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Suggestions are already here. We commented interesting ideas but this is the most we can do. Johan was clear: "no information". Suggestions are information. ;)

Yes, features related to tech levels are hardcoded. Only solution is reworking corresponding csv files and source code (and this is not a suggestion... this is a fact).

Nevertheless, special tech trees are another story.


In a short resume - impossible to implement? :(

i don't see how its impossible to change considering moctezuma already managed it years ago with his techeditor iirc
 
i don't see how its impossible to change considering moctezuma already managed it years ago with his techeditor iirc
YodaMaster was talking there about the possibility of having different tech trees for different countries.
 
I'd like to see the following:

Event command to change the name of a city
Event command to make peace
More area tags
More province tags
More religions
More cultures
Showing the correct shields at scenario selection, if I have specified that England shall have a shield called 1520, then they should have so in the scenario selection.
Oh, and definitely this, an "AI_CHANCE" command. It's in Victoria and HoI2 so it would work.

The way it's written in the code is:

Code:
AI_CHANCE = <number 0 to 100>

Another thing is that the Victoria AI certainly doesn't wage war as much as the EU2 one (indeed, it does not really do it, if there are no events or huge claims involved), thanks to it's expanded AI file. Perhaps stealing "befriend" and "protect" would be good?
 
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@Prinz Wilhelm: no comment... :)
Good ideas! Some if not all were already proposed. Don't forget we are working hard...
Only problem with provinces is the map and the way it is built and displayed. See Magellan tool... Not an easy nut to crack.

@admiral drake: nothing is impossible. This is just a matter of time and priorities. Being able to have an unlimited number of levels for each tech with only softcoded effects was already proposed. Considering current techs implementation in EU2, this would already be a big step. Having different tech trees for different countries is another step but this is indeed a good idea too.
 
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@Prinz Wilhelm: no comment... :)
Good ideas! Some if not all were already proposed. Don't forget we are working hard...
Only problem with provinces is the map and the way it is built and displayed. See Magellan tool... Not an easy nut to crack.

I know you are working hard, I just wanted to help by giving my suggestions! :)
 
I just wanted to remember you all of the problem with the BB in scenarios pre-1419. Hope it can be looked into if not already done. :)
Pre 1419? Better propose no hardcoded absolute startdate (and endgame) then... ;)

I know you are working hard, I just wanted to help by giving my suggestions! :)
"working hard" was for "we are not allowed to tell but you could be surprised of the number of features in your proposal that could already be implemented...". ;)

:eek:o I could have talked too much this time... :)
 
Pre 1419? Better propose no hardcoded absolute startdate (and endgame) then... ;)

Oh okay well I don't know why there is such a BB "bug", though bug is not the right word when it is not even a original feature of the game to extent the timeframe.

Is the same problem occurring post-1820 in that case?
 
Hacking the exe and modifying some values somewhere was certainly not sufficient...
Same problem with resolutions. It is easy to understand why there is a CTD when the mouse is at the bottom of the screen for high resolutions with corresponding hack. Some other values are undoubtedly "hidden" elsewhere...
 
@Prinz Wilhelm: no comment... :)
Good ideas! Some if not all were already proposed. Don't forget we are working hard...
Only problem with provinces is the map and the way it is built and displayed. See Magellan tool... Not an easy nut to crack.

Sorry for the my stupid question, but...

Is it possible to set for example 10000 provinces instead of 2020 and then a map 10 times bigger?
 
There is no stupid question. Not with the way the map is built in current engine. As always, everything is possible. This is just a matter of time and priorities (and RAM...).
 
Thanks for reply.
I know that Eu2 require 266 mhz and 64 mb of ram at least, and if anyone want a good performance 450 mhz and 128 mb of ram.
Everybody now have at least a computer with 1800 mhz and 512 mb of ram.
I would to ask you: how many provinces could I set if I want a good performance with Eu2?
 
I know that with the current engine it's impossible to improve the number of provinces.

So, is it impossible to improve number of provinces if I try to change source code?

And is it impossible to improve height and width of the map (for example instead of 7296 x 18944, 14592 x 37888)?
 
So, is it impossible to improve number of provinces if I try to change source code?

And is it impossible to improve height and width of the map (for example instead of 7296 x 18944, 14592 x 37888)?
I never said that. Everything is possible. See post #851.
 
... and I never said it could be an easy task...

I have a half year of Visual Basic experience.
If I will change the source code, I think that improve number of provinces is difficult, because I might associate with each province a colour for inject the province in the map with magellan.
But I think that it's more easy to improve the width and lenght of the map. Anyway I want to write a mail to Johan for the source code.:)
 
I have a half year of Visual Basic experience.
That doesn't help much. They made me prove I knew C++ before they let me have the code.
 
That doesn't help much. They made me prove I knew C++ before they let me have the code.

Anyway thanks for reply.
By that time is more than a year that the source code is released. Is there another version of Eu2 that is possible download? With which changes (are there wrote in this topic?)? Thanks.:)
 
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