MattyG said:
That's true.
But I'd hope there would be some intellegent discussion about it.
This game attracts different players for different reasons. Some like to be able to blitzkrieg their way to world domination (something no real world nation has gone even 10% of the way to acheiving).MattyG
you right , that is the reality and that is why we have a GAME to alterate that
MattyG said:
these players find game mechanics that impede this to be an annoyance, not a challenge. Others are more interested in seeing historical outcomes acheived. Others like the role-playing feel. There are many others, and I think the point is clear. Certainly the game should not be altered to suit the style of play of one niche.MattyG
you end up agreeing with me BUT , you mentioned in your pprevious post that you want "diploannex" be an option. however you add that it should be MADE HARDER. now that lives basicaly an option ONLY on your point of view, does not??????????????????...so you contradict yourself. or attempting in changing the arguments direction?

i repeat, anywhere in life, how can there be an option in anything, if it would be a restricted one?? this sounds more like a "democracy" where the people at the top( read moddirs in this instance, no pun intended) know what is best for the "poor" folk bellow them simplly becouse they have the information(S). so they end up doing things their own way, many with the strong belief that what is right for them must be right for others as well. an ego complex every human being has, but not as bad if the "host" itself is aware of it.
ah and if i want "seeing historical outcomes acheived" i am going to read a BOOK, but you see, sometimes i get bored of that and i play eu2. this point of yours makes my point exactly, and shows your modding side of the equation, where in order to create you NEED to observe. nothing wrong with that, but you can NOT create something on your liking and expect everyone else to enjoy it. look, as a clear example; many months ago you pointed to me that i am the only interegnnum player that does not like the break-away random event. VALID point but when you made a couple of polls there were ONLY about 10 responses from wich 5 or so are the ones working on it...so all of a sudden the numbers matter, if you know what i mean

. if you want to restrict it more as gameplay values, the go ahead, it is your choice. all i am saying is that do not expect me to embrace that annoyance as well. as a matter of a fact, if you noticed, i stoped long ago making comments withing your forum section becouse i got convinced that there is no point for me to do so
MattyG said:
Consider what some of the problems are for EU2. For some, it is the lack of religions. Adding more was, I believe, placed highest among the ten more important things to add/change in EU2 in a submission to Johan. This could be changed now, I believe. Does this mean that EU2 is going to be worse off, becuae there could be more religions added? In some people's minds, yes, I'm sure they won't like it. Too much complication being added, perhaps. Adding game features/potentials will not please everyone, but that's no reason for the status quo.
MattyG
maybe you should develop this as an SCIENTIFIC project? complications are great but not when they take away its entretainment values by getting annoying commands and impediments only to get a FEEL it is harder without actually beeing so ( for anyone inteligent enough to IDENTIFY and realize the algorithm without necessarry having the modding skils

).
MattyG said:
1. Blobbing by the ai is something I read more complaints about that almost any other aspect of EU2, regardless of mod. Blobbing is chiefly acheived through DA by the ai, which it appears to do with greater ease than players (this may not be the reality: source code access might quickly dispel this sense).
MattyG
did you ever think that those comments are made by the very people you disagree with? for a novice blobbing ai is an inpediment becouse they have not yet MASTERED all the economic implications of the actions they are taking

just think a moment, do not not "jump" right back at me here.blobbing ai becouse it makes wars HARDER unless you are an "expert" that knows the "tricks" ( such as always and frequantlly send 1-2k in the ai's capital so to deter the very ai from actually sieging any of your provinces

) you see, beeing able in fixing such TYPICAL ai behaviour would automatically make "bllobing" not an issue anymore since no "novice" or "expert" will be able to count on the above mentioned ai behaviour.
bllobing is GREAT becouse it allows any player to take advantage of that in more then one way. and it is funny that in real life empires got bigger using such pretext as coming to the aid of "minors" only so they would be able to keep those territories for themselves in the end. so your argument here is again contradictory . you always stress that the player has too many "free meals" and all of sudden you have an issue with the ai beeing able to diplo annex easier
MattyG said:
2. Diploannexation tries to approximate historical events/processes, such as the absorbtion of Brittany by France, or even the formation of Great Britain (though I can't say that the relationship between Scotland or Ireland or Wales with England at the time was 190+ :rofl: ). However, it occurs much too often, and can see even very large states being absorbed. I can't think of a state larger than 5 provinces (on the vanilla map) that was DA in the real world, and it certainly wasn't through the process of RM and strong relations.
MattyG
hmm matty the reality is that diplo annexation as you mentioned is impossible;
why?
even without beeing a "modder" i can tell you that the acceptance for an annexation offer ALWAYS has to deal with the economic ratio between the 2 nations( overlord and vassal). after 30 years of such relation this is the only aspect that counts. the "army in capital" or "army ratio" or who knows what other impressions are myths. under 30 years of such relation, the only thing added to the question is the "roll of the dice"; the monarch diplomatic skills DO matter but only as an adjustment to the ratio itself and not the other way around

. rolls of the dice are IMPORTANT becouse they reflect real life possibilities . what i mean by this is that consider a nation wants to diplo another but the overlord meets fierce oposition from some "fanatic" stubborn pro- independence vassal. and that is best shown by a roll of the dice trick
regarding this i suspect agceepr has already made diploannexation harder becouse you get a 1 province vassal breaking vassalization when attemting to annex even if that 1 province is very poor and the economic ratio is wayyyy above requierments.( now THAT RATIO i would be more then intreasted to find out in the codes as what EXACTLLY the number is....). how i know this is becouse it is always working upon rehost.... also to this chapter, vassaling a nation that has been somebody's else vassal previouslly almost never works unless rehosting. more like ai getting "stuck" and would be nice to have that fixed.
another reason how i know that the above have been tempered with? becouse generally game crashes on such circumstances when "quitting" nd wanting to start from "save" or outosave again...
MattyG said:
While the ideas I offered for tightening it might not work, there are certainly other ways. For example, there could be a province-size threashold. No country six provinces or larger, perhaps.
MattyG
again you end up on a restrictionarry note

. as somebody else mentioned as well here, i will not be playing with such drastic intrusion and modifications that take away my "rights". consider this as a similar point towards the "net neutrality" issues we BOTH have here in canada

.
the economic ratio requierment is good as it is as a TECHNICAL application for giving logarithmic and arithmetic results. now, how players will interpret that will be diffrent but the source code will still be a code even if a modified one
change is always good and many times needed for self--worth aspects. however it must be always based on precedents and only ammened. call me a TRUE progressive-conservative if you wish
