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Ok, I had some free time and made another placeholders, this time for western RK leaders
This is only random mix of german and coresponding countries leaders, so don't be offended by it's stupidity and feel free to edit.
There is some error, which I cannot eradicate, but it seems stable in game (for GG file - U44)

Flanders leaders gone for RK Belgien, Wallonien for Burgund Orderstaadt and Netherlends as RK Niderlande.
I think, if someone gives me list of leaders (existing within game already) which should be in this puppet states, I could implement them, for me, most important thing is, this works.

TBH I think, those states should have only event related units, nothing more, because they are only representation of administration within reich
 

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Just coming off a fantastic game with France. I was kinda bored and chose France and wanted to see if war with Germany was somehow avoidable. But things took an unexpected turn! So in mid 1939 I left the Allies. The UK then pulled off Operation Pike, something I've never seen happen before. But they bombed the Soviets in the Caucasus, in result triggering an alliance between the Germans and the Soviets! Suddenly, it was these two giants battling against the Allies! Then it was one event after another ... Mexico joining the Allies, Venezuela, Brazil, USA ...and even Japan! Talk about crazy developments and two giant blocs fighting it out!

I've had been nudging my sliders towards more authoritarian and joined the German-Soviet alliance as a left-wing-radical France. We're now in 1945 and the game is far from over, with essentially Eurasia fighting against all outlying enemies. And this is where the improved EODAIP AI comes it ... the Allies are trying to land everywhere and errect bridgeheads - from Scandinavia to Northern Africa, to Italy, to Spain, to the Russian Far East to Denmark. It's been one big Festung Europa battle while taking out the British Raj in the hinterlands and trying to stabilize the African Front.

I haven't checked the event file, but if you're looking for a fun game, play with France and manually trigger Operation Pike in mid 1939 hoping that things will turn out like in this game. Because this is long-lasting big fun.

Thank you for this wonderful mod!
 
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USSR players: What's your secret?

I've tried a game with the Soviets. The nerfing seems ridiculous. I understand the wish to simulate the initial shock of summer '41, but the penalties seem too ridiculous - even a counter attack with 20x '39 SOV infantry against 2x German '39 infantry are unsuccessful. Whaaaat?

I was thinking I did a great build up and was ready, my strategy involved lots of CAS and TAC to slow down the armored fist via ground attacks... but hey, my airforce got severely hampered per event, so that plan didn't really work out as I had hoped.

At this point, I'm struggling to come up with a strategy that might work. Do you guys just "let them come" and hope that general winter and bad logistics take its toll? Do you just stash the whole map with cheap'o infantry and don't mind the constant encircling? Do you build ever bigger fleets of bombers while you "dig in" at Moscow, Leningrad and Stalingrad? Is ski infantry really that important ?

Please share some of your secrets with me, for I'm feeling overwhelmed right now.
 
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I haven't played this mod, but from what I have read, I would have built major fortifications behind that one long river. The dneiper?, the dneister? Whatever it is called it runs almost the length of the front. Forts manned vy infantry with arty and heavy armored brigades. AA to help against air attacks. And stacks upon stacks of infantry to blunt the wermacht attacks and slow them down. No brigades that would slow these infantry down. They need to be able to retreat as quickly as possible. Also, I would "Retreat before defeat" so that I could choose where my troops retreat to. Good luck
 
Just coming off a fantastic game with France. I was kinda bored and chose France and wanted to see if war with Germany was somehow avoidable. But things took an unexpected turn! So in mid 1939 I left the Allies. The UK then pulled off Operation Pike, something I've never seen happen before. But they bombed the Soviets in the Caucasus, in result triggering an alliance between the Germans and the Soviets! Suddenly, it was these two giants battling against the Allies! Then it was one event after another ... Mexico joining the Allies, Venezuela, Brazil, USA ...and even Japan! Talk about crazy developments and two giant blocs fighting it out!

I've had been nudging my sliders towards more authoritarian and joined the German-Soviet alliance as a left-wing-radical France. We're now in 1945 and the game is far from over, with essentially Eurasia fighting against all outlying enemies. And this is where the improved EODAIP AI comes it ... the Allies are trying to land everywhere and errect bridgeheads - from Scandinavia to Northern Africa, to Italy, to Spain, to the Russian Far East to Denmark. It's been one big Festung Europa battle while taking out the British Raj in the hinterlands and trying to stabilize the African Front.

