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There have been no modified versions of EU2 released yet, if that's what you're asking.
 
I'm aware of NDA that developers subscribed, but anyway I will try to ask for some news about estimated release time. Or at least for any indication about a date when that release time will become public.

Or PI have not accepted any proposal for new EU2 development yet?

Thank you in advance.
 
I'm aware of NDA that developers subscribed, but anyway I will try to ask for some news about estimated release time. Or at least for any indication about a date when that release time will become public.
License Agreement is stronger than NDA... just be patient.

Or PI have not accepted any proposal for new EU2 development yet?
At least one project... the one we discuss ideas in this thread.
 
Another proposal. When writing events, you can adress random countries (-2) or the Emperor (-6). Would be nice if you could also adress the Electors of the HRE and if you could adress a random catholic/protestant/etc. country.

In the country.csv can be mentioned if a country is a Elector or not. Would be nice if there would be the possibility to make the same thing for Bishoprics.

The same for provinces. Would be nice if i could adress colonies in africa or s-america or n-america or asia or australia.
 
Another proposal. When writing events, you can adress random countries (-2) or the Emperor (-6). Would be nice if you could also adress the Electors of the HRE and if you could adress a random catholic/protestant/etc. country.
Electors as in "random country that is Elector"?

For religions, something like: "which = <name_of_religion>"?

In the country.csv can be mentioned if a country is a Elector or not. Would be nice if there would be the possibility to make the same thing for Bishoprics.
There is a difference between Elector that is a status (with number of votes) and Bishopric that is a form of government. "Easy" to add this information as boolean... but only for display purpose?

The same for provinces. Would be nice if i could adress colonies in africa or s-america or n-america or asia or australia.
And why not areas and regions?
And it could be even not easy to name them all if number was unlimited... ;)
 
Electors as in "random country that is Elector"?

yes

For religions, something like: "which = <name_of_religion>"?

Yes but i think with a number would be better:

-7 = random catholic country
-8 = random protestant country
...

So you could do things like
command = { type = relation which = -7 value = 100 }
command = { type = relation which = -7 value = 100 }
command = { type = relation which = -8 value = -100 }
command = { type = relation which = -8 value = -100 }

There is a difference between Elector that is a status (with number of votes) and Bishopric that is a form of government. "Easy" to add this information as boolean... but only for display purpose?

No, for events like above. E.g. WATKABAOI has plenty of independent Bishoprics and Electorates.

And why not areas and regions?
And it could be even not easy to name them all if number was unlimited... ;)

You could do it also for areas and regions. The problem right now is, you can only adress colonies with a 700+ population in america (-4) and not random colonies. If you have colonies somewhere else, you can not adress them randomly.
 
A couple of proposals

A couple of proposals (i hope its not to late):

One thing that I have always missed in EU2 (the best game ever made), is a possibility to attack other countries colonies and trade posts without declaring war. This was frequently done in the East Indies by the British and the Dutch and I think it would be great if that was possible in the game. Of course the attacker would be punished with BB and eventually a stab hit and the attacked should get a temporary CB on the attacker. This would also make it more important to actually defend your colonies even in times of peace.

I think it would also be great if RR would increase the attrition in a province to make it harder to put down rebellions. As it is now, it is too easy to just place an army in a province with RR and wait for it to disappear.

And finally it would be great if it was possible to have a ai_chance = X command to all events with multiple choices (like it is in Victoria, HoI2 etc.).
It would be even better if it was possible to select from the beginning if you want a historical or random game in the campaign settings. Example:
Historical: choice a) = ai_chance = 100% choice b) = ai_chance = 0%
Normal: choice a) = 75% choice b) ai_chance = 25%
Random: choice a) 50% choice b) ai_chance = 50%

I think both people that like to play historical (like me) and people that like to play ahistorical would like this.

I hope everything is going well for all involved in this project and I wish you the best of luck! Thanks for your hard work!!
 
Yes but i think with a number would be better:

-7 = random catholic country
-8 = random protestant country
...

