Somebody is living in hope.Is there another version of Eu2 that is possible download? With which changes (are there wrote in this topic?)? Thanks.![]()
Somebody is living in hope.Is there another version of Eu2 that is possible download? With which changes (are there wrote in this topic?)? Thanks.![]()
Somebody is living in hope.![]()
There have been no modified versions of EU2 released yet, if that's what you're asking.
License Agreement is stronger than NDA... just be patient.I'm aware of NDA that developers subscribed, but anyway I will try to ask for some news about estimated release time. Or at least for any indication about a date when that release time will become public.
At least one project... the one we discuss ideas in this thread.Or PI have not accepted any proposal for new EU2 development yet?
Electors as in "random country that is Elector"?Another proposal. When writing events, you can adress random countries (-2) or the Emperor (-6). Would be nice if you could also adress the Electors of the HRE and if you could adress a random catholic/protestant/etc. country.
There is a difference between Elector that is a status (with number of votes) and Bishopric that is a form of government. "Easy" to add this information as boolean... but only for display purpose?In the country.csv can be mentioned if a country is a Elector or not. Would be nice if there would be the possibility to make the same thing for Bishoprics.
And why not areas and regions?The same for provinces. Would be nice if i could adress colonies in africa or s-america or n-america or asia or australia.
Electors as in "random country that is Elector"?
For religions, something like: "which = <name_of_religion>"?
There is a difference between Elector that is a status (with number of votes) and Bishopric that is a form of government. "Easy" to add this information as boolean... but only for display purpose?
And why not areas and regions?
And it could be even not easy to name them all if number was unlimited...![]()
Not a good idea to have hardcoded negative numbers. How could it be handled with an unlimited number of religions (and freedom for names)..?Yes but i think with a number would be better:
-7 = random catholic country
-8 = random protestant country
...
So you could do things like
command = { type = relation which = -7 value = 100 }
command = { type = relation which = -7 value = 100 }
command = { type = relation which = -8 value = -100 }
command = { type = relation which = -8 value = -100 }
Ok, could we define what is a bishopric and effects that could be included in the game?No, for events like above. E.g. WATKABAOI has plenty of independent Bishoprics and Electorates.
Yes, I know...If you have colonies somewhere else, you can not adress them randomly.
Good idea. To be discussed, it could be linked to a concept of Company, i.e. not the country itself but an "agent" of this country.One thing that I have always missed in EU2 (the best game ever made), is a possibility to attack other countries colonies and trade posts without declaring war. This was frequently done in the East Indies by the British and the Dutch and I think it would be great if that was possible in the game. Of course the attacker would be punished with BB and eventually a stab hit and the attacked should get a temporary CB on the attacker. This would also make it more important to actually defend your colonies even in times of peace.
To be discussed for rebels and their behaviour.I think it would also be great if RR would increase the attrition in a province to make it harder to put down rebellions. As it is now, it is too easy to just place an army in a province with RR and wait for it to disappear.
Already proposed for ai_chance. I agree with the conclusion for such game settings. Both could be implemented and global settings could override ai_chance. In this case, options could be:And finally it would be great if it was possible to have a ai_chance = X command to all events with multiple choices (like it is in Victoria, HoI2 etc.).
It would be even better if it was possible to select from the beginning if you want a historical or random game in the campaign settings. Example:
Historical: choice a) = ai_chance = 100% choice b) = ai_chance = 0%
Normal: choice a) = 75% choice b) ai_chance = 25%
Random: choice a) 50% choice b) ai_chance = 50%
I think both people that like to play historical (like me) and people that like to play ahistorical would like this.
ThanksI hope everything is going well for all involved in this project and I wish you the best of luck! Thanks for your hard work!!
I hope too...I sure hope we soon get something to look at if not play.Just hope that Paradox will get the time to give permissions when HOI3 is done.
We would have to get clearance from Johan to answer that question, and we're so busy working that we haven't tried yet.Hey AGCEEP guys, any progress on working with the source code?
OTOH, we have plenty of stuffs we could publicly show if we had the permission.![]()
You're 100% wrong.Unless i am 100% wrong, then since teh commencement of the source code project, I figure that the "fixes/changes" is done by paradox.