Yes, and we had to discover the code. Not the easiest task, at least for me sometimes, but experience should come...
YodaMaster said:Here is a quick summary of already processed enhancements:
Interface:
-Support of high resolutions (big part but not finished)
-Color of scorebars moddable
-Progress bar not displayed on loading screen (consequence of high resolutions support)
-Fixed SPA shield displayed by default on some message boxes
-Shield of country displayed on the foreground in country selection screen
-No shadow associated to flare for shields in country selection screen
-Map zoom with mouse wheel
-Flagname displayed instead of wrong standard shield at the end of the game
-No CTD at the end of the game if hands-off game with no real country (MER in particular)
Script Engine:
-Added discover command
-Added hre command (type = hre which = <prov> value = yes/no)
-Changed event conversions to not target Catholic provinces for CRC countries
-Changed event conversions to not target trading posts
Engine:
-Changed DoF navy morale bonus to 0.5 (same as army bonus) => to be moddable in the end
Miscellaneous:
-Logs files moved to Logs folder
-Cleaning of EU2 install files
-Music without music.ini
As you can see, we have many remaining things to do.![]()
Thanks but this is only the beginning.MattyG said:Yes, but as we can see, you have already done much.
Of course, changing the way the map works is not a high priority and expansion should be compatible with any existing map. However, expansion will certainly add some features for the map. First one (but not only one) is names of the provinces as sprites (bmp files) for easy modification if wanted. "Old" maps will still be displayed with names as they are (i.e. no associated sprites). But it won't be necessary to have names included in maps anymore and script engine could provide a way to change sprites and names.MattyG said:So, will these changes work with the new map, and if not, why not?
It's a very exiciting news, Yoda. Now, what will we call the outcome of this project? EU2 v1.10, EU2.5, or other good name is here?YodaMaster said:Here is a quick summary of already processed enhancements:
Does this mean that there are more people willing to do this, only waiting for approval? If so - excuse me my curiousity, but who are they?MichaelM said:I expect things to speed up in the next few weeks when the rest get approved.
YodaMaster said:There is no real schedule but a new version should be ready before Christmas...
You will know when they will be approved.Emperor_krk said:Does this mean that there are more people willing to do this, only waiting for approval? If so - excuse me my curiousity, but who are they?![]()
Thanks! And existing mods (not only AGCEEP) will benefit from this work.Emperor_krk said:Great job you are doing there, really.
I hope you won't be the only one.Emperor_krk said:And that is one hell of a great news! Actually, this is much earlier than I would have possibly expected. I'll surely be among the first to acquire this new, better EU2.
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It could be possible. Like any other enhancement, we will have to see if it is complex to implement or not.Cortes_R said:I wonder, will it be possible to add something similar to EU3`s outliner to EU2`s interface? A very helpful thing to have all key information at a glance.
As currently implemented,MattyG said:YodaMaster,
In regards to the command to know a region, I was wondering if you would consider expanding this. Let me explain.
I have never really liked the exploration system for EU2, because the player has too much control, guiding the explorer and knowing instantly the discovered provinces. Colonists are even sent out before the explorer has returned from his voyage!
My preference for Interregnum is that the early explorers (maybe all) are instead goverened by events which could produce a some-what random set of discoveries. When an event fires which asks the player if s/he wants to fund an (expensive) expedition, choosing Yes would set a flag. In response to this flag one of five or so events would fire in 8 months - 2 years time (depending on the time period/expedition) which would result in a range of outcomes, from Expedition Lost to 8 provinces discovered (plus the intervening sea zones).
This could be simply done using the new command by having them preselected by the designer (me) which is good, but not as good as it could be. It would be better if there was more another possible command:
command= { type = discover which = area value = -1 }
where area was the set of provinces defined by name in the province.csv ('la plata' caribbean louisiane etc) and -1 chose a random province from among them.
Naturally, the mod designer would need to ensure that only coastal provinces were included in any area, and all inland provinces form their own area sets.
There would be an option in the game to toggle this off and toggle on traditional explorers (done by event in Interregnum).
Regards,
Matty
command = { type = discover which = -1 }
i do not agree with such requierments as you state here "2. If players want it on, please make it a little more difficult. Some suggestions are"MattyG said:One final major request.![]()
Diploannexation.![]()
Please modify this game feature. I consider it the ruinination of EU2, and I am not alone in this regard.
Two things would be good.
1. Make it a feature that can be toggled off at game start.![]()
2. If players want it on, please make it a little more difficult. Some suggestions are:
a. Raise the diplomatic requirements, such as monarch rating 7 or higher.
b. Make BB requirements, such as a maximum of BB 2 or DA is not possible.
c. Bring in culture requirements: ie you cannot DA a country unless you share a culture.
Thanks,
Matty
from this observation and a few more i have a feeling that i will be sticking with the present eu2 engineMattyG said:One final major request.![]()
Diploannexation.![]()
Please modify this game feature. I consider it the ruinination of EU2, and I am not alone in this regard.
Two things would be good.
1. Make it a feature that can be toggled off at game start.![]()
2. If players want it on, please make it a little more difficult. Some suggestions are:
a. Raise the diplomatic requirements, such as monarch rating 7 or higher.
b. Make BB requirements, such as a maximum of BB 2 or DA is not possible.
c. Bring in culture requirements: ie you cannot DA a country unless you share a culture.
Thanks,
Matty
Just because MattyG suggests it doesn't mean we're necessarily going to do it (and if so, whether it will be modified from his suggestion).beregic said:from this observation and a few more i have a feeling that i will be sticking with the present eu2 engine![]()
MichaelM said:Just because MattyG suggests it doesn't mean we're necessarily going to do it (and if so, whether it will be modified from his suggestion).![]()
MichaelM said:Just because MattyG suggests it doesn't mean we're necessarily going to do it (and if so, whether it will be modified from his suggestion).![]()