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Here's my wish: I'm not sure if it can be done, but I would like to be able to choose the provinces that will constitute a vassal's demesne when releasing them.
 
At least, be sure to see what will happen if a vassal is released according to provinces and state religion. The only way is currently save before and reload if effects were not satisfying...

Only problem of choosing provinces is keeping rich provinces and releasing only poor ones or only choosing a strategical shape for the vassal. Keeping provinces could be possible if overlod has core on possible released provinces and historical capital of the puppet country should still be taken in account.

Not to mention there could be a difference between national provinces and claims.
 
I think perhaps core provinces of the vassal nation should be automatic, but "extra" provinces could be chosen by the releaser. And I definitely agree that even if this isn't implemented, the releaser should be able to see what provinces will be released. :)
 
MichaelM said:
I think perhaps core provinces of the vassal nation should be automatic, but "extra" provinces could be chosen by the releaser. And I definitely agree that even if this isn't implemented, the releaser should be able to see what provinces will be released. :)
Task 4.6 ;)
 
Just a couple more ideas, sorry if there is any duplication.

1. Some way to know of a country has had a Government Collapse occur (when the capital plaus 50% is rebel owned). Perhaps an internal flag goes on which can tell you if it happened in the last 10 years, for the purpose of triggering other events.

2. Inflation as a trigger, at the very least to end Deflation events when your inflation is 0%, but for many other reasons.

3. Current Treasury as a trigger.

Matty
 
If possible, my main request would have to be a far more advanced civil war system; in particular, a better handling of outside intervention, "kingmaking," usurping monarchs, &c.
 
YodaMaster said:
Yes, good ideas. 2 and 3 are in my list and will be useful. Not sure how to implement 1 but useful too, for sure.
1 shouldn't be terribly hard. There is an event handler for when a country's government falls, so it should be possible to just add a field like "lastbroken" to each country and reset it then.
 
@MichaelM: yes, this is what I had in mind along with a new condition. Main question will be the definition of this condition and its possible arguments.

@mandead: at least conditions could be moddable.
And why not rebels with a cause? ;)
 
YodaMaster said:
And why not rebels with a cause? ;)
Well, my idea would be a similar system - but a more rigid one. In keeping with the style and design of the AGCEEP, such a system would allow for a more fluid and in many ways dynamic transfer of power to the possible alternatives to the current monarch. Unlike in EU3, however, it would not be random, but one of a number of historically plausible candidates relevant to the current situation/civil war. These would to be set in the game's memory using flags, so it wouldn't just be a random new monarch like in EU3, but someone who could have become king or queen in real life - alongside relevant events (with event text), &c.
 
i like to see religion work like culture in that a nation can have more than one religion. And events by modders dicatate, when religion are added or removed
 
YodaMaster said:
Yes, good ideas. 2 and 3 are in my list and will be useful. Not sure how to implement 1 but useful too, for sure.


Very very useful for more acurately scripting civil war sequences. Currently there arefew ways to tell if a country in a crisis may have 'lost' to the rebel side, usually establishing some unsatisfactory benchmark, like a combination of low stabiliuty and the capital lost plus x number of provinces etc. Often complicated. However, if there was simple a way of knowing if the government had fallen, then that would be a very simple and effective trigger for the end of a civil war sequence.
 
What I would like to see would be more civilian possibilities,

For example a politicial decisson screen, where you can decide how to treat cultural or relgious minorities, altering their revoltrisk and economy penalty.

Another thing would be to be able to build more buildings. Not just manufactories and Taxcollectors and such things. An nice addition would be:
- Universitys (creating such things would be very fitting into the timeframe)
- Upgrade the spiritual buildings (for a slightly stabilty and missonary bonus)
and such things.
 
While I remember...

There should be some sort of proper civil war faction system! EU3 has tried (and failed, for the most part) to implement this, but despite its flaws it does wield some good ideas. For example, in EU3 if a certain breed of rebels capture too much of your country, they overthrow your king and replace him with one of their own. Likewise, in this project we should have better and more types of rebels (with their own flags!) - so, for example, we could then properly implement the Wars of the Roses, the English Civil War, the French civil war of the 1420s & 30s, La Fronde, the Hussite Wars, and even later conflicts such as the royalist counter-revolution during the French Revolution.

There are many more examples, some out of Europe, and I think if such a system could be made to work, it would be excellent news for the AGCEEP community. This would solve the problem of having many famous civil war factions as separate nations, when instead they should be more complex internal factions within a nation, IMO.

Giving them historical flags is a necessity, though. ;) :p
 
Yes, rebels and civil wars should be boosted. This ideas sound very good.
 
Dark Scipio said:
Yes, rebels and civil wars should be boosted. This ideas sound very good.

If you guys are referring to the In Nomine rebel system, it would be a really major modification of EU2 engine, and I don't know if Paradox would like it if we suddenly started implementing EU3 features in EU2 :)
 
Lord Grave said:
If you guys are referring to the In Nomine rebel system, it would be a really major modification of EU2 engine, and I don't know if Paradox would like it if we suddenly started implementing EU3 features in EU2 :)
Above all, I don't think it is possible in any wider extent. I'd doubt they'd have anything against such a concept, though. What makes you think that?
 
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