly would be a nightmare neither of us wants to do).
The passage of time is a bit trickier to do. There are several ways to cheat around this. Checking the stability, checking various diplomatic ties and then also setting the events to go off at certain dates specifically (every 5 years or so...yea that can sometimes be only a year off, but sometimes countries are quick to switch sides of who they think is legitimate). The point is, China shouldn't be allowed to stay around forever if it just controls 1 of those provinces versus someone who controls the rest of China.
-snip-
Whats more, with AI ferosity for some set to yes and agressiveness high, they wont accept any peace terms until all their province are under control and so it is impossible to exploit the conditions unless u want to suffer extreme war exhaustion.
Yes, but i thought we said we were gonna switch it after a while.
4. same sort of thing as 2, but an even weaker argument as to why any of the 2 minors in alliance should get the mandate.
You misunderstand, neither of those should get the mandate, but neither should the current China keep its mandate.
as i said, my model is not perfect but probably least problematic both historically and game-wise as far as i see it. having said that, if anyone consider my explanation flawed then i m open to any criticism to how my explanation is flawed though do expect that the response would be that the weakness is there but there is no better way after thinking thru. therefore, it is probably useful to couple the criticism with suggesting a way to improve the model.
The biggest point is that what i have mentioned about being left with 1 or a few provines (1 of them being 1 of the 12 we've listed as required) when the other country would over time be recognized as China eventually. That is still my biggest complaint and quite a legitimate one as it has happened. In China and elsewhere in the east.

I can give you one example for China, but its modern.
 
I've only been somewhat following along, but what would happen then, if China lost its mandate and regressed to one of those revolters and then there wasn't a "China"? What would happen to events that were suppose to happen to a China that no longer exists?
 
Originally posted by Garbon
I've only been somewhat following along, but what would happen then, if China lost its mandate and regressed to one of those revolters and then there wasn't a "China"? What would happen to events that were suppose to happen to a China that no longer exists?
Some of them should only happen to China itself. The others could either be done by certain order of priority (ming, manchu, Dai Shun, Dai Xi, Zhou) or could be based on province owned.
 
point 1:
Originally posted by Jinnai
Yes, except for the event signaling when the current China should fall. Everything else I agree with to a large extent.
which means theres no disagreement in point 1, the real problem lies in point 2.

point 4:
Originally posted by Jinnai
You misunderstand, neither of those should get the mandate, but neither should the current China keep its mandate.
which brings up essentially the same point as #1. i still fail to see why it's a better interpretation.

point 3:
Originally posted by Jinnai
Yes, but i thought we said we were gonna switch it after a while.
yes, but that only makes it a bit easier to exploit, it's still hard, especially compared with russia or even france bcoz it happens once u control it rather than own it and high aggression.

point 2:
Originally posted by Jinnai
[the rest]...
let me point out once again that the problem situation u raised is unlikely to happen (for reasons stated already). two things need to be detected to overcome this narrow situation: relative strengths and the passage of time. if the situation is that the old regime had control of all (or almost all) ~16 significant non-mandatory provinces plus 1 mandatory province and the new regime had control of 11/12 only, then however long the time this situation is maintained the old regime should still be the legitimate one. with the passage of time, the one that is clearly dominant should always be recognised as legitimate. i have already thought about the possible ways to overcome this more than a month ago (see the last paragraph of the post i made on 27-04-2003 16:28), but turned out to me theres no good solution. countrysize alone would be very inaccurate to detect relative strengths not only bcoz there are rich and poor provinces but bcoz nations might be controlling but not owning those provinces, which countrysize wont be able to detect. adding in diplomatic relations may help a bit, but it's still inaccurate to use the situation of a particulat point in time only bcoz things may change very quickly. trying to check every few years is going to make the events extremely big & complicated.

in modern times, the concept of mandate from heaven dont apply. however, i still see no example in modern times that would run contrary to what the model will produce. the revolution was successful in 1911, with provinces all over China having revolutionary governments (only a few mandatory provinces did not follow), and the Nationalist government was established in 1912. general Yuen then forced the emperor to abdicate in Beijing, bringing the rest of central China under nationalist government control, enough to displace the tag. it's true that some provinces were ruled by de facto independent generals at that time, but, given Qing was extinguished, the order of priority would certainly give the tag to the nationalist government anyway since they were the one who directly overthrew the Qing (much like Shun should get priority if Ming is extinguished). A new government replaced the revolutionary government later in 1916, but different factions controlled different parts of northern China so none would be legitimate. the next displacement occurs in 1949, when the nationalists lost control of mainland China (all mandatory provinces) to have legitimacy displaced to the communists.