I haven't checked the event file, but if you're looking for a fun game, play with France and manually trigger Operation Pike in mid 1939 hoping that things will turn out like in this game. Because this is long-lasting big fun.

Thank you for this wonderful mod!
Glad you enjoyed it! I worked with a friend on the Operation Pike event chain and everything surrounding it, it was a lot of fun. I think the alternative military operations are my favourite part of the mod.
USSR players: What's your secret?

I've tried a game with the Soviets. The nerfing seems ridiculous. I understand the wish to simulate the initial shock of summer '41, but the penalties seem too ridiculous - even a counter attack with 20x '39 SOV infantry against 2x German '39 infantry are unsuccessful. Whaaaat?

I was thinking I did a great build up and was ready, my strategy involved lots of CAS and TAC to slow down the armored fist via ground attacks... but hey, my airforce got severely hampered per event, so that plan didn't really work out as I had hoped.

At this point, I'm struggling to come up with a strategy that might work. Do you guys just "let them come" and hope that general winter and bad logistics take its toll? Do you just stash the whole map with cheap'o infantry and don't mind the constant encircling? Do you build ever bigger fleets of bombers while you "dig in" at Moscow, Leningrad and Stalingrad? Is ski infantry really that important ?

Please share some of your secrets with me, for I'm feeling overwhelmed right now.
I admit I struggle with Soviets a lot myself, too. On both ends of that war actually, it feels really hard for me to go up against SOV as GER especially towards harder difficulties, and playing as SOV against strong GER is a nightmare for me too. The event can be played around a bit, insofar iirc the relation of your airforce to Germany influences how much you lose.

If someone's interested, I hope to put out an update sometime this year still fwiw. Wasted a lot of time trying to get Communist China better just to end up without nothing to show for it, but I made a few random improvements over time :D Before I post the update here I was hoping to make an event chain around the London Gun and play a series of CHI, ITA games to add some improvements around those countries.
 
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Glad you enjoyed it! I worked with a friend on the Operation Pike event chain and everything surrounding it, it was a lot of fun. I think the alternative military operations are my favourite part of the mod.

I admit I struggle with Soviets a lot myself, too. On both ends of that war actually, it feels really hard for me to go up against SOV as GER especially towards harder difficulties, and playing as SOV against strong GER is a nightmare for me too. The event can be played around a bit, insofar iirc the relation of your airforce to Germany influences how much you lose.

If someone's interested, I hope to put out an update sometime this year still fwiw. Wasted a lot of time trying to get Communist China better just to end up without nothing to show for it, but I made a few random improvements over time :D Before I post the update here I was hoping to make an event chain around the London Gun and play a series of CHI, ITA games to add some improvements around those countries.
Greetings. Staying on the SOV topic somewhat, how does AI SOV hold up against AI Germany in your mod.? I've grown tired of AI SOV getting steamrolled by AI Germany in other mods. I think it's the result of one of the DH patches, maybe 1.03 or 1.04 or maybe it's the mods I play which are all based on WiF/AIO
 
Greetings. Staying on the SOV topic somewhat, how does AI SOV hold up against AI Germany in your mod.? I've grown tired of AI SOV getting steamrolled by AI Germany in other mods. I think it's the result of one of the DH patches, maybe 1.03 or 1.04 or maybe it's the mods I play which are all based on WiF/AIO
Typically AI Germany eventually loses, but it often pushes SOV further than it did historically. I think the balance is a bit too much on the side of the Allies currently, ideally I would want them to focus more on Japan and slow down their deployments in Europe overall but it feels really hard to improve. Sometimes you can see Allies start pushing far beyond Berlin, well into the Soviet border. Sometimes all their transports get shot down and they fail to take a single beach. Both extremes feel really bad to play but not sure I can make them much rarer than they are without resorting to basically spawning units.

The control I can get over AI invasions is really weak, unless I basically dismantle all non-transport navies at which point invasions are somewhat predictable but obviously that really sucks - AI navy is too easy to get through anyway. By the end of the way you will see hundreds of TP casualties, often with hundreds of divisions dead on the bottom of the sea. Funnily enough HOI4 "solves" this by making invasions impossible to stop but requiring a temporary naval supremacy in the area instead, so essentially they go the "dismantle navy" route. I think in an ideal world HOI2 AI uses transport templates with way better backup than 2 obsolete DDs, and uses 1-TP fleets way less often.
 
