Hummm, shouldn't this thread be in the general EU2 forum, or in the general EU2 modification forum?
Anyway, I think we should adjust our expectations to something less ambitious. Anything more than an ubber patch will probably take longer than EU4.
As for me, I expect things like:
- new commands (e.g. a command which increases or decreases a percentage of the provincepopulation, or a command which generates a random land/naval leader in a similar way to the random conquistador/explorer, a command which settles provincepopulation to the level it had in the beggining of the game, a command wich generates a city in an unsettled province, a command wich turns a city into an unsettled province, etc... );
- new offsets (e.g. an offset for a low populated prov, another for a very populated one, another for core ones, another for non core, another for any random province with basetax above 1, etc...);
- increased modeability (e.g. making provincegoods and their effects modeable, adding new cultures, making it possible to determine a specific province a colonizer AI should try to settle instead of which area or region, making it possible to determine the priority of places to colonize, making it possible to determine wether an AI should try to convert provinces or not and how often, etc...);
- fixing of minor (but still anoying) bugs and wads (e.g.
no more AI sending settlers to provinces not controlled by them, no more AI spending their money in settlers and other less important things when the money could be better used to raise soldiers or buy peace against a tough enemy in their homeland, making the AI understand that guys like Cortez, Almeida, Drake, Pizarro are more then mere explorers, preventing that one AI will DOW another just because it has build a TP in their border, auto peace settlement when an AI war take very long, etc...).
With that done, modders can deal with the rest (map included) and the patch won't take an etternity.