by taking into account the issues that u raised into the game, it raises so many problems that i m not sure whether it's worth the trouble at all. i m inclined to think that the stronger the new regime is relative to the old regime the shorter it should take for legitimacy to switch in cases where it does not control all 12 provinces. this should also apply where 2 new regimes divide China with the old regime remaining in 1 province. so even if there are accurate tests for relative strengths and time, the 2 tests should even somehow interact. then u would have to think about situations of the old regime regaining footing, and IMO if an old regime regains footing within about 50 years of being weaker than the new regime, then the tag should never switch, but if it regained footing after more than around 50 years of being the weaker power, then the tag should have been switched the first time when it became weaker. this introduces something that is impossible, something that could only be done by historians interpreting history retrospectively but we cannot do something to the game retrospectively. if u want to be perfect in aligning the tag with historical interpretations, then u should probably modify the 50 yrs that i just mentioned against the amount of time the old regime was able to sustain its comeback. if its comback only lasted 10 years, then the 50 years should probably be shortened.

all it comes down to is that i m not satisfied taking into account the situation u raised to make the event more realistic could be done without extremely complicating the events, if it is possible to do at all.
 
Originally posted by Sun_Zi_36
-snip-

all it comes down to is that i m not satisfied taking into account the situation u raised to make the event more realistic could be done without extremely complicating the events, if it is possible to do at all.
But I do think it is. And imo its not so narrow as you might think.

It is true there is no perfect solution within the limitations of the game engine, but imo that doesn't mean we shouldn't try the our best to overcome those obsticles.

The following conditions could be used as triggers if the example of a stalemate occured where no two countries control 12 of the provinces and has the china tag.

alliance
Making sure that China is not in an alliance with any of the contenders. If that were the case that would give legitimacy to the current owner of the China tag.
vassal
If China is a vassal at any time to any of the contenders this would be a clear indication that they've lost alot of power and legitimacy.
The opposite is also true if china has vassalised one of them.
countrysize
You're right about the flaws with this (it isn't as bad since they removed tradeposts from the countrysize trigger) so alone this wouldn't be enough, but together it should be.
relationship
Good relationships with the various contenders would signal acceptace of the current china as legit.
stability
low stability means the country has lost a lot of its faith from the population and they would prob be questioning if the current empero still has the mandate.

Taken each on its own, i'm sure you can pick apart why each shouldn't be used (although i would like to see your argument if China was a vassal of Dai Shun FE ), :D but in some combination they should be able to be used.
 
i ve given over 500 words of reasoning in the last post alone dealing with how to overcome the situation, is that not enough indication i m trying my best to overcome the situation?

seeing that i gave reasons as to why it would be a narrow situation, it would be useful if u provide reasons why it would not be a narrow situation.

what u just suggested doesnt ensure that the nation with the CHI tag will always lose the tag if it controls a few provinces (at least one of the being mandatory) AND is significantly weaker than the rivals AND the situation has been maintained for quite a while, which is ur central complaint (point #2). they fail to even accurately detect whether that stalemate situation that i just described has actually occurred. i doubt alliance, vassal and good relationships with contenders will ever happen with the level of aggression, foerocity, cb shields and AI attack list we r setting. even though very rare, i accept vassalisation should be included in the general conditions and stability was to be in the general conditions anyway (where the stability of the contender has to be high instead of stability of China low for a switch).

the important thing to overcome the situation of ur complaint is to detect both the relative strengths of the contenders and China and persistence of the situation. the triggers u suggested, even when put together, would address very little of the relative strengths, reasons: the unlikelihood of alliances, vassalisations and good relations happening, alliances and good relations are unrelated to strength at all, problems with countrysize trigger, and the absence of any sense of comparison in both the stability and countrysize triggers. the most important point is that none of them detect persistence of the situation at all.

