Do you have by Any Chance a AI file for Bulgaria to invade Turkey?
Or Tips what i have to change that they Do?
Thx
Or Tips what i have to change that they Do?
Thx
The choice should be presented immediately in the Spanish Civil War event (2052002)Love your work, thanks for your continuing efforts! I immediately loaded up a new game as the Spanish Republic. Where do I get to choose to play Nationalist Spain in a relevant event? I couldn't find one and saved upon Nat Spain popping up and reloaded. Should I have waiting for some more time?
You can probably modify unit sprites if you want to, I don't see why notdownload the mod seem amazing, i want start some campaigns first with germany then other, waht difficult i set? normal normal? then some tips for germany, thanks, last question there are events post WW 2? if i play germany urss or the allied? thanks all
then the unit sprites can i modify?
they are old
ok thanks for the reply , so if i play germany urss or usa the are events in the next years , like for 10 years like that , i want try your mod , because i need historical accuracy , when i play with us or urss , or japan while i play , and see other nations play historicalYou can probably modify unit sprites if you want to, I don't see why not
Normal is OK, just change it to something else if you feel like it's too easy for you
There are some events post WW2 (especially for Germany), but less than Cold War-focused mods.
in yopur opinion all in one mod is historically accurate? if i want experience post ww2 thanksYou can probably modify unit sprites if you want to, I don't see why not
Normal is OK, just change it to something else if you feel like it's too easy for you
There are some events post WW2 (especially for Germany), but less than Cold War-focused mods.
You cannot expect historical accurateness after WW2, not even remotly, sorry. For this the very least precondition would be that everything during WW2 happened exactly like in history and with a human player... that's highly unlikely. As a player, you very probably will break history.historically accurate? if i want experience post ww2
Oh tanks for reply soon as possible , hou make instead great work, i try to donnow multiple campaigns , germany urss and usa maybe italy and japan , i try to set the same difficult , then see what appen , some suggestion on difficult? I see many players change that , some times i want conquer the world with germany other with urss , other fight urss and germany with usaYou cannot expect historical accurateness after WW2, not even remotly, sorry. For this the very least precondition would be that everything during WW2 happened exactly like in history and with a human player... that's highly unlikely. As a player, you very probably will break history.
From my own experience playing Germany: Many of the events from 1933 to 1940 are, indeed, very much based on history and quite well so for a game. I actually did learn some stuff but, of course, to allow this you also need to follow history as a player. But from on mid 1940 my mingeling into history in an ahistorical way makes it usually very difficult for events to even get properly initiated. But there are players who try to follow the events of history better than me and manage to lengthen the somehow proper historic path a bit. You can see it in some after-action-reports (AARs).
Nevertheless as historically correct many of the events might be, there is always a chance that Japan conqueres all of China or Mao gets defeated by Nationalist China, an unexperienced player loosing as Germany vs France already in 1940 or the USA not entering WW2 at all... a game cannot replace reading a history book. But... DH helps a lot motivating you to do both: playing AND reading up wars, battles, political events etc. At least it worked for me this way. I might be a history nerd but I can't recall ever reading up on battles in WW2 before playing DH. And while I had obviously heard about Blitzkrieg, it was only a rather fuzzy expression something to do with tanks... almost difficult to remember (and to admit) how fuzzy it was.
No, no. All praise must go to @Sheien who brought dearly needed new life and tweaks to the AI-scripts and @Hirz who made the original Egde of Darkness mod (EoD 2.2/2.22 or the newest 2.5) on which Sheien based his work.hou make instead great work
Depends on your expertise. Because the AI is better in this mod and if you are rather new to DH, my recommendation would be to start at normal and see how it goes. Expect to get beaten the first times.some suggestion on difficult?
The things that you mention - like landing organization or fleet size management - are not modifiable in (almost) any way in DH. Broadly speaking, the AI "micro" is not changed in a major way. I would say that the way AI is better, is it's written with more stuff in mind - it doesn't have like 2 scripts for the period 1939-1945, it can actually make some different decisions, try to manage where to keep fleets better (clearly not good enough still). It's really what the AI should have already been, but it's not a BWAPI-style AI where the focus is on perfect micro and competitiveness.Hi, I'm not sure if I'm doing something wrong but the AI doesn't seem so different from regular Darkest Hour except maybe it's more dynamic. However it still makes suicidal landing attempts with a mere couple divisions and no fleet to back them up and it spreads its fleets so thin that I can easily do whatever I want with my German and Italian fleets.
Sealion was quite the piece of cake and even though US declared war on me its fleets are also completely spread out and aren't a real challenge for my unified fleets.
Any way to fix that? The navy component seems to be the one lacking the most. Eg. They should react to an invasion of Britain by coherently merging up fleets and sending them all together in order to engage my naval units, rather than keeping them separated and sending some piecemeal.
I think the biggest improvement could be in the way AI handles navies. As for naval invasions perhaps you could even script an invasion to happen at a determined moment, for instance I also noticed that Japan completely ignores the island campaign.The things that you mention - like landing organization or fleet size management - are not modifiable in (almost) any way in DH. Broadly speaking, the AI "micro" is not changed in a major way. I would say that the way AI is better, is it's written with more stuff in mind - it doesn't have like 2 scripts for the period 1939-1945, it can actually make some different decisions, try to manage where to keep fleets better (clearly not good enough still). It's really what the AI should have already been, but it's not a BWAPI-style AI where the focus is on perfect micro and competitiveness.
If you're a good German player I wouldn't expect you to struggle except on Very Strong Allies. If that's still too easy, I could look into making it harder.
Except for some parametrization (which provinces to prefer, how to weigh enemy unit presence etc), you can't actually script a specific invasion to happen. Japan does have islands as valid invasion targets, but typically the Pacific is such a slaughterhouse that neither side can execute their invasion plans (which is a side effect of trying to make the navy better, ironically enough)I think the biggest improvement could be in the way AI handles navies. As for naval invasions perhaps you could even script an invasion to happen at a determined moment, for instance I also noticed that Japan completely ignores the island campaign.
What difficulty and AI aggressiveness would you suggest your mod should be played at? I generally prefer setting everything to normal because I usually don't like to give massive boni to the AI in order to make it competitive.
Yep, balanced/furious is fineWhich are the best settings for this mod, balanced/furious as preset?