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Typically AI Germany eventually loses, but it often pushes SOV further than it did historically. I think the balance is a bit too much on the side of the Allies currently, ideally I would want them to focus more on Japan and slow down their deployments in Europe overall but it feels really hard to improve. Sometimes you can see Allies start pushing far beyond Berlin, well into the Soviet border. Sometimes all their transports get shot down and they fail to take a single beach. Both extremes feel really bad to play but not sure I can make them much rarer than they are without resorting to basically spawning units.

The control I can get over AI invasions is really weak, unless I basically dismantle all non-transport navies at which point invasions are somewhat predictable but obviously that really sucks - AI navy is too easy to get through anyway. By the end of the way you will see hundreds of TP casualties, often with hundreds of divisions dead on the bottom of the sea. Funnily enough HOI4 "solves" this by making invasions impossible to stop but requiring a temporary naval supremacy in the area instead, so essentially they go the "dismantle navy" route. I think in an ideal world HOI2 AI uses transport templates with way better backup than 2 obsolete DDs, and uses 1-TP fleets way less often.
I think there is multitude of problems with GER vs SOV
1. GER got few boni to their infantry and tech before and during war by events - compared to SOV div which are literally nerfed by their doctrine
2. SOV lacks... MANPOWER. You can stack 30-40 div per tile with HQs, and should be enough (~400-500 divisions at the start of barbarossa) but until winter war there is chance, that your longly build up assembly line of infantry units just get out of manpower and then - goes without bonus
3. Just worse techteam. Comparing German teams with SOV, german ones are 2-3 levels better AND have better suited specialisations
4. AI have some unique boni to IC development, so when you play SOV, you have around 300 IC before Great Purge hits, which is essentialy end of industrial buildup, While AI easily gets 400 (and germans are the same case, whatever you playing).
5. SOV have malice to their industrial output ~20% before state commity event, but until that, you have to loose 3% of national prov - which means some crucial breakthroug and problem with stopping german behemoth.
6. Air raid event need to be redrawn. Also, it's easier to divide air units in one division stacks - because it destroys whole armies, not divisions
BTW, the same with French loss of ships in 1940, which shouldn't happen if you STILL FIGHTING THEM (also, french infantry is even worse in attack from soviet ones, but if you're quick during war with Poland, it's easy to secure rhein line and wait until 1941 when allying evennts starts)

There is plenty to do IMHO, especially if we focus on not adding 420 free infantry for SOV from thin air
While as a player who knows events, I can focus on quick flip sides on balkan states and play around encirclements and paratroop closings, even then SOV are hard playthrough, just from weak units

Glad you enjoyed it! I worked with a friend on the Operation Pike event chain and everything surrounding it, it was a lot of fun. I think the alternative military operations are my favourite part of the mod.

I admit I struggle with Soviets a lot myself, too. On both ends of that war actually, it feels really hard for me to go up against SOV as GER especially towards harder difficulties, and playing as SOV against strong GER is a nightmare for me too. The event can be played around a bit, insofar iirc the relation of your airforce to Germany influences how much you lose.

If someone's interested, I hope to put out an update sometime this year still fwiw. Wasted a lot of time trying to get Communist China better just to end up without nothing to show for it, but I made a few random improvements over time :D Before I post the update here I was hoping to make an event chain around the London Gun and play a series of CHI, ITA games to add some improvements around those countries.
CHC and CHI lacks gameplay after fading sun, especially if done before 1939 (also, Weak techteams compared to IC you can make before 1941). Maybe easy route to join main factions, leaving CHI with choice between Axis and Allies?
 
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I think there is multitude of problems with GER vs SOV
Aren't most of the "problems" you describe explained by the mod trying to follow historical lines and the problems arising due to this?

And at the same time giving the other side, may it be German or USSR, boni to make it more challenging for the player? Which, I must say, I am completly ok with.
 
