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Saben said:
Are we still doing suggestions? Lots of good ones already but one thing I would like to see is importing the ability from later games to have a bitmap on top of the map, similair to for example CK. While the CK one is quite blurry and not very good looking, there is nothing stopping an artist from creating one that looks good.

You mean tiles right? If the programmers can borrow from one of the other games which uses tiles it would be nice, other than that I think it would be too hard.
 
Regarding overlayed bitmap on map: It is possible, but it requires a rewrite of graphics engine (no minor task).

Regarding GUI: I don't oppose better GUI. :) A strategy game is online as accessible as its GUI is.
 
To be honest I don't see how the source code is any more or less released than it used to be. It's not as if you couldn't contact Paradox in order to license the engine before. The way I read the announcement is that the publishing part is the most important one, and that's not so helpful for free mods. I don't even see how a project like AGC-EEP fits into this, but maybe I'm just too negative.

If I've misunderstood it and you will need developers anyway I think I can help, but it depends on the license.
 
I don't disagree with that, what I'm more concerned about is how the "release" will actually help most mods. As far as I can tell the source code will not be available in any kind of open source sense, you will have to contact Johan and work something out. What is puzzling to me is that this is hardly new, I'm sure you could have contacted him before as well, at least if you had a commercial idea and were prepared to pay for the engine.

I just don't see anything in the announcement that would help AGC-EEP much, it seems to be aimed more at simplifying the process for mod makers who want to sell something based on the EU2 engine. If the reality is more open source friendly than the announcement indicates I'm willing to help in any case.
 
You're right, the source code will not be open source but see post #25: many things require a reworked code for modders to be able to use fixed, modified or added features and not only in the script engine but in the structure of the game too (numbers of tags, moddable values, etc...). These features will arguably help AGCEEP because some things we want to do are simply impossible (or at least very painful) with EU2 1.09.

Question is not about contacting Paradox before or not but about enhanced engine (not free) that will permits enhanced mods (free).
 
What I'm worried about with respect to working on such code is the somewhat troubling policy from the user agreement on these boards:

"6. All content posted on the message boards of Paradox is the exclusive intellectual property of Paradox. Copyright ownership resides in that content by Paradox and the Company is free to use any of the content as they wish. Anyone other than Paradox seeking to reprint, republish, or reproduce content posted on the Paradox message boards must receive the express written permission from the Webmaster of the Paradox forum in which the content was posted. By posting on the Paradox message boards you are agreeing to the above and relinquishing all copyright to the contents of the post(s) to Paradox."

My interpretation is that this means (in places where it can be enforced) that anything you post here may not be used even by yourself (the original poster) in any other context without explicit permission from Paradox. Since I expect them to be even more protective of their own code I'd assume that anyone adding code to this still closed codebase will lose all rights to it, even the right to use it for his or her own programs. If the modding community gain access to the code the ones doing the actual modifications should consider the terms very carefully.
 
code won't be posted on msg board :D

And before you get the code you have to sign an agreement with Paradox where you'd probably get copyrights issue resolved anyway.
 
Frankly, I would prefer that the code could either be made totally open-source and free (under GNU license for example) or just remain restricted to Paradox. But it's there, nevertheless.
 
szmik said:
And before you get the code you have to sign an agreement with Paradox where you'd probably get copyrights issue resolved anyway.
For sure.

vicotnik said:
If the modding community gain access to the code the ones doing the actual modifications should consider the terms very carefully.
Modding community as a whole won't have access to the code, only the ones who will have signed an agreement with Paradox before and, of course, the terms will be considered very carefully but these are the rules Paradox chose.

rsobota said:
Frankly, I would prefer that the code could either be made totally open-source and free (under GNU license for example) or just remain restricted to Paradox. But it's there, nevertheless.
It's Paradox policy and their choice. At least, we are lucky they opened the door this way. Do you remember the date of EU2 1.09 release?
 
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YodaMaster said:
Do you remember the date of EU2 1.09 release?
I remember it made me happy :D
 
In addition I was thinking about alliance system in general but in specific about AI not calling allies just because they have capital on wrong continent (it can be observed very often on border Asia/Europe and Europe/Africa).

And other stuff related to location of capital: colonization or expansion (e.g. Russia concentrating on Europe and not Asia, however this might have been already addressed).
 
zdlugasz said:
In addition I was thinking about alliance system in general but in specific about AI not calling allies just because they have capital on wrong continent (it can be observed very often on border Asia/Europe and Europe/Africa).
It could be an idea. :)

zdlugasz said:
And other stuff related to location of capital: colonization or expansion (e.g. Russia concentrating on Europe and not Asia, however this might have been already addressed).
AI Russia reaching Pacific Ocean can indeed be achieved in AGCEEP current version(s) and thus with EU2 1.09. I'm not sure it is a matter of capital location.

For Russia, main problem is lack of port obliterates exploration of Siberia (movement of conquistadors) even if Russia has a free path to it. This port feature is hardcoded and apply to any country but makes no sense for Russia because exploration is meant to be only by land for this country.
 
YodaMaster said:
In addition I was thinking about alliance system in general but in specific about AI not calling allies just because they have capital on wrong continent (it can be observed very often on border Asia/Europe and Europe/Africa).
It could be an idea. :)
It can be seen for ex. in Mongol Empire Scenario where Almodohads have capital in Africa and Castille, Leon, Aragon will not call their allies. Also across Caucasus and in the Middle East (Georgia, Kingdom of Jerusalem).

I was thinking about sth we could temporarily call religious war - against historical "religious enemy" - we could define pairs of antagonistic religions: muslim-catholic, muslim-orthodox, counterreform-protestant etc. However we would have problem with e.g. Portugal/Spain and Indonesia sultanates, so more complex algorithm with decision based on distance and ownership of province on the same continent/sub area, neighboring provinces etc would need to be developed.
We could also tentatively consider introduction of sth. like colonial war - for sure against pagans, when AI WONT ask for help (however attacked country would), but colonial war between Europeans as in Viki could be considered as well (with e.g. cores excluded from attack).
We might define "revolutionary" war - as opposed to e.g. colonial war - where UK is not asking allies for help but USA is actively seeking for help among UK's enemies.

Different types of war would allow differentiate AI behavior and more complex interactions.

AI Russia reaching Pacific Ocean can indeed be achieved in AGCEEP current version(s) and thus with EU2 1.09. I'm not sure it is a matter of capital location.
...
I was thinking that AI tends to DOW countries on the same continent.
 
Other items:
- regarding trading maps:
* only naval/land
* only continent/area/colonial map
* only route from province A to B
- giving maps as gifts
or in general
- more flexible trade system (map for cash etc.) - like in Viki or HoI
- maybe it was already mentioned: years BC
 
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