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i am weak, i try to roleplay, but then i get bored and i end up conquering everyone and dominating globaly...

i'm thinking right now how long it would take you to click to build railroad in an empire stretching over 6 continents(with minor holes)
 
Brownbeard said:
a ck to eu2 experience: the savegame exported turns too boring. since by playing the grand ck campaign i end up with most of europe in my hands and easily annex the few remaining city states... and then... there is nothing to do i europe. i can colonize, but no one can stop me from the start. when you start out as the untouchable no.1 world power, the game loses its charms and sense... i fear to think what would converting such a monster after 400 more years in eu2 turn out to be in victoria... who would i compete then with? sokoto? perhaps nonconverting is an advantage to gameplay...

just a thought, anyway, you have my full support in your project. may the force be with you!

Ahhah...I think that this project is going to be more fun for people playing multiplayer.

- MVSN
 
very likely, not an option open to me though... have fun!
 
I've got a question about Nepal:

Should it be converted to Bhutan/Sikkim (where the EU2 Nepal province is geographically located in Vicky) or Nepal? Alternatively, you could get the whole of the Himalaya state. I'm tending towards the first, and making Nepal either colonizable, or give it to the Nepal nation (which doesn't have a TAG in EUII, I think?).

You can always start an EUII campaign at a later date. Not sure how well researched & designed they are, though...
 
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Brownbeard said:
i'm thinking right now how long it would take you to click to build railroad in an empire stretching over 6 continents(with minor holes)

With the No time limit patch, I'm currently in 2002 and only the British Isles and the original 13 colonies remain in foreign hands... and the rest of the whole world is under 1 flag (mine) and fully industrialized with level 6 railroads :D
 
Ever so slow advancing ;).

Code:
###Indochina###

662		1999 2000 # Hanoi -> Keaho, Hean (Tonkin State)
663		2004 2005 # Tanh Noah -> Ke Hoa, Hue (Annam & Tonkin State)
664		2026 2025 # Da Nang -> Phouyin, Touran (Annam State)
665		2320 2326 # Da Lat -> Saigon, Dongnai (Cochin State)
666		2318 2319 # Mekong Delta -> Hatien, Tekmao (Cochin State)
667		2317 # Khmer -> Penombang (Cambodia State)
668		2010 2011 2012 #Cambodia -> Chan ta Bun, Cambodja, Lanchang (Cambodia State)
696		2003 2006 2007 # Laos -> Zandapurs, Maekhaum, Korat (Laos State)
670		1958 1980 1981 2008 2009 # Bangkok -> Bangkok, Rapri, Kwi, Patriu, Bangapasoe (Siam State)
671		1985 #Chin -> Imphal (Assam State)
672		1971 1972 #Tarakan -> Sittwe, Gyoang (Arakan State)
673		1973 1991 #Irrawadi -> Pegu, Rangoon (Pegu State)
674		1960 1978 1979 1977 #Kwai -> Mergai, Komburi, Tavoy, Yeh (Pegu State)
675		2292 2293 #Phucket -> Chai Ya, Pulao, (Malaya State)
676		2294 2309 2327 #Perak -> Talani, Quedah, Patani (Malaya State)
677		2310 2311 #Malacca -> Pahang, Malacca (Malaya State)
678		2312 2313 # Johor -> Johor, Singapore (Malaya State)
1545		1516 #Kachin -> Dibrughaut (Assam State)
1546		1509 # Assam -> Gauhati (Assam State)
1547		1970 1982 1983 # Mandalay -> Chin, Moneit, Kachin (Shan State)
1548		1984 #Shan -> Shan (Shan State)
1549		1975 #Bago -> Ava (Shan State)
1550		1974 1976 #Lampang -> Mandalay, Kampengpek (Shan & SIam State)
1551		1957 2002 # Sarakham -> Angotong, Komburi, Pisalouk (Siam State)
1552		1987 1988 2001 # Mekong -> Kemaltain, Zaermae, Anan (Laos State)
1554		1997 1998 #Lao Cai -> Kiansin, Ketay (Tonkin State)


###Oceania & Australia###

##Sumatera
679		2295 2296 2297 #Ajeh -> Acen, Deli, Tarumon (Sumatera State)
680		2284 2298 #Riau -> Assahan, Natal (Sumatera State)
681		2314 2315 2541 # Jambi -> Indrapoua, Siak, Bencoolen (Sumatera State)
682		2542 2543 2544 # Palembang -> Palembang, Mahoe, Mengalia (Sumatera State)