Tech teams are pretty close to DH ones (the same as in EOD) which makes them really weird, Germany and USA are indeed the only countries with sensible tech teams. I've been adding some traits to teams here and there but it wasn't much, if you want to spend some more time on improving them I'd be glad to add it -- I've previously merged you changes here https://github.com/BoneHorror/EODAIP/commit/492a58110dbb50f88be04a6e03f4c7ca10454cad


'By default' many teams had an useless cavalry skill that was never used and such. I'm honestly not sure all the cold war skills are even distributed, it's the same as new General skills where they were added but not really implemented anywhere :p

IC mods are difficulty dependent, and Germany can get some extra bonuses but then they lose tank production mods (see 9300001 in Repo). It's a rough equivalent of the SOV Five-Year Plan events.

I agree that there's no content for CHI/CHC and a lot to be done, just wish it was easier to debug some things. I'm hoping that 1.6 gets released and we get some extra AI tools.
 
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Great suggestions on playing SOV vs. the onslaught. I'll give this another try this weekend. Thanks folks! (btw, I think that the AI battles GER vs. SOV plays out well most of the time, usually GER loses but then you get surprised at times too. And I think tech teams are OK as they are ... I believe Soviet science really only started to take off during the war and especially after it.)

On another note - any tweaks to the North African theatre possible? Italy always gets overrun, literally. The UK moves like 50-60 divisions to the front and annihilates Italy over there before the end of 1941. This has been reproducible in every single of my games. What has been your experience?

Any way to make Italy hold out a little longer or make this more interesting?
 
Great suggestions on playing SOV vs. the onslaught. I'll give this another try this weekend. Thanks folks! (btw, I think that the AI battles GER vs. SOV plays out well most of the time, usually GER loses but then you get surprised at times too. And I think tech teams are OK as they are ... I believe Soviet science really only started to take off during the war and especially after it.)

On another note - any tweaks to the North African theatre possible? Italy always gets overrun, literally. The UK moves like 50-60 divisions to the front and annihilates Italy over there before the end of 1941. This has been reproducible in every single of my games. What has been your experience?

Any way to make Italy hold out a little longer or make this more interesting?
There is also cheesy way to quickly disable finland - using paratroopers - works fine in winter and continuation war - just drop on Helsinki. But I heavily invest in paratroopers, especially playing SOV - it's very within deep battle doctrine as Soviet Union lore events pointed

Tech teams are pretty close to DH ones (the same as in EOD) which makes them really weird, Germany and USA are indeed the only countries with sensible tech teams. I've been adding some traits to teams here and there but it wasn't much, if you want to spend some more time on improving them I'd be glad to add it -- I've previously merged you changes here https://github.com/BoneHorror/EODAIP/commit/492a58110dbb50f88be04a6e03f4c7ca10454cad


'By default' many teams had an useless cavalry skill that was never used and such. I'm honestly not sure all the cold war skills are even distributed, it's the same as new General skills where they were added but not really implemented anywhere

IC mods are difficulty dependent, and Germany can get some extra bonuses but then they lose tank production mods (see 9300001 in Repo). It's a rough equivalent of the SOV Five-Year Plan events.

I agree that there's no content for CHI/CHC and a lot to be done, just wish it was easier to debug some things. I'm hoping that 1.6 gets released and we get some extra AI tools.

Thanks!
As I said - those are a bit wishfull and placeholding what should be done - I have to dig heavily in historical data to balance it, for example econommically ITA was way stronger than POL but in many segments even, so those two should be comparable. Centralny Okreg Przemyslowy has it's own flavour events in mod, so we could add few lines and make it "improove" (changing from one team to another, better skilled version), to point that country was in it's developement stage, broken by war. Also I'll try to find some teams for commie puppet after war - i.e. Rokossovsky became main commander of Polish troops after WW (he was Pole, but highly sovietised and didn't liked his new job, generally way better comander than Zukhov, but you know, pure russian has to conquer Berlin, so before last offensive there was shuffle in commanding officers of red army in that frontline)
Also my dream in EoD Techteams for SOV would be to make events for disabling/enabling teams during war when loosing/reconquering teritories, that would add some strategic value for defending i.e. Kharkov - which was crucial tanks factory and ingame - best tech team in this specialisation. Same should be done for CHI (or CHC if they won early civil war). And I thought SOV teams were a mess, but then I looked in CHI file...
 