So you could do things like
command = { type = relation which = -7 value = 100 }
command = { type = relation which = -7 value = 100 }
command = { type = relation which = -8 value = -100 }
command = { type = relation which = -8 value = -100 }
Not a good idea to have hardcoded negative numbers. How could it be handled with an unlimited number of religions (and freedom for names)..?

We can't stick to only 11 religions with hardcoded effects, can we?

No, for events like above. E.g. WATKABAOI has plenty of independent Bishoprics and Electorates.
Ok, could we define what is a bishopric and effects that could be included in the game?
No possible force conversion? No dynastic? No switch to an "heretic" religion in the same religious group? What else?

If you have colonies somewhere else, you can not adress them randomly.
Yes, I know... :)
 
One thing that I have always missed in EU2 (the best game ever made), is a possibility to attack other countries colonies and trade posts without declaring war. This was frequently done in the East Indies by the British and the Dutch and I think it would be great if that was possible in the game. Of course the attacker would be punished with BB and eventually a stab hit and the attacked should get a temporary CB on the attacker. This would also make it more important to actually defend your colonies even in times of peace.
Good idea. To be discussed, it could be linked to a concept of Company, i.e. not the country itself but an "agent" of this country.

I think it would also be great if RR would increase the attrition in a province to make it harder to put down rebellions. As it is now, it is too easy to just place an army in a province with RR and wait for it to disappear.
To be discussed for rebels and their behaviour.

And finally it would be great if it was possible to have a ai_chance = X command to all events with multiple choices (like it is in Victoria, HoI2 etc.).
It would be even better if it was possible to select from the beginning if you want a historical or random game in the campaign settings. Example:
Historical: choice a) = ai_chance = 100% choice b) = ai_chance = 0%
Normal: choice a) = 75% choice b) ai_chance = 25%
Random: choice a) 50% choice b) ai_chance = 50%

I think both people that like to play historical (like me) and people that like to play ahistorical would like this.
Already proposed for ai_chance. I agree with the conclusion for such game settings. Both could be implemented and global settings could override ai_chance. In this case, options could be:
Historical: always action_a for AI
Normal (default): apply ai_chance if defined or EU2 default if ai_chance not defined
Random: equal chance for all actions

I hope everything is going well for all involved in this project and I wish you the best of luck! Thanks for your hard work!!
Thanks


I sure hope we soon get something to look at if not play. :) Just hope that Paradox will get the time to give permissions when HOI3 is done.
I hope too... ;)
 
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Hey AGCEEP guys, any progress on working with the source code?

I'm looking for a reason to reinstall EU2 :D
 
Hey AGCEEP guys, any progress on working with the source code?
We would have to get clearance from Johan to answer that question, and we're so busy working that we haven't tried yet. :)
 
OTOH, we have plenty of stuffs we could publicly show if we had the permission. :)

You have us all trembling in anticipation, Yoda & team. I hope you release something soon cause I can't wait to try out the changes you have made. Given the hints you have been dropping in this thread, and your reputation with AGCEEP, I know it's gonna be really good.:cool:

(don't mean to rush you, just really excited :p)
 
I always find a reason to return to EU2 after EU3, it has some subtle flavor in it :) Can't wait to see upgraded EU2.

Recently loaded EU2 as Spain in ExtraWATK and understood how I miss an outliner from EU3 to keep track of all that stuff on different continents - armies, merchants, navies, battles, colonists...
 
Unless i am 100% wrong, then since teh commencement of the source code project, I figure that the "fixes/changes" is done by paradox. Is the map also a paradox project ?. Is the AGCEEP HC only used as "consultants" ?


It then becomes no longer a "fix" but an "addon" to the EU2 game.

So will this be called EU4 or EU2 version 2.0 ??

Since IMO its an addon most likely done by Paradox, then a fee will be charged. It's like most other games, fixes for free , pay for addons

These are my assumptions since the source code project started.
And as i stated I could be 100% wrong.
 
Unless i am 100% wrong, then since teh commencement of the source code project, I figure that the "fixes/changes" is done by paradox.
You're 100% wrong. :)

(No comment on the rest of your post, though.)
 
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