having discussed the problem for so long, i would like to float a solution that could partially overcome the situation of compliant though my impression is that it's not really necessary.
1) if, at anytime 30 years after the revolters declare independence (which marks 30 yrs after the start of the competition for mandate) and the revolters are still existing, any peace had been concluded (not at war & annexations occurred) that reduced CHI's countrysize to 3, 2, 1, or 0 (not exist), CHI's tag might be displaced.
2) this event will use offset to check the conditions frequently. theres no way of detecting whether this situation would persist (except the fact there is a peace deal and the rivals would soon not be ferocious anymore), that is why the countrysize condition has to be stringent.
3) there is still no way of detecting how strong each of the other rivals are so the way the CHI tag is displaced is using the priority order (Shun. Xi, Qing, Zhou). Copies of this event will be made in case the new CHI also has countrysize less than 4, so displacing the tag to the next in order.

so i think adding vassalisation into the main event and implementing this (which is really an expansion to the previous priority order if China extinguished) might address the situation, though i m not even sure whether it will create too much complexity.
 
Well for now i will go with your original idea except that if China ever becomes a vassal of one of those nations it should loose its tag. I cannot see how you could legitimize Imperiall government being a vassal of another contender and still be able to claim itself that its china.

I will wait and see how often it appears in the game then to see if what i believe is quite likely turns out to be the case.
 
thats a good idea. actually, now that i think about it, i dont mind expanding the priority order when China is extinguished to cover situations when China only controls 3 provinces or less as a solution to the overcome the problem u raised. the only downside is that it would be clumsy if the second in order also has 3 or less provinces so there would be a second or even 3rd switch, but it could address the problem substantially. though i still really dont have time if u want me to script them up. currently i dont even have time to finish up the mongol events which (hopefully) i have removed all practicle obstacles.
 
Originally posted by Sun_Zi_36
thats a good idea. actually, now that i think about it, i dont mind expanding the priority order when China is extinguished to cover situations when China only controls 3 provinces or less as a solution to the overcome the problem u raised. the only downside is that it would be clumsy if the second in order also has 3 or less provinces so there would be a second or even 3rd switch, but it could address the problem substantially. though i still really dont have time if u want me to script them up. currently i dont even have time to finish up the mongol events which (hopefully) i have removed all practicle obstacles.
I will script the stuff for EEP, unless i use stuff you already have from AGC or elsewhere.
 
i dont really care about AGC/EEP distinctions. i m a contributor for both projects. it's probably easier for me to script them, since i know what i m talking about better, but i would more than welcome u script up these ideas, since i have no time to do them. it would probably be inconvenient for you having to plow thru the thread to understand what the final model for these events should look like, so i appreciate ur help.

for the general event set i have posted an example b4 so that probably would not be too difficult. for the priority order events just revert back to me if theres anything unclear.
 
Code:
[color=green]
event = {
	id = {147010
	trigger = {
		OR = {
			AND = {
				OR = {
					AND = {
						control  = { province = 649 data = MCH }
						control  = { province = 650 data = MCH }
						control  = { province = 651 data = MCH }
						control  = { province = 652 data = MCH }
						control  = { province = 653 data = MCH }
						control  = { province = 654 data = MCH }
						control  = { province = 655 data = MCH }
						control  = { province = 1562 data = MCH }
						control  = { province = 1563 data = MCH }
						control  = { province = 1564 data = MCH }
						control  = { province = 1565 data = MCH }
						control  = { province = 1567 data = MCH }
						}
					AND = {
						control  = { province = 649 data = U11 }
[/color][color=red]
=snip=
[/color][color=green]
						control  = { province = 1567 data = U14 }
						}
					}
			NOT = { 
				countrysize = 3
				stability = 2
				}
			}
		OR = {
			vassal = { country = U11 country = CHI }
			vassal = { country = U12 country = CHI }
			vassal = { country = U13 country = CHI }
			vassal = { country = U14 country = CHI }
			vassal = { country = MCH country = CHI }
			}
		}
		event = 14704
		}
	random = no
	country = CHI
	name = "Loss of the Divine Providence"
	desc = "As the war and open rebellion continue within China, the Emperor's legitimacy slowly wears away until only himself and a few loyal members still recognize him as the true ruler of the Middle Kingdom."
	style = 2

	action_a = {
		name = "I am still the true emperor!"
		command = { type = stability value = -1 }
		command = { type = country  which = U14 }
		command = { type = sleepevent which = 147010 }
		}
	}
[/color]
I will add core province changes when all the template stuff is worked out entirely.
 
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