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There is also cheesy way to quickly disable finland - using paratroopers - works fine in winter and continuation war - just drop on Helsinki. But I heavily invest in paratroopers, especially playing SOV - it's very within deep battle doctrine as Soviet Union lore events pointed
It might be different for this mod, but as SU if you bypass the Winter War in the AIO mod, there's no Continuation War so you don't have to worry about Finland at all.
 
(3) Bug (?) : Free locked units don't clear up: Also, I'm not sure if this is from EoDAIP or from EoD, but free locked units don't seem to clean themselves up when the war is over. Specifically, when I puppeted China as Japan there were a bunch of frozen Chinese units that remained all over China.

(3) Bug (!): Upgrading BB to CV upgrades them to the latest CV, not to CV-1.
Those unit should be unlocked by the event minor warlords during war - you probably win it too early (CHI). Soviet units are locked forever

Upgrade issue is not a bug, you always do it to latest design - in this case it's changing unit type, mod only allows it for naval units, while in vanilia only land and air units were able to. IDK how heavy modding it would require, only bypass I imagine is making it by an event but event that would be hard to implement because you have no control of which unit cease to exist, if not hardcoded to each name, so probably you would stay with some old BB and destroys new ones for conversion. Coding by names creates odd scenarios, for example, Spanish foreign units during civil war could be saved after winning, by changing their names "Yeah, I know you have Littoro, but what about 1-Littoro? it's completly BRAND NEW FULLY SPANISH unit!"
So for each BB or BC in unitnames lists, you need selectable option in event - IDK, about 300 instancies, or more?
 
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Not sure if it's a EoDAIP or EoD thing (I suspect the latter) but has somebody else found the liberal nuke use by the U.S. starting late 1944 frustrating?

They seem to get a nuke every 3 to 4 months? Their strategic bombers know no range limits?
I've searched for where they built their nuclear power plant but I couldn't find the icon for it on the map. Is it the whole U.S. nuke thing an AI event ?
 
Not sure if it's a EoDAIP or EoD thing (I suspect the latter) but has somebody else found the liberal nuke use by the U.S. starting late 1944 frustrating?

They seem to get a nuke every 3 to 4 months? Their strategic bombers know no range limits?
I've searched for where they built their nuclear power plant but I couldn't find the icon for it on the map. Is it the whole U.S. nuke thing an AI event ?
I just finished my first DH game this week (DH Full 1.05.2) and the US bombs Germany and its allies all the time also, i installed this copying the folder to the DH mods folder, and Germany is missing the flag and seems i having missing graphics and flickering bugs, i should put the files inside the Edge of Darkness mod folder? someone here knows what's can be causing this?
 
Not sure if it's a EoDAIP or EoD thing (I suspect the latter) but has somebody else found the liberal nuke use by the U.S. starting late 1944 frustrating?

They seem to get a nuke every 3 to 4 months? Their strategic bombers know no range limits?
I've searched for where they built their nuclear power plant but I couldn't find the icon for it on the map. Is it the whole U.S. nuke thing an AI event ?
USA gets strong bonuses to speedup Manhattan project, you have it even as a player - blueprints and nukes generating bonus. For the range question - IDK, never had this issue, but remember, that EoD includes Secret Weapons minimod, which have event "9300384 USA Boeing B-17 'Flying Fortress' "- giving extra 500 km range for Strategic Bombers

I just finished my first DH game this week (DH Full 1.05.2) and the US bombs Germany and its allies all the time also, i installed this copying the folder to the DH mods folder, and Germany is missing the flag and seems i having missing graphics and flickering bugs, i should put the files inside the Edge of Darkness mod folder? someone here knows what's can be causing this?
as far as I know, EoDAIP is a stand alone mod, are you sure you unpack files in right folder?
 
USA gets strong bonuses to speedup Manhattan project, you have it even as a player - blueprints and nukes generating bonus. For the range question - IDK, never had this issue, but remember, that EoD includes Secret Weapons minimod, which have event "9300384 USA Boeing B-17 'Flying Fortress' "- giving extra 500 km range for Strategic Bombers


as far as I know, EoDAIP is a stand alone mod, are you sure you unpack files in right folder?
yes! i unpacked in the default mod folder \Darkest Hour A HOI Game\Mods\