##Borneo
695		2339 # Sabah -> Unsun (Borneo State)
696		2337 2325 #Brunei -> Brunei, Maraboo (Borneo State)
697		2324 2322 #Sarawak -> Sarawak, Mampawa (Borneo State)
698		2321 #Bandjarmasin -> Mattan (Borneo State)
699		2299 #Selatan -> Banjarmasin (Borneo State)
700		2336 2338 #Kalimantan -> Gooty, Tirun (Borneo State)

### Java & Sunda Islands
701		2551 #Sunda -> Sunda (Java State)
702		2550 #Jakarta -> Jakarta (Java State)
703		2545 2546 #Bandung -> Sanarung, Surakarta (Java State)
704		2547 2548 2549 #Surabaja -> Rembang, Surabaja, Barghwan (Java State)
705		2559 2564 #Bali -> Bali, Tombok (Sunda Islands State)
710		2565 2566 #Sumbawa -> Sumtaya, Sandalwood (Sunda Islands State)
711		2576 # Flores -> Flores (Sunda Islands State)
712		2568 #Timor -> Timor (Timor State)

##The Molucks
706		2343 2344 #Mandao -> Mandao, Tomini (The Molucks State)
707		2345 2346 2348 #Sulawesi -> Palos, Mandhar, Silinodan (The Molucks State)
708		2361 #Makassar -> Macassar (The Molucks State)
709		2562 2563 #Salabanka -> Luhou, Boutong (The Molucks State)
713		2328 #Tindore -> Jilolo (The Molucks State)
714		2347 #Buru -> Bouro (The Molucks State)
715		2354 # Ceram -> Ceram (The Molucks State)

###New Guinea
716		2349 #Sorong -> West New Guinea (New Guinea State)
717		2581 #Kalepam -> South New Guinea (New Guinea State)
718		2380 #Wewar -> North New Guinea (New Guinea State)
719		2583 #Rabaul -> New Britain (Melanesia State)

###Australis
720		2735 #Manunda -> Adelaide (South Australia State)
721		2833 #Murumbidgee -> Bendigo (Victoria State)
722		2834 2826 #Yarra -> Melbourne, Bairnsdale (Victoria State)
723		2841 #Wagga -> Canberra (New South Wales State)		
724		2750 #Wollongong -> Sidney (New South Wales State)
725		2749 #Nandewar -> Newcastle (New South Wales State)
726		2751 #Towoomba -> Brisbane (Queensland State)
731		2823 #Macquarie -> Hobart (Tasmania State)

###New Zealand
727		2855 #Whangarei -> Auckland (New Zealand State)
728		2853 2825 #Taranaki -> New Plymouth, Wellington (New Zealand State)
729		2845 #Wairoa -> Napier (New Zealand State)
730		2845 #Timaru -> Nelson

###Pacific Islands
812		1131 #Kauai -> Midway (Midway State)
813		1134 #Oahu -> Honolulu (Hawaii State)
814		2372 #Tahiti -> Tahiti (Polynesia State)
815		2371 #Viti Levu -> The Fidjis (Polynesia State)

And a pic of the newly converted regions:

SEAsia.jpg

As always, please comment, and point out any mistakes!
 
My summer vaccation is two weeks off now. If there's any time I shall get started for real it is then (although I have one trip to Croatia and one trip to India planned).

EDIT: Can everyone who's still remotely involved make a post? It feels like everything is dead (which again is the reason to why I make this post).
 
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Chaingun said:
My summer vaccation is two weeks off now. If there's any time I shall get started for real it is then (although I have one trip to Croatia and one trip to India planned).

EDIT: Can everyone who's still remotely involved make a post? It feels like everything is dead (which again is the reason to why I make this post).

I have a list of all those who have contacted me, I will send them PM to see if they are still interested.

- MVSN

P.S. Croatia, sweet. I'll be near by; Italy, but not until later in the summer.
 
Yeah Italy would be nice too.

On our project, if anyone feel inclined to try to manufacture an absolute minimal Victoria scenario I'd be grateful. When I say minimal I mean the absolute simplest scenario that can be made and still be run by the game engine. This is important since we will generate brand new Victoria save games from the EU2 save games, and it would be nice to know how little content the game engine can handle before it crashes. Why I ask is because I remember having trouble creating EU2 scenarios from scratch due to certain restrictions.
 
Chaingun said:
Yeah Italy would be nice too.

On our project, if anyone feel inclined to try to manufacture an absolute minimal Victoria scenario I'd be grateful. When I say minimal I mean the absolute simplest scenario that can be made and still be run by the game engine. This is important since we will generate brand new Victoria save games from the EU2 save games, and it would be nice to know how little content the game engine can handle before it crashes. Why I ask is because I remember having trouble creating EU2 scenarios from scratch due to certain restrictions.

As in, like...three fake countries? Everything stripped to it's simplest form?

- MVSN
 
mvsnconsolegene said:
As in, like...three fake countries? Everything stripped to it's simplest form?

- MVSN

Precisely.

Hehe as an off-topic insertion I noticed while restructuring the code that I already have 800 lines in the eug_file.cpp, which is a personal record of mine for the line number in a single file.
 
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Hurrah!, I now the declare the EUG file loader to be in a working state. It can now load a Victoria save game, then output it, and the ouput file can be run back in Victoria again. It can also load its own output file and then output the file back in exactly the same format, which I think is a good measure of its stability. Below you can download it the ZIP which contains the code, the program and a test input file and the corresponding output file. By the way, I have to revise the code further (I recently changed the Node structure into a class which doesn't like pretty as an interface right now). But if you ask me to do that tonight I'll kill you. :rolleyes:

EUGEdit.zip
 
Chaingun said:
Hurrah!, I now the declare the EUG file loader to be in a working state. It can now load a Victoria save game, then output it, and the ouput file can be run back in Victoria again. It can also load its own output file and then output the file back in exactly the same format, which I think is a good measure of its stability. Below you can download it the ZIP which contains the code, the program and a test input file and the corresponding output file. By the way, I have to revise the code further (I recently changed the Node structure into a class which doesn't like pretty as an interface right now). But if you ask me to do that tonight I'll kill you. :rolleyes:

EUGEdit.zip

Aahhah...then I won't. 800 Lines? that is impressive, if I remember correctly...my grade 10 computer project was about 1200, but that was turbo pascal; and I wasted sooo much space :).

Ummm...anyways...back to an old point...I have a substantial amount of space on mcpnet.ca; what should I put up for the time being?

Our webspace would start at www.mcpnet.ca/MVSN ... I can do www.mcpnet.ca/MVSN/EU2VIC. I've played around with graphics and such, but what substance should I put in? My MVSN page should be up within the week...and of course I'll link it to anything we do.

- MVSN
 
Well it did get to over 900 the same evening (but it's not really that important hehe).

What to put on your webspace? Well, you can obviously describe the project and provide contact information for those who wish to help: I think we need even more province ID editors at the current pace we're making. Also once we create more content you could try to keep newest program versions, ID lists, and so on on that site (but it wouldn't have to be exactly the newest versions as that is impossible). We could also upload some of the more generic code such as my EUG loader; I have yet to see any similar code related to EUG files released in pulic for the good of the Paradox communities.

EDIT: Bah I just found a bug which makes it impossible to load EU2 save games. Apparently I can load scenarios setups, but I can't load games produced by the Save Game dialog. I am off to work it out...

EDIT2: I found the error pretty quickly, and it seems Paradox cannot keep to standards... Now I have to recode for the new posibility that a tag may include another directly following one....

Code:
combat = { 
    id = { type = 4712 id = 174967 } 
    type = siege 
    province = 696 
    date = { year = 1422 month = may day = 23 } 
    morale = { 2.680 2.180 } 

    #The problem is the line below:
    attackers = { { type = 6001 id = 231 } { type = 4712 id = 164196 } } 

    fortress = { inf = 4521 cav = 0 art = 0 } 
    siege_p = 8 
    siege_d = 0.000 
    siege_breaches = 1 
    }
 
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So the converter does work now? Great! :)

I'll have to speed up my work, then...
 
Well it doesn't work as a converter yet, what I have written is merely a file loader for the .EUG files that we will need to modify. However, since this has been written the real programming can start quite soon.

I have now fixed the error and it should work on both Victoria and EU2 save files now. I have included the link to the updated version below:
Updated EUGEdit.zip (no longer valid).

EDIT: I've tried to make a minimal scenario, and I was quite successful when I transplanted the province/POP data into a fabricated save file together with the USA as the only nation in the world. The only quirks were: 1) You can't view the list over the great powers (the game CTDs naturally and self-explainable...), 2) At first month change to February about 1200 error messages appear that you have to click hold down enter and "Ignore" for about 2 minutes. Once this is done it won't appear again though, and when I saved it I noticed one part that is required appears to be the strange number lists in the header section for capitals, provinces and minor statistics. I'll try to find out what those mean, and if they can be ignored somehow